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* There will be no central auction house or warehouse.<ref name="unreal"/>
 
* There will be no central auction house or warehouse.<ref name="unreal"/>
* There will be [[Item sinks|item decay]] and other ways to combat inflation.<ref name="livestream-5-May-2017-10:47">[https://youtu.be/UnQ1Cve-bXE?t=10m47s Livestream, 5 May 2017 (10:46).]</ref>
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* There will be [[Item sinks|item decay]] and other ways to combat inflation.<ref name="livestream-5-May-2017-10:47">[https://youtu.be/UnQ1Cve-bXE?t=10m47s Livestream, 5 May 2017 (10:47).]</ref>
 
* There will be player to player trading.<ref name="livestream-5-May-2017-10:32">[https://youtu.be/UnQ1Cve-bXE?t=10m32s Livestream, 5 May 2017 (10:32).]</ref>
 
* There will be player to player trading.<ref name="livestream-5-May-2017-10:32">[https://youtu.be/UnQ1Cve-bXE?t=10m32s Livestream, 5 May 2017 (10:32).]</ref>
  
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{{Economic node benefits}}
 
{{Economic node benefits}}
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== Item sinks ==
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{{Item sinks}}
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=== Item durability ===
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{{Item durability}}
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=== Item deconstruction ===
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{{Item deconstruction}}
  
 
== Player to player trading ==
 
== Player to player trading ==

A lap 2018. január 23., 19:14-kori változata

Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[1]

Összefoglaló:

  • There will be no central auction house or warehouse.[1]
  • There will be item decay and other ways to combat inflation.[2]
  • There will be player to player trading.[3]

Piacokon

Piacokon are constructed service buildings that are available for placement by mayors of any Town (színpad 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (színpad 3) of Economic nodes.[4]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[4]Steven Sharif

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[4][5]

Játékos standokon

Niküan player stall concept art.[6]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[6]

Játékos standokon (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Piacokon (the constructible building available for placement by mayors of any Town (színpad 4) node or higher), or as business buildings on freehold plots.[9][4]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[4]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[10]

  • Player stalls are rentable by node citizens.[11]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[10]
  • Player stalls are linked to a player's warehouse.[12]
  • Player stalls do not require the attendance of the character or for that character to be online.[11]
    • An attendant NPC is assigned to the stall.[12][10] This may be an "image" of the player.[13]
  • Players are able to input required items for repair and also purchase required materials for that repair.[14]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[15]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[16]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[13]
    • These give the location of the stall so players can travel there and purchase the items.[13]
  • Stall sales are also listed in auction houses.[17]
    • This may no longer be accurate.[18]

Economic node benefits

Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[19]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[19]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[19]

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed:[21]

  1. Over-enchanting carries the risk of destroying that item[22], rendering it useless for use temporarily.[23]
  2. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[22]
  3. A portion of resources and materials are lost when caravans or nodes are destroyed.[24]
  4. Corrupted players who die can lose gear.[25]
  5. Item durability (item decay) does not destroy items, but it acts as a materials sink.[25][26][27] Zero percent durability will unequip an item, increasing its repair costs.[28]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[27]

The concept there is this is part of the engine that is supply and demand. So the server is constantly generating these materials on tick as they propagate throughout the world and get repopulated, players are going out there and collecting these things. We want to make sure that there is a driving force and factor behind what crafters and gatherers are out there doing: There's constantly going to be a demand for them to supply these things. Whether that death is from PvP or from PvE these are going to be necessities for players to constantly provide.[26]Steven Sharif

Item durability

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[29]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[27]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[32]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[27]Steven Sharif

Item deconstruction

Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[22]

There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[21]Steven Sharif
Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[36]Steven Sharif
  • Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[38]

Player to player trading

There will be player to player trading in Ashes of Creation.[39]

Lakókocsik

Alpha-2 caravan being escorted to the Miraleth node.[40]

The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.[41]

Lakókocsik are vehicles that facilitate the transfer of cargo across Verra.[43][44][45][46][47][48][49][50][51]

Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[52]Steven Sharif

Sharemarket

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Node-ok, Céhek and Társadalmi szervezetek.[65][66][67]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[68]

Csalásmegelőzés

Biztonsági rendszerek védik majd a játék tisztaságát, a csalókat, glitch kihasználókat, bot használókat, gold-al kereskedőket, tárgy duplikálókat és további gazdaság rombolókat megakadályozva, már az Alfa-0 fázistól.[69][70][71]

  • Ezek a rendszerek felhasználói adatot gyűjtenek, és a gyanús viselkedést felülvizsgálatra bocsájtják. A játékosok által benyújtott jelentésekkel keresztezve a két rendszer felhívja a figyelmet a különös viselkedésre.[71]
  • A csaláson rajtakapott játékosok büntetése kitiltás.[71]

