Experience

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(XP szócikkből átirányítva)
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Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as Pvp, PvE, Feltárása, Összegyűjtése/Feldolgozás/Ravaszkodó, Events/Küldetések, Grinding mobs.[1][2][3][4]

  • XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[3]
  • Experience gained from killing mobs and bosses when in a group is divided by the number of party members based on damage done by the group (compared to any other parties attacking that mob or boss).[5]
    • A multiplier is then applied that increases with the number of party members.[6] The multiplier is between 1.3 and 1.4 (approximately).[7]
    • Experience gained also takes into account the difference between the party's highest and lowest level characters.[6]
    • Experience gained from quest rewards is not shared with other party members.[7]
  • Experience gained is not affected by looting rights.[5]

Rested experience

Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[8][9]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[9]
  • There are no current plans to replace rested experience with another bonus for max-level players.[10]
  • Rested experience increases the rate that experience debt is paid back.[11]

Grind-olás

Ismétlődő játékmenet nem lesz a szintezés része az Ashes of Creation-ben.[12]

Szintező

Alfa-1 szintlépés animáció, Jim Sanders által.[14]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[14]Steven Sharif

A szintezés nem a hagyományos lineáris útvonalat fogja követni, bár lesznek klasszikus szintező mechanikák.[15] Tapasztalat (xp/tp) szerzésre sokféle tevékenység alkalmas:[4]

Egy karakter szintje látható lesz a többiek számára.[16]

Nem lesz bármilyen sebzést csökkentő hatás/szorzó szintkülönbség esetén, se Pvp-ben se PvE-ben.[17]

If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[17]Steven Sharif

Szint korlát

Megjelenéskor a szintkorlát 50 lesz.[18]

A fejlesztők szerint a legnagyobb szint eléréséhez körülbelül 45 napra lesz szükség, napi 4-6 óra játékidő esetén.[19][20]

  • Alacsonyabb szintű karakterek is hasznosak lesznek nagy csaták (mint a Node ostrom) során, olyan tevékenységekben ami nem konkrétan a szintjüktől függ, mint az ostrom gépek kezelése, erődítmények javítása, közelségre hagyatkozó buffok biztosítása, lopakodás használata vagy falak megmászása. Ilyesfajta dolgok jelentősek a csata végkimenete szempontjából, de nem követelik meg a max szintet, vagy hogy jó harci statokkal rendelkezz.[21]

The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[19]Steven Sharif

Végjáték

Nem a megszokott endgame várható az Ashes of Creation-ben.[22]

Part of the whole experience with nodes is that there is no real end-game, in that the world is constantly shifting every day. Month one is going to be really different from month two; and that's for the level 50s and level 1s.[22]Jeffrey Bard

We want the game to be a living game, which means that all content should be relevant at all times. I’d say that we try to make as little distinction between the leveling up experience and the end game experience as possible. The whole journey is important to us, in order to maximize the fun people have during different stages of the game.[23]Sarah Flanagan

Zónák fejlődése

Dungeon-ök, Raid-ek, Világ-boss-ok, Mob-ok, Küldetések, Események, Nyersanyagok, Narratívák és további tartalmak A Node ZOI-jában sok ízben lesznek elérhetőek; de a Node fejlettsége és rassz befolyása korlátain belül.[24][25][26]

We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[27]Steven Sharif

Továbbiak

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