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Stats
Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[1][2]
- A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[2] – Steven Sharif
- Primary attributes are also referred to as Core stats, Primary stats, and Base stats.[12][13][14][15][16][17]
- Base stats are defined by a character's primary archetype.[13]
- These can be improved based on gear, tattoos, and other enhancements, such as socketed items.[13]
- Concentration will be a primary stat for spell casters.[12]
Primary attributes in Alpha-1:
- Constitution.[6][3][4]
- Dexterity.[6][3][4]
- Mentality.[6][3][4]
- Power.[6][3][4]
- Will.[6][3][4]
- Wisdom.[6][3][4]
Health
Health is a stat in Ashes of Creation.[20][21]
- If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[22] – Steven Sharif
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[22][19][23][20][21] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[22]
- Previously it was stated that a player's name plate would deteriorate to give an indication of how much damage they have taken.[20][21][24]
Mana
Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[27][28][29]
- All archetypes use mana to varying degrees.[27][28]
- Even pure melee players use mana to manipulate The Essence for their extraordinary abilities.[30]
- There are various ways to mitigate mana consumption, such as gear and set bonuses, tattoos, enchantments, and specs.[27]
- Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[27] – Steven Sharif
Stat growth
- Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[13]
- Players will have significant agency over the allocation of their stat progression.[13]
- Felszerelés has approximately a 40-50% influence on a players overall power in the game.[32]
- Artisan profession does not affect a player's stats.[33]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[34][35][36] Any contribution by the secondary archetype was later removed.[34]
Stat adjustment (via the Tattoo system)
Tattoos in Ashes of Creation refers to.
- Decals applied through the character creator.[39]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[40]
- Kinézeti tárgyak that allow players to customize their character in-game.[41]
- Tattoos that can be applied to a character to adjust their stats.[38][43]
- These will have slots to allow stats to be migrated with a give-and-take relationship.[38]
- Higher quality magical tattoos can be applied to adjust stats.[38]
- They may also provide stat augments or other boosts.[43]
Tattoos can be removed.[43]
Stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[44][45]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[44] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[44][46]
- Stats on crafted items will vary based on the item's rarity.[47]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[48][44]
- All gear will be able to be assigned any stat.[44]
Gear is broken down into Core Stats and Additional Stats.[29]
Passive skills
Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[49]
- Passive skills can be levelled up by allocating skill points on the skills UI.[49]
- Passive skills enable players to work toward mastery of a weapon.[50]
- Passive skills are based on the player's choice of primary archetype.[51]
- Some passives may be introduced with the choice of secondary archetype, but this hasn't been finalized yet.[52]
- All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[51] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Act of War | Fighter | Switching forms no longer triggers cooldowns or costs Combat Momentum.[53] | |
Beam Amplifier | Wand | Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[54] | |
Blade Twist | Greatsword | Adds Wound to Greatsword Combo finishers and Extended Finishers.[55] | |
Brutality | Fighter | Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[56] | |
Burning Blade | Greatsword | Add Burning to Greatsword Combo finishers and Extended Finishers.[57] | |
Burning Projectiles | Wand | Every wand projectile and beam has a 10% chance to Burn the target.[ idézet szükséges ] | |
Caravan Trail Speed Bonus | Caravan | Minor speed boost for travelling on a simple trail.[58] | |
Chilling Projectiles | Wand | Every wand projectile and beam has a 10% chance to Chill the target.[59] | |
Consuming Lethal Blow | Fighter | Lethal Blow returns 50% of overkill damage dealt as health and mana.[60] | |
Echo | Wand | Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[61] | |
Electrifying Projectiles | Wand | Every wand projectile and beam has a 10% chance to Electrify the target.[ idézet szükséges ] | |
Elemental Attunement I | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[62] | |
Elemental Attunement II | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[ idézet szükséges ] | |
Elemental Attunement III | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[ idézet szükséges ] | |
Elemental Lure I | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ idézet szükséges ] | |