Továbbiak

Hivatkozások

  1. 1.0 1.1 Unreal Engine Interview, 23 May 2017.
  2. Livestream, 5 May 2017 (10:47).
  3. Livestream, 5 May 2017 (10:32).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Interjú, 2020-07-08 (55:05).
  5. Élő adás, 2017-05-19 (33:57).
  6. 6.0 6.1 Ashes of Creation Instagram, 2020-08-19.
  7. Élő adás, 2020-05-29 (1:00:57).
  8. Élő adás, 2019-05-30 (1:26:16).
  9. Élő adás, 2023-06-30 (25:05).
  10. 10.0 10.1 10.2 Élő adás, 2017-05-10 (16:36).
  11. 11.0 11.1 steven-player-stalls-shops-online.png
  12. 12.0 12.1 Élő adás, 2020-10-30 (1:04:59).
  13. 13.0 13.1 13.2 Élő adás, 2017-05-10 (35:16).
  14. 14.0 14.1 player stall repair.png
  15. Élő adás, 2020-10-30 (1:06:09).
  16. Élő adás, 2017-10-16 (59:39).
  17. steven-player-stalls-shops.png
  18. Élő adás, 2020-07-31 (1:34:06).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Know Your Nodes: Economic Node Type.
  20. economic-metro-linking.png
  21. 21.0 21.1 21.2 Élő adás, 2017-05-10 (10:47).
  22. 22.0 22.1 22.2 Élő adás, 2017-05-08 (20:41).
  23. Interjú, 2020-07-30 (16:17).
  24. Interjú, 2020-07-18 (55:01).
  25. 25.0 25.1 25.2 Élő adás, 2021-05-28 (1:53:04).
  26. 26.0 26.1 26.2 26.3 26.4 Interjú, 2021-02-07 (13:14).
  27. 27.0 27.1 27.2 27.3 27.4 Podcast, 2017-05-13 (25:55).
  28. 28.0 28.1 Durability.jpg
  29. 29.0 29.1 29.2 29.3 Interjú, 2020-07-29 (16:46).
  30. Podcast, 2017-05-05 (43:05).
  31. Élő adás, 2020-08-28 (2:05:07).
  32. 32.0 32.1 Podcast, 2021-09-29 (32:35).
  33. Interjú, 2020-07-19 (51:11).
  34. Interjú, 2020-07-29 (15:04).
  35. Élő adás, 2017-05-05 (20:41).
  36. 36.0 36.1 steven-enchanting1.png
  37. Élő adás, 2021-07-30 (1:16:05).
  38. steven-deconstruction-transit.png
  39. Livestream, 18 January 2018 (46:56).
  40. Video, 2024-01-31 (29:15).
  41. Newsletter - January 2024.
  42. Video, 2024-01-31 (5:22).
  43. Élő adás, 2023-10-31 (1:30:52).
  44. Élő adás, 2023-10-31 (1:06:32).
  45. 45.0 45.1 Élő adás, 2023-08-31 (2:10:23).
  46. 46.0 46.1 Video, 2019-07-15 (2:12).
  47. 47.0 47.1 47.2 Élő adás, 2022-08-26 (1:20:17).
  48. 48.0 48.1 Élő adás, 2022-07-29 (3:21).
  49. 49.0 49.1 Interjú, 2018-05-11 (28:21).
  50. Élő adás, 2017-05-15 (45:20).
  51. About Ashes of Creation.
  52. Élő adás, 2024-01-31 (57:26).
  53. Video, 2023-10-31 (10:13).
  54. Élő adás, 2020-05-29 (46:36).
  55. Élő adás, 2017-07-28 (20:56).
  56. Interjú, 2020-03-27 (16:19).
  57. caravan UI.png
  58. Élő adás, 2017-05-22 (40:40).
  59. caravan zone.png
  60. Video, 2023-10-31 (34:12).
  61. Podcast, 2021-04-11 (23:36).
  62. 62.0 62.1 Élő adás, 2024-01-31 (1:15:05).
  63. Video, 2023-10-31 (29:36).
  64. Élő adás, 2021-01-29 (1:25:14).
  65. 65.0 65.1 steven-stock-markets.png
  66. 66.0 66.1 Élő adás, 2017-05-17 (11:27).
  67. 67.0 67.1 67.2 Stock Exchange.jpg
  68. 68.0 68.1 Interjú, 2018-10-20 (5:51).
  69. Élő adás, 2017-11-17 (38:35).
  70. Massively OP, 2017-06-1
  71. 71.0 71.1 71.2 Élő adás, 2018-02-09 (20:40).