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Nyílt világ
Az Ashes of Creation zökkenőmentes open-world élményt nyújt.[3]
- Nincs töltő képernyő / töltési idő a régiók közötti haladás közben.
Lesznek open world Dungeon-ök és Raid-ek. A cél az hogy az open world érzés megmaradjon, miközben a példányosítás előnyei is ki legyenek használva.[4]
- A példányosítás csupán bizonyos Dungeon-öknél fordul majd elő, ahol nagyobb a hangsúly a történet-elbeszélésen. Ezeket, és az arénákat leszámítva nem lesz gyakori a példányosítás.[3]
- Az open world és a példányosított helyszínek elosztása 80%-20% lesz.[2][5][6]
We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[3] – Jeffrey Bard
A PvP megjelölés rendszer megnyitja a kapukat a nyílt összeütközések előtt.[7]
Battlegrounds
Hunting grounds
Hunting grounds are open-world Pvp corruption-enabled areas that encompass most of the map.[9]
- Hunting grounds refer to killing monsters or NPCs in the open-world.[9][10]
- This also refers to contesting resources.[11]
One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[7] – Steven Sharif
Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[11] – Steven Sharif
Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[12]
Környezetben
There are approximately 18 biomes (environments) in Ashes of Creation.[18]
We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area , you really just got a contrast of different biome types.[19] – Michael Bacon
Nevezetességek
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[21][22] This content adapts to the node progression of the zone it is in.[20][23]
- Additional buildings will spawn.[20]
- Additional mobs will spawn.[20]
- Different antagonists/leaders with different story lines.[20][23]
- Populations will change.[23]
- Content difficulty will change.[23]
- The content may be different altogether.[23]
- Additional quest hooks.[20]
- Dungeons will be unlocked when certain nodes advance to certain stages.[24]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[24]
- POI events are events that relate to specific points-of-interest (POI).[28]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[29]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[24]
Továbbiak
Hivatkozások
- ↑ Élő adás, 2020-04-30 (1:05:34).
- ↑ 2.0 2.1 Interjú, 2020-07-19 (11:04).
- ↑ 3.0 3.1 3.2 Élő adás, 2017-05-22 (20:59).
- ↑
- ↑
- ↑ Élő adás, 2020-03-28 (1:48:36).
- ↑ 7.0 7.1 Élő adás, 2017-05-19 (24:17).
- ↑ Twitter - What a glorious day for ganking!
- ↑ 9.0 9.1 Élő adás, 2018-07-09 (44:56).
- ↑ Élő adás, 2017-11-17 (45:17).
- ↑ 11.0 11.1 Élő adás, 2017-06-01 (35:42).
- ↑
- ↑ Élő adás, 2021-09-24 (1:08:43).
- ↑
- ↑ Élő adás, 2017-06-01 (29:33).
- ↑
- ↑ Élő adás, 2021-06-25 (55:39).
- ↑ 18.0 18.1 Élő adás, 2021-01-29 (21:55).
- ↑ Élő adás, 2021-06-25 (53:15).
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Élő adás, 2021-03-26 (50:33).
- ↑ Élő adás, 2021-03-26 (22:53).
- ↑ Élő adás, 2017-11-17 (36:22).
- ↑ 23.0 23.1 23.2 23.3 23.4 Élő adás, 2017-11-17 (18:29).
- ↑ 24.0 24.1 24.2 24.3 MMOGames interview, January 2017
- ↑
- ↑
- ↑ Élő adás, 2020-07-25 (46:08).
- ↑ Élő adás, 2022-04-29 (40:21).
- ↑