„Group dynamics” változatai közötti eltérés
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== Balancing == | == Balancing == |
A lap 2021. február 10., 19:08-kori változata
Csoport dinamika aim to bring players together.[2]
- One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[3]
- Ashes of Creation is in development. These systems could change through playtesting and player feedback.[2]
Group sizes
Ashes of Creation is designed for solo players as well as large and small groups.[5][6][7]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[2]
- Razziák will have 40 man groups.[8]
- Content will be tailored for 40, 16 and 8 person group sizes.[9]
- Arénák will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[10]
- Ostromok vár are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[12][13][14][15]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[15] – Steven Sharif
Experience
Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as Pvp, PvE, Feltárása, Összegyűjtése/Feldolgozás/Ravaszkodó, Events/Küldetések, Grinding mobs.[16][17][18][19]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[18]
- Experience gained from killing mobs and bosses when in a group is divided by the number of party members based on damage done by the group (compared to any other parties attacking that mob or boss).[20]
- A multiplier is then applied that increases with the number of party members.[21] The multiplier is between 1.3 and 1.4 (approximately).[22]
- Experience gained also takes into account the difference between the party's highest and lowest level characters.[21]
- Experience gained from quest rewards is not shared with other party members.[22]
- Experience gained is not affected by looting rights.[20]
Balancing
A hatvannégy (64) kaszt felosztható nyolc elsődleges archetípusra. Az aktív képességek egyensúlya csak erre a nyolc elsődleges archetípusra vonatkozik.[23]
- Minden archetípushoz hozzá van rendelve négy csoportnyi augmentáció. Az augmentációk egyensúlya a nyolc archetípus négy-négy augmentáció csoportján múlik.[23]
Az egyensúly egy oly fontos része a kaszt rendszernek, hogy biztosra akarunk menni, hogy van betöltendő szerep minden lehetséges kombináció számára.[24] – Steven Sharif
Nem azért csinál az ember 64 kasztot, hogy aztán csak négy legyen kihasználva.[24] – Peter Pilone
Az egyensúly az Ashes of Creation-ben "csoport orientált".[25]
Lesznek olyan viszonyok 1v1 helyzetekben, ahol az egyik kaszt egyértelműen jobb a másiknál; és itt egy kő-papír-olló dinamikának kell lennie. Azt akarjuk hogy legyen ellenszer a különböző kasztok között... Így csoport egyensúlyra fog a játékegyensúly koncentrálni, ahol ha megvan a megfelelő kaszt-változatosság egy kompozícióban, akkor igazságos lesz a játszma. Nagyon is a készségen és a stratégián fog múlni.[25] – Steven Sharif
Bizonyos másodlagos archetípusok képesek "áthidalni a rést" az ellenszerük ellen.[26]
Bizonyos archetípusok képesek kezelni a rést az ellentettjük ellen önmagukban. Például ha én egy Tank archetípus vagyok, és az ellenszerem a Mage, a Mage-et másodlagosként választva valamilyen szinten áthidalom a különbséget; és az identitásomat valamelyest abba az irányba mozgatom.[26] – Steven Sharif
Group finder
There will not be a generalized group finder in Ashes of Creation, instead Bulletin boards are used to encourage localized grouping.[27]
Bulletin boards
Bulletin boards are available within nodes[27] and player taverns.[29]
- A market UI lists the current items available for sale in the node and in the same economic region.[30][31]
- This includes items for sale in player stalls and auction houses.[32]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[33]
- Encourage localized grouping.[29]
- Enable posting of jobs.[27]
- Quest sponsorship.[34]
Bulletin board jobs
- Dungeon delving.
- Quest related.
- Összegyűjtése.
- Task oriented.
- Unlocked story arcs.