Elemental Lure II | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ idézet szükséges ] | |
Elemental Lure III | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[63] | |
Essence Harvest | Wand | Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[64] | |
Extended Duration I | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[65] | |
Extended Duration I (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ idézet szükséges ] | |
Extended Duration II | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[66] | |
Extended Duration II (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[67] | |
Extended Duration III | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[68] | |
Extended Duration III (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ idézet szükséges ] | |
Extra Stacks I | Greatsword | Second Strike and Perfect Timing now stack up to 2 times.[69] | |
Extra Stacks I (Wand) | Wand | Second Strike and Perfect Timing now stack up to 2 times.[ idézet szükséges ] | |
Extra Stacks II (Wand) | Wand | Second Strike and Perfect Timing now stack up to 3 times.[70] | |
Extra Stacks III (Wand) | Wand | Second Strike and Perfect Timing now stack up to 4 times.[71] | |
Fuse | Mage | Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[72] | |
Greater Brutality | Fighter | Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[73] | |
Greatsword Hit 3+ | Greatsword | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[74] | |
Greatsword Hit 3+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[75] | |
Greatsword Hit 3+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[76] | |
Greatsword Hit 3+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[77] | |
Greatsword Hit 4 | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[78] | |
Greatsword Hit 4+ | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[79] | |
Greatsword Hit 4+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[80] | |
Greatsword Hit 4+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[81] | |
Greatsword Hit 4+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[82] | |
Greatsword Hit 4: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[83] | |
Greatsword Hit 4: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[84] | |
Greatsword Hit 4: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[85] | |
Guard | Greatsword | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[86] | |
Hit 5+ Proc Chance I | Wand | Increases the base trigger chance of Hit 5+ to 50%.[87] | |
Hit 5+ Proc Chance II | Wand | Increases the base trigger chance of Hit 5+ to 75%.[88] | |
Hit 5+ Proc Chance III | Wand | Increases the base trigger chance of Hit 5+ to 100%.[89] | |
Hit 6+ Proc Chance I | Wand | Increases the base trigger chance of Hit 6+ to 50%.[90] | |
Hit 6+ Proc Chance II | Wand | Increases the base trigger chance of Hit 6+ to 75%.[91] | |
Hit 6+ Proc Chance III | Wand | Increases the base trigger chance of Hit 6+ to 100%.[92] | |
Keen Edge | Greatsword | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[93] | |
Meditative Form of the River | Fighter | Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[94] | |
Overdrive | Fighter | After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[95] | |
Perfect Timing | Greatsword | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[96] | |
Perfect Timing (Wand) | Wand | Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[97] | |
Potency I | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[98] | |
Potency III | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[99] | |
Pyromania | Mage | Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%🢆) fire damage power.[100] | |
Raging Blitz | Fighter | Blitz generates 20 Combat Momentum.[101] | |
Recharging Lunging Assault | Fighter | Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[102] | |
Refreshing Followthrough | Greatsword | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[103] | |
Reinvigorating Exert | Fighter | Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[104] | |
Reinvigorating Lethal Blow | Fighter | Killing an enemy with Lethal Blow resets the cooldown of Blitz.[105] | |
Relentless Form of the Avalanche | Fighter | Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[106] | |
Second Strike | Greatsword | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[107] | |
Second Strike (Wand) | Wand | Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ idézet szükséges ] | |
Swordmaster: Consistent I | Greatsword | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[108] | |
Swordmaster: Consistent II | Greatsword | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[109] | |
Swordmaster: Endurance | Greatsword | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[110] | |
Swordmaster: Potential I | Greatsword | Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[111] | |
Swordmaster: Proc Rate I | Greatsword | Increases all Swordmaster effect proc rates by 25%.[112] | |
