Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Alt-ok
Nincs kikötés az Altokkal kapcsolatosan.[1] Felszerelést lehet majd karakterek között átadni.[2]
Kényelmes mennyiségű karakterhely lesz elérhető, hiszen feliratkozás alapú játékról van szó.[3] – Steven Sharif
Character limits (slots)
There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[4]
- Allow testing of different builds as needed.[4]
- Provide equipment needed to test various scenarios.[4]
There will be a "comfortable" number of character slots on launch.[3]
Player housing and alts
Player housing | Type. | Availability. | Starting count. | Limit. |
---|---|---|---|---|
Apartmanok | Instanced.[5] | Village stage and higher.[6] | 50.[7] | One per character per server.[8] |
Freeholds | Open world.[5] | Village stage and higher.[5] | Low thousands per server.[9][10] | One per account.[8] |
Inns | Instanced.[11] | Starting areas and Node-ok.[12] | Most accessible.[12] | - |
Static housing | In-node.[5] | Village stage and higher.[5] | 8.[7] | One per character per server.[8] |
- If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[13] – Steven Sharif
- Q: Freeholds specifically are locked one per account?
- A: Correct.[8] – Steven Sharif
- Q: If I put an alt on a different server I could have in-node housing or at least an instanced house?
- A: Correct, yes.[8] – Steven Sharif
Node citizenship and alts
Player housing grants the ability to claim citizenship of a Village (színpad 3) node or higher.[14][12][15][16][17] Gaining citizenship through player housing is not automatic. It must be claimed.[15]
- There is not a hard cap to node citizenship, but there is a soft cap. Citizens pay dues and property taxes based on the stage of the node when the player became a citizen.[14][12][15][18][19]
- When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive.[19]
- You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[19] – Steven Sharif
- Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[23] – Steven Sharif
- Players lose their node citizenship after their node is destroyed in a node siege without entering into a cooldown period.[24][21][25]
- Apart from node destruction, there is no player driven system that can strip another player of their node citizenship.[26]
- Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[21]
- Players can interact with the node board to get a list of citizens of the node. Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[27]
- Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[28]
- A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[29]
Artisan classes and alts
Karakterenként választani kell egy ágat a szakmai képességfából.[30] A három szakmai főágon belül (Gyűjtögetés, Feldolgozás és Barkácsolás) különböző mesterségek vannak. Egy karakter csupán egyetlen szakmai főág mestere lehet.[31][32][33][34]
A gyüjtögetés egy szakmai főág, mint a feldolgozás és a barkácsolás. A három főágon belül mind mesterségek találhatóak. Csupán egy ág mestere lehetsz. Azon az ágon belül viszont több mesterséget elsajátíthatsz.[34] – Steven Sharif
A barkácsolás -úgy mint a gyűjtögetés vagy a feldolgozás- mesterévé válni jelentős idő- és nyersanyag-befektetésbe fog kerülni; ezért ennek úgy kell működnie, hogy mire ezt eléred, a szerveren tudják az emberek hogy ki vagy.[35] – Steven Sharif
- A játékosok bármelyik mesterség kezdő szintjét kipróbálhatják, mire eldöntik hogy melyik ág mesterévé akarnak válni.[36]
- Egy konkrét ág kiválasztása lehetővé teszi, hogy a játékos azon a területen specializálódjon. Emiatt a játékosok egymásra vannak ítélve, a szakma rendszert érdekessé téve.[37]
- Lehetséges több (de nem mindegyik) mesterség mesterévé válni egy ágon belül, viszont hosszú és kemény munkát, és sok nyersanyagot igényel.[31][34][38]
- A mesterré válás nem csak tárgyak készítéséről szól. Több java van, mint például titulusok, hozzáférés tárgyakhoz, leárazok, és küldetések. [41]
- A választott mesterségek nem befolyásolják a karakter attribútumait.[42]
- Egy fiókon belül a különböző karaktereknek (Altok) lehet különféle mestersége.[32]
- A fejlődés a szakmákon belül nem befolyásolja az szintfejlődést.[43]
A játékosoknak lesz lehetőségük kipróbálgatni az összes mesterséget, kezdő szinten, ami egy alapvető felfogást biztosít arról hogy milyen a szóban forgó mesterség, majd eztán könnyű eldönteni hogy melyiknek akarsz a mesterévé válni.[36] – Steven Sharif
Amikor azt mondjuk nem lehetsz mindegyik mestere, az nem azt jelenti hogy a három közül a saját szakmai ágadon belül nem lehetsz mester, ami a barkácsoló, gyűjtögető vagy feldolgozó. Annak az egynek a mestere leszel, a másik kettőnek pedig nem.[33] – Steven Sharif
Player to player trading
There is player-to-player trading in Ashes of Creation.[44][45][46][47]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[46] – Steven Sharif
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[48][49][50]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[45] – Steven Sharif
Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[55]
- Banking between characters will likely be restricted to furniture and completed items.[56]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[57]
Account management
The account management page is used to assign or reassign cosmetics to characters within an account.[59][60][61][62]
- Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[59][61][62]
- There will likely be a cooldown for reassigning cosmetics between characters.[59]
Továbbiak
Hivatkozások
- ↑ Élő adás, 2017-05-15 (18:25).