Looting rules
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[37][38][2]
- Group loot rules are defined on a per-rarity basis.[35]
- A majority of party members must vote to approve any changes to group loot allocation changes.[36]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[39]
- There won't be auto-looting pets.[40]
- It will be possible to kick a player from a party prior to them acquiring loot.[41]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[41] – Steven Sharif
- Free-for-all.[2]
- Whoever is first to loot gets the loot.[37]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[2]
- With round-robin looting, party members take turns looting.[2]
- This is a traditional need before greed system based on dice rolls.[2]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[42]
- Bidding system.[2]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[2]
Party roles
Az Ashes of Creation-ben a hagyományos szentháromság szerepkörök találhatóak meg: Tank, DPS és Támogató/Healer.[2][43]
- Bár a hagyományos szerepkörök vannak jelen, a játékos nincs az elsődleges archetípusa által korlátozva.[2][43]
- A készség augmentációk a kaszt rendszerben elérhetőek, és megengedik hogy az elsődleges archetípuson felül személyre szabd a készségeidet.[2][43][44]
- Meg van viszont a lehetőség, hogy rákoncentrálj az elsődleges archetípusodra, az általa biztosított szerepkört tovább erősítve.[2][43]
We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[44] – Steven Sharif
Intuitive grouping
There are systems such as quests, events and monster coins that lend themselves toward intuitive grouping, but no specific decision has been made to include this functionality.[45]
Kapcsolatok
An affiliation tree determines how entities are flagged against other entities within its hierarchy.[46][47][48]
- Corrupted players can be attacked (or killed) regardless of other affiliations. This is something that will be tested during Alpha-2.[46]
- Node citizenship.[46][47][48]
- Alliances.[46][47][48]
- Céhek.[46][47][48]
- Parties.[46][47][48]
- Razziák.[46][47][48]
- Family.[47]
- Religion.[48]
- Society.[48]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[47] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[48] – Steven Sharif
Továbbiak
Hivatkozások
- ↑ Video, 2024-02-29 (19:35).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Group dynamics blog.
- ↑ About Ashes of Creation.
- ↑ Video, 2024-02-29 (33:57).
- ↑ 5.0 5.1 Élő adás, 2022-09-30 (2:40).
- ↑ Élő adás, 2020-11-30 (1:20:25).
- ↑
- ↑ Élő adás, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ Élő adás, 2017-05-26 (48:12).
- ↑ Élő adás, 2021-09-24 (52:48).
- ↑ Interjú, 2021-07-08 (57:19).
- ↑ Interjú, 2020-07-19 (44:28).
- ↑ 15.0 15.1
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ Élő adás, 2022-10-14 (23:15).
- ↑ 18.0 18.1 Élő adás, 2022-05-27 (1:11:10).
- ↑ Élő adás, 2017-05-24 (46:27).
- ↑ 20.0 20.1 Élő adás, 2020-07-31 (1:22:23).
- ↑ 21.0 21.1 Video, 2023-01-27 (30:00).
- ↑ 22.0 22.1 Élő adás, 2020-07-25 (44:46).
- ↑ 23.0 23.1 Interjú, 2018-10-20 (2:40:17).
- ↑ 24.0 24.1 Élő adás, 2017-05-24 (35:11).
- ↑ 25.0 25.1 Podcast, 2018-04-23 (59:28).
- ↑ 26.0 26.1 Podcast, 2018-04-23 (1:01:01).
- ↑ 27.0 27.1 27.2 27.3 Élő adás, 2017-10-31 (28:58).
- ↑ Élő adás, 2017-05-19 (33:57).
- ↑ 29.0 29.1 The mighty beard!
- ↑ Élő adás, 2017-05-12 (53:08).
- ↑ Élő adás, 2017-05-10 (35:16).
- ↑ Élő adás, 2020-07-31 (1:34:06).
- ↑ Élő adás, 2017-05-10 (16:37).
- ↑ Élő adás, 2017-10-31 (30:34).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 Video, 2023-01-27 (16:44).
- ↑ 36.0 36.1 Video, 2023-01-27 (32:01).
- ↑ 37.0 37.1 Élő adás, 2020-11-30 (1:01:40).
- ↑ Élő adás, 2020-07-25 (1:24:56).
- ↑ Élő adás, 2023-01-27 (1:08:06).
- ↑ Élő adás, 2022-04-29 (1:04:52).
- ↑ 41.0 41.1 Élő adás, 2023-05-31 (1:07:45).
- ↑ Élő adás, 2020-11-30 (1:12:03).
- ↑ 43.0 43.1 43.2 43.3 Élő adás, 2017-05-22 (46:04).
- ↑ 44.0 44.1 Interjú, 2018-10-20 (2:40:16).
- ↑ Élő adás, 2017-05-15 (29:30).
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 46.6 Élő adás, 2022-07-29 (1:07:20).
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 Élő adás, 2019-03-29 (17:10).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 48.8 Interjú, 2018-05-11 (58:07).