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Constructibles
Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[1][2][3][4][5][6][7] Service buildings are further broken down into two main types:[1][2]
- Active service buildings are service buildings that players directly interact with. These are further broken down into Artisanship, Business, Content, and Political categories.[1][2]
- Passive service buildings provide passive benefits to the node or its zone of influence. These buildings are broken down into Civic, Cultural, Fabrication, Scholarly, and Vocational.[1][2]
- Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[8] – Chris Justo
Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[1][2]
- Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[9][5]
- Node service building expansions specialize the building through a tech tree based on the stage of the node.[10][11]
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[1][12]
Node buildings
Unique node buildings
Each node type has a unique service building associated with it that can be activated at Village (színpad 3) of node advancement.[8] The unique building plays a central role in the progress of civilization for a server.[14]
Building destruction
Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[11][16]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[17][18]
- Destructible props in the open-world will typically respawn after 10 minutes.[19]
- The terrain itself is not destructible.[17]
Node development
Node layout and style is determined by several factors:[22][23]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[24] – Steven Sharif
- Environment (biome) and location of the node.[24][22][23]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[25]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[25] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[23] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[26][27][22][21][23][28][29]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[31] – Steven Sharif
- The rest is determined by the node's mayor.[23]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[32]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[32] – Steven Sharif
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blog: Development Update with Village Node.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Élő adás, 2023-08-31 (50:25).
- ↑ Video, 2023-08-31 (2:59).
- ↑ Interjú, 2023-07-09 (1:32:45).
- ↑ 5.0 5.1 Élő adás, 2017-05-19 (33:57).
- ↑ Élő adás, 2018-01-20 (38:17).
- ↑ Élő adás, 2018-04-8 (PM) (51:49).
- ↑ 8.0 8.1 Élő adás, 2023-08-31 (56:18).
- ↑ Élő adás, 2023-08-31 (52:56).
- ↑ Video, 2023-08-31 (34:37).
- ↑ 11.0 11.1 Élő adás, 2022-03-31 (1:13:00).
- ↑ Élő adás, 2023-08-31 (57:23).
- ↑ Élő adás, 2018-09-01 (36:28).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ Video, 2024-03-29 (1:09:52).
- ↑ Élő adás, 2019-06-28 (31:15).
- ↑ 17.0 17.1 Élő adás, 2023-03-31 (1:33:05).
- ↑ Élő adás, 2021-05-28 (1:04:29).
- ↑ Élő adás, 2024-03-29 (2:04:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 21.0 21.1 21.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 22.0 22.1 22.2 Élő adás, 2020-10-30 (39:17).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Élő adás, 2018-09-27 (53:06).
- ↑ 24.0 24.1 Élő adás, 2022-02-25 (41:00).
- ↑ 25.0 25.1 Élő adás, 2021-02-26 (1:12:18).
- ↑ Élő adás, 2022-03-31 (4:57).
- ↑ Podcast, 2021-04-11 (29:47).
- ↑ Interjú, 2018-05-11 (54:34).
- ↑ Élő adás, 2017-05-26 (21:23).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 31.0 31.1 Interjú, 2018-05-11 (47:27).
- ↑ 32.0 32.1 Élő adás, 2022-07-29 (1:13:09).