Swordmaster: Proc Rate II | Greatsword | Increases all Swordmaster effect proc rates by 25%.[113] | |
Swordmaster: Proc Rate III | Greatsword | Increases all Swordmaster effect proc rates by 25%.[114] | |
Swordmaster: Swiftness | Greatsword | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[115] | |
Unstoppable Exert | Fighter | Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[116] | |
Wand Damage Focus I | Wand | Increases the damage of all wand projectiles and beams by 5%.[ idézet szükséges ] | |
Wand Damage Focus II | Wand | Increases the damage of all wand projectiles and beams by 5%.[ idézet szükséges ] | |
Wand Damage Focus III | Wand | Increases the damage of all wand projectiles and beams by 5%.[117] | |
Wand Hit 5 Extra Damage I | Wand | Wand Hit 5 deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 5 Extra Damage II | Wand | Wand Hit 5 deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 5 Extra Damage III | Wand | Wand Hit 5 deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 5+ | Wand | Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[118] | |
Wand Hit 5+ Extra Damage I | Wand | Wand Hit 5+ deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 5+ Extra Damage II | Wand | Wand Hit 5+ deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 5+ Extra Damage III | Wand | Wand Hit 5+ deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 6 | Wand | Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[119] | |
Wand Hit 6 Extra Damage I | Wand | Wand Hit 6 deals 15% more base damage.[ idézet szükséges ] | |
Wand Hit 6 Extra Damage II | Wand | Wand Hit 6 deals 15% more base damage.[120] | |
Wand Hit 6 Extra Damage III | Wand | Wand Hit 6 deals 15% more base damage.[121] | |
Wand Hit 6+ | Wand | Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[122] | |
Wand Hit 6+ Extra Damage I | Wand | Wand Hit 6+ deals 15% more base damage.[123] | |
Wand Hit 6+ Extra Damage II | Wand | Wand Hit 6+ deals 15% more base damage.[124] | |
Wand Hit 6+ Extra Damage III | Wand | Wand Hit 6+ deals 15% more base damage.[ idézet szükséges ] | |
Wand Projectile Damage I | Wand | Increases the damage of all wand projectiles by 8%.[125] | |
Wand Projectile Damage II | Wand | Increases the damage of all wand projectiles by 8%.[ idézet szükséges ] | |
Wand Projectile Damage III | Wand | Increases the damage of all wand projectiles by 8%.[ idézet szükséges ] | |
Weapon Mastery: Bows | Bow | Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[126] | |
Weapon Proficiency I (Wand) | Wand | Increased Accuracy by 0.5%.[127] | |
Weapon Proficiency II (Wand) | Wand | Increased Accuracy by 0.5%.[128] | |
Weapon Proficiency III (Wand) | Wand | Increased Accuracy by 0.5%.[129] | |
Weapon Proficiency IV (Wand) | Wand | Increased Accuracy by 0.5%.[130] | |
Weapon Proficiency IX (Greatsword) | Greatsword | Increased Attack Speed by 1%.[131] | |
Weapon Proficiency V (Wand) | Wand | Increased Accuracy by 0.5%.[132] | |
Weapon Training: Deflection | Greatsword | Increases your Evasion by 0.5%.[133] | |
Weapon Training: Followthrough | Greatsword | Increases your Mitigation Penetration by 0.5%.[134] | |
Weapon Training: Power | Greatsword | Increases your Critical Damage by 0.5%.[135] | |
Weapon Training: Power (Wand) | Wand | Increases your Critical Damage by 2%.[136] | |
Weapon Training: Precision | Greatsword | Increases your Accuracy by 0.5%.[137] |
Combat RNG
RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[138]
- RNG plays a role in both Pvp or PvE.[139]
- Action combat is far less dependent on RNG.[139]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[139] – Jeffrey Bard
Damage
- Damage numbers will not be so large as to be meaningless.[141]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[141] – Steven Sharif
- Növeli can change damage types and values.[142]
- Death by fall damage is possible.[143]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[12]
Resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[144]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[145] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[146][144][147][148]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[145][149]
- Physical damage is mitigated by plate armor (heavy armor).[144]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[150][151]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[153] – Steven Sharif
- There is also non-mitigated damage.[144]
- Monsters will have certain types of resistances based on its type.[154][152]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[152] – Steven Sharif
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[155][156][156][146][147][148]
- Other elemental influences may include Darkness, Light and Planar.[148] The Air Strike ability has a nature based root.[157]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[146]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[158] This affects both PvE and Pvp.[159][160]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[161]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[160] – Steven Sharif
