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Stats

Innen: Ashes of Creation Wiki
A lap korábbi változatát látod, amilyen Lex (vitalap | szerkesztései) 2018. augusztus 26., 19:22-kor történt szerkesztése után volt. (Add section)

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Alpha-0 stats and attributes.[1]

Stat growth

  • Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[3]
  • Players will have significant agency over the allocation of their stat progression.[3]
  • Felszerelés has approximately a 40-50% influence on a players overall power in the game.[4]
  • Artisan profession does not affect a player's stats.[5]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[6][7][8] Any contribution by the secondary archetype was later removed.[6]

Stats on gear

Crafters will be able to assign different skills/abilities and stats on gear.[9][10]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[9]Jeffrey Bard
info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.

Gear is broken down into Core Stats and Additional Stats.[14]

Combat RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[15]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[16]Jeffrey Bard

Damage

  • Damage numbers will not be so large as to be meaningless.[18]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[18]Steven Sharif
  • Death by fall damage is possible.[20]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[20]

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[22][23][23][24][25][26]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[31]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[30]Steven Sharif

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[26]Steven Sharif
Skill Icon Origin Description
Ball Lightning Ball Lightning Icon.png Mage Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[32][33][34]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[35][36][32]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[37][38][39]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[32][40][41]
Elemental Empowerment Elemental Empowerment (active).png Mage Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[42]
Fireball Fireball (Active).png Mage Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[43]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[44]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[45][46]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[47][48]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[49]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[50]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[51]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[52]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[53]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[54]Steven Sharif

Ashes of Creation is a PvX game. Players will naturally encounter both Pvp and PvE elements.[55][54][56][57] It is unlikely that a player could purely focus on just Pvp or just PvE.[54][53][56][57]

Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[55]Steven Sharif
  • Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[59][60][61][62][63]
  • There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[55][56][64]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[63]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Továbbiak

Hivatkozások

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Élő adás, 2018-02-09 (7:31).
  2. 2.0 2.1 2.2 Élő adás, 2017-05-30 (16:25).
  3. 3.0 3.1 Élő adás, 2023-01-27 (1:27:42).
  4. Interjú, 2020-07-19 (53:59).
  5. Élő adás, 2017-07-18 (37:25).
  6. 6.0 6.1 Élő adás, 2019-11-22 (1:4:56).
  7. Élő adás, 2017-07-18 (35:58).
  8. Élő adás, 2017-05-08 (43:30).
  9. 9.0 9.1 9.2 9.3 9.4 Élő adás, 2020-11-30 (1:05:22).
  10. Podcast, 2018-08-04 (59:58).
  11. steven-crafting-stats.png
  12. Élő adás, 2020-12-22 (1:15:01).
  13. Podcast, 2021-09-29 (52:58).
  14. Élő adás, 2020-08-28 (1:14:54).
  15. Élő adás, 2017-05-30 (16:25).
  16. 16.0 16.1 16.2 Élő adás, 2018-12-06 (48:52).
  17. Élő adás, 2020-07-25 (1:34:55).
  18. 18.0 18.1 Interjú, 2018-08-24 (1:45).
  19. Podcast, 2021-09-29 (46:20).
  20. 20.0 20.1 Élő adás, 2022-02-25 (1:06:45).
  21. Élő adás, 2023-12-19 (1:17:45).
  22. Fissure Description.png
  23. 23.0 23.1 Élő adás, 2023-04-07 (1:11:14).
  24. 24.0 24.1 Interjú, 2020-07-18 (1:05:04).
  25. Élő adás, 2017-05-24 (27:47).
  26. 26.0 26.1 26.2 Élő adás, 2018-04-8 (PM) (26:19).
  27. Video, 2022-09-30 (15:28).
  28. Élő adás, 2024-02-29 (55:34).
  29. Élő adás, 2020-09-30 (1:04:56).
  30. 30.0 30.1 Élő adás, 2017-06-01 (20:23).
  31. Élő adás, 2020-06-26 (1:32:16).
  32. 32.0 32.1 32.2 Video, 2023-09-29 (11:29).
  33. Ball Lightning Description04302024.png
  34. Video, 2023-04-28 (7:15).
  35. Video, 2023-04-28 (9:22).
  36. Blizzard Description04302024.png
  37. Chain Lightning Description04302024.png
  38. Video, 2023-05-31 (12:12).
  39. Video, 2023-04-28 (17:50).
  40. Cone of Cold Description04302024.png
  41. Video, 2023-04-28 (11:22).
  42. Elemental Empowerment Description04302024.png
  43. Fireball Description04302024.png
  44. Fissure Description04302024.png
  45. Frostbolt Description04302024.png
  46. Video, 2023-04-28 (15:35).
  47. Lightning Strike Description04302024.png
  48. Video, 2023-04-28 (13:40).
  49. Magma Field Description04302024.png
  50. Meteor Description04302024.png
  51. Quake Description04302024.png
  52. Thundering Shot Description.png
  53. 53.0 53.1 Video, 2018-04-16 (1:32).
  54. 54.0 54.1 54.2 Podcast, 2021-04-11 (38:31).
  55. 55.0 55.1 55.2 Élő adás, 2024-03-29 (2:27:46).
  56. 56.0 56.1 56.2 Élő adás, 2017-05-12 (24:52).
  57. 57.0 57.1 Élő adás, 2017-05-05 (33:25).
  58. Élő adás, 2023-08-31 (20:54).
  59. Élő adás, 2023-05-31 (45:47).
  60. Élő adás, 2023-04-07 (55:22).
  61. Élő adás, 2023-03-31 (1:00:16).
  62. Élő adás, 2022-10-28 (32:52).
  63. 63.0 63.1 Élő adás, 2017-06-01 (37:39).
  64. MMORPG Interview, 2016-12-12.
  65. pvx stats.png
  66. Élő adás, 2017-05-15 (14:05).