In game chat
Channel | Command |
---|---|
Local chat.[2][3] | /say .[4]
|
Shout.[2][3] | /yell .[4]
|
Party.[2][3] | /party .[4]
|
Raid.[2][3] | |
Guild.[2][3] | |
Private messages (PM).[2][3][5] | /tell (playername) .[4]
|
Tavern.[6] | |
Node citizen chat.[7][8][2][3][9] | |
Global (Enabled for Alpha-1 testing).[4] | /global .[4]
|
- Trade chat.[2][3]
- Alliance chat.[2][3]
- Social organization chat.[8][2][3]
- Religion chat.[8]
- Chat initiated with people on a player's friend list.[5]
- User created chat channels.[5]
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[10] | - | No.[10] |
Party.[11][12] | Yes.[13][12] | No.[13] |
Raid.[11][12] | Yes.[13][12] | No.[13] |
Guild.[12] | Yes.[12] | No.[13] |
Tavern voice chat.[6] | Yes.[6] | Maybe - based on testing.[13] |
Piacokon/Stall districts.[13] | - | Maybe - based on testing.[13] |
Dungeons (limited rooms).[13] | - | Maybe - based on testing.[13] |
Nevezetességek.[13] | - | Maybe - based on testing.[13] |
Voice chat will have fully functional mute and chat preferences.[12]
Chat bubbles
Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[14][15]
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[15] – Jeffrey Bard
Voice controls
Raid and party leaders are able to control Voice chat.[16][17]
- Toggle (global) mute on the entire raid.[17]
- Define who has global speech capacity across the entire raid.[18]
- Granting administrative functions to raid and party members.[16]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[18] – Steven Sharif
Tavern communications
Taverns offer private chat and voice communications for all patrons within the building.[6]
- Tavern proximity voice chat may be available based on testing.[13]
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[4] |
/party
|
Chat command.[4] |
/yell
|
Chat command.[4] |
/global
|
Chat command.[4] |
/tell (playername)
|
Chat command.[4] |
/roll
|
Simulates a dice roll.[19] |
/e , /emote , /me [20]
|
Textual emote.[21] Example: /me chuckles
|
Invite a character to join your guild.[22] | |
Add a character to your friends list.[22] |
Alpha-1 emotes
Social animations and emotes available during Alpha-1 testing.[23]
/yes
/YES
/no
/NO
/point
/POINT
/wave
/WAVE
/clap
/CLAP
/laugh
/lol
/nod
/bye
/hi
/hello
/bow
/shrug
/flex
/cheer
/fistpump
/salute
/dance
/clapdance
/chicken
/neener
/taunt
/creepy
/scared
Announcements
There will be local, regional, or global (server-wide) announcements/notifications of important events.[26][27]
- Ostromok vár.[27]
- Node ostromok.[27]
- Legendary world boss spawns.[27]
- Mob attacks and Monster coin events.[28][29][30]
- Dungeon opportunities.[30]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[26]
- Local events
- Local events (such as caravan PvP)[31][32][33] may prompt players via the UI asking if they wish to participate or not.[26]
- Other local events may offer audible or visual cues without any UI notifications.[26]
- Local events that have not been addressed may start to expand regionally or even globally.[26]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[26] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[26][30] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[27]
- Node fejlődés notifications will be broadcast depending on the node's stage.[34]
- Expedition (színpad 1) and Encampment (színpad 2) nodes will announce within proximity of the node.[34]
- Village (színpad 3) nodes will have region-wide announcements.[34]
- Town (színpad 4) and higher will likely broadcast world-wide.[34]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[9]
- Election notices will be mailed to the accounts of citizens.[9]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[30] – Steven Sharif
Localization
Az Ashes of Creation elérhető lesz Angolul, Franciául, Németül és Oroszul.[35][36]
- Olasz, Lengyel, Spanyol lokalizáció ezután kerül hozzáadásra.[36]
- A Spanyol a közeljövőben lesz hozzáadva.[37]
- További nyelvek megfontolás tárgyai.[35]
A szerverek nem lesznek nyelvre korlátozottak.[38]
There's localization that will be present in the German and French Russian languages to start; and then we intend to also localize in Italian, Polish and Spanish. So servers will be allocated within the region as being one of those language type servers. So it's not going to be per country per se as it might be per language.[36] – Steven Sharif
Az Ashes of Creation lefordítása több nyelvre folyamatban van.[38][39]
- A fordítás a játékkliensben lesz kivitelezve, érdeklődés alapján.[38][39]
- Felhasználói felület lokalizáló eszközök elérhetőek a chat ablakban.[40]
Szinkronszínészkedés
Az NPC-k szinkronizált köszöntéssel rendelkeznek majd.[41][42]
- Narrált küldetésvonalak jelenleg nincsenek tervben.[41]
- Később szinkront a játékhoz adni egy egészen kinézeti változtatás.[41]
Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[41] – Steven Sharif
Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics.[43] – Steven Sharif
Screenshotok
Továbbiak
Hivatkozások
- ↑ 1.0 1.1
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Élő adás, 2017-05-17 (56:50).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Élő adás, 2017-07-18 (48:09).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10
- ↑ 5.0 5.1 5.2 Élő adás, 2017-05-24 (34:45).
- ↑ 6.0 6.1 6.2 6.3 The mighty beard!
- ↑ Élő adás, 2023-08-31 (35:23).
- ↑ 8.0 8.1 8.2 Élő adás, 2020-11-30 (1:20:25).
- ↑ 9.0 9.1 9.2 Élő adás, 2020-10-30 (1:01:00).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 Interjú, 2020-07-18 (1:10:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12
- ↑ Interjú, 2021-02-07 (55:22).
- ↑ 15.0 15.1 Élő adás, 2021-01-29 (1:20:05).
- ↑ 16.0 16.1 Élő adás, 2022-05-27 (2:33).
- ↑ 17.0 17.1 Élő adás, 2017-05-17 (57:27).
- ↑ 18.0 18.1 Interjú, 2018-12-06 (2:57).
- ↑ Élő adás, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Élő adás, 2022-04-29 (1:02:22).
- ↑ 22.0 22.1 Élő adás, 2020-12-22 (1:09:38).
- ↑
- ↑ Types of Events on Verra.
- ↑ Élő adás, 2022-04-29 (32:29).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 26.8 Élő adás, 2022-04-29 (42:31).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Élő adás, 2018-05-04 (48:14).
- ↑ Élő adás, 2022-04-29 (39:00).
- ↑ Élő adás, 2021-06-25 (1:13:30).
- ↑ 30.0 30.1 30.2 30.3 Interjú, 2018-08-17 (24:48).
- ↑ Interjú, 2020-03-27 (16:19).
- ↑
- ↑ Élő adás, 2017-05-22 (40:40).
- ↑ 34.0 34.1 34.2 34.3 Élő adás, 2021-04-30 (1:01:10).
- ↑ 35.0 35.1 What languages will Ashes of Creation be in?
- ↑ 36.0 36.1 36.2 36.3 Interjú, 2018-08-24 (2:35).
- ↑
- ↑ 38.0 38.1 38.2 Élő adás, 2017-05-17 (1:09:22).
- ↑ 39.0 39.1 Élő adás, 2017-05-24 (45:49).
- ↑ Interjú, 2018-08-24 (3:19).
- ↑ 41.0 41.1 41.2 41.3 Interjú, 2018-10-20 (2:22:09).
- ↑ Élő adás, 2018-04-8 (AM) (25:12).
- ↑ Élő adás, 2018-04-8 (AM) (24:14).