„Template:Class abilities” és „Social organizations” oldalak közötti különbség
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− | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> | |
− | + | == Types == | |
− | + | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> | |
− | + | * [[Thieve's guild]] | |
+ | * [[Scholar's academy]] | ||
+ | * [[Trader's company]] | ||
− | + | == Joining == | |
− | + | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> | |
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− | + | * Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref> | |
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− | + | == Leaving == | |
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− | + | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> | |
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− | + | == Benefits == | |
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− | * | + | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> |
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− | * | + | == Progression == |
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+ | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> | ||
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+ | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | ||
+ | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
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+ | == Sharemarkets == | ||
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+ | {{Sharemarkets}} | ||
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+ | == See also == | ||
+ | |||
+ | * [[Nodes]] | ||
+ | * [[Guilds]] | ||
+ | * [[Social organizations]] | ||
+ | |||
+ | {{Notes}} | ||
+ | |||
+ | [[Category:Player interaction]] |
A lap 2017. október 22., 00:30-kori változata
Társadalmi szervezetek are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Társadalmi szervezetek have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
- Social organizations are system generated. They are not owned by players.[2]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefits
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Fejlődés
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Node-ok, Céhek and Társadalmi szervezetek.[3][4][5]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[5]
- This is a planned feature for the launch of Ashes of Creation.[3]
- The value of stocks is influenced by world events and the performance of nodes, Társadalmi szervezetek or guilds.[6]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[5]
- There is no regulatory commission to restrict the purchase and sale of stocks.[6]