- ↑ Élő adás, 2017-05-15 (19:15).
- ↑ 3.0 3.1 Podcast, 2017-05-04 (51:52).
- ↑ 4.0 4.1 4.2 Élő adás, 2017-05-24 (57:00).
- ↑ 5.0 5.1 5.2 5.3 5.4 Node series part II – the Metropolis.
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 7.0 7.1
- ↑ 8.0 8.1 8.2 8.3 8.4 Interjú, 2018-05-11 (50:47).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Élő adás, 2023-08-31 (22:32).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Élő adás, 2023-08-31 (15:51).
- ↑ Élő adás, 2023-08-31 (18:13).
- ↑ 14.0 14.1 14.2 Blog: Development Update with Village Node.
- ↑ 15.0 15.1 15.2 15.3 15.4 Interjú, 2023-07-09 (38:14).
- ↑
- ↑ MMOGames interview, January 2017
- ↑ Interjú, 2020-03-27 (0:30).
- ↑ 19.0 19.1 19.2 Video, 2018-04-05 (41:48).
- ↑ Élő adás, 2017-05-19 (53:24).
- ↑ 21.0 21.1 21.2 Interjú, 2020-07-29 (17:26).
- ↑
- ↑ 23.0 23.1 Interjú, 2018-05-11 (50:05).
- ↑ Élő adás, 2023-08-31 (20:54).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ Élő adás, 2023-08-31 (2:22:01).
- ↑ Élő adás, 2020-10-30 (1:01:00).
- ↑ Élő adás, 2018-07-09 (27:12).
- ↑ Élő adás, 2017-05-26 (44:52).
- ↑
- ↑ 31.0 31.1
- ↑ 32.0 32.1 Élő adás, 2017-05-24 (32:07).
- ↑ 33.0 33.1 Élő adás, 2019-07-26 (1:09:46).
- ↑ 34.0 34.1 34.2
- ↑ Interjú, 2020-07-20 (18:47).
- ↑ 36.0 36.1 Interjú, 2020-03-27 (5:25).
- ↑ Élő adás, 2017-05-10 (6:12).
- ↑
- ↑ 39.0 39.1
- ↑
- ↑
- ↑ Élő adás, 2017-07-18 (37:25).
- ↑ Élő adás, 2020-07-31 (1:31:11).
- ↑ 44.0 44.1 44.2 Video, 2023-11-30 (58:54).
- ↑ 45.0 45.1 45.2
- ↑ 46.0 46.1 Élő adás, 2017-05-15 (10:32).
- ↑ Élő adás, 2018-01-18 (46:56).
- ↑ Élő adás, 2023-02-24 (1:12:24).
- ↑ Élő adás, 2022-10-28 (24:28).
- ↑ Élő adás, 2021-04-30 (1:14:49).
- ↑ Interjú, 2020-07-19 (1:12:37).
- ↑ Élő adás, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ Élő adás, 2018-02-09 (20:40).
- ↑
- ↑ Élő adás, 2019-06-28 (1:23:31).
- ↑ Élő adás, 2018-04-8 (AM) (23:18).
- ↑ Élő adás, 2021-01-29 (46:48).
- ↑ 59.0 59.1 59.2
- ↑ Élő adás, 2017-05-26 (18:10).
- ↑ 61.0 61.1
- ↑ 62.0 62.1