Elemental skills
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[148] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Mage | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[162][163][164] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[165][166][162] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[167][168][169] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[162][170][171] | |
Elemental Empowerment | Mage | Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[172] | |
Fireball | Mage | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[173] | |
Fissure | Mage | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[174] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[175][176] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[177][178] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[179] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[180] | |
Quake | Mage | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[181] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[182] |
Gear progression
A fegyverek saját fejlődési úttal rendelkeznek, továbbá saját fegyver készségekkel.[184][185]
- A fegyver-kombó rendszer határozza meg a kiváltódó hatásokat, a fegyverfejlődés alapján.[184][186]
- Lehet fegyver képességekre specializálódni, ami további kombókat ajánl, a fegyver típusától függően.[184]
- Kisegítő hatások kiváltódnak, a fegyver bűvölése alapján.[186]
- Felszerelés bűvöléseket (erőköveket) lehet alkalmazni, az elemi vagy energia sebzés kiváltásához.[186]
- Van egy készségfa, ami hatásokat ad: erősebbé teszi őket, de lehet más irányokba is kiterjeszkedni.[184][186]
- Passzív készségekkel a fegyver mesterévé lehet válni.[50]
- A fegyver-jártasság (fegyver használatával eltöltött idő alapján) nem egy tervezett funkció.[50]
- Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
- A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[50] – Sarah Flanagan
Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that that impacts the world... We want the weapon system and add an element of that as well... You can determine special effects that proc from currently the combo system right; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock paper scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[186] – Steven Sharif
Gear enhancement
Gear enhancements are possible both during and after an item is crafted.[187][188]
- There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[187] – Kory Rice
- Crafting recipes can be enhanced by adding higher rarity or different crafting materials into their selectable crafting slots at crafting stations.[188][189][190][191]
- Enchantment scrolls and tempering allow gear to be enhanced post-crafting.[188][192]
- The bulk of a weapon's power comes from its crafting recipe and the materials used in its construction.[193]
- The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[188] – Steven Sharif
- Runes/Power stones are a potential methods for enhancing weapons.[186][194]
- Enchantment stones are potential rewards for performance over six month PvP seasons. These grant temporary Pvp-focused benefits to gear (via a socketing system).[195][196]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[197][198]
- Enchantment scrolls can be sold on the open market.[188][197][199]
- Enchanting does not increase an item's level requirement.[200]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[200] – Steven Sharif
Power creep
The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[201]
PvX
Ashes of Creation is a PvX game. Players will naturally encounter both Pvp and PvE elements.[204][203][205][206] It is unlikely that a player could purely focus on just Pvp or just PvE.[203][202][205][206]
- Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[204] – Steven Sharif
- A defining principle of Ashes of Creation as a PvX game is that PvE builds the world, and Pvp changes the world.[207]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[208][209][210][211][212]
- There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[204][205][213]
- We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[212] – Steven Sharif
- There will not be different PvP and PvE gear types.[215]
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 Video, 2024-03-29 (35:39).
- ↑ 2.0 2.1 2.2 Élő adás, 2023-09-29 (1:17:44).
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Élő adás, 2020-01-30 (25:39).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Élő adás, 2018-02-09 (7:31).
- ↑
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Élő adás, 2020-08-28 (15:21).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 12.0 12.1 12.2 Élő adás, 2023-12-19 (1:17:45).
- ↑ 13.0 13.1 13.2 13.3 13.4 Élő adás, 2023-01-27 (1:27:42).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Élő adás, 2021-03-26 (1:02:08).
- ↑ 19.0 19.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
- ↑ 20.0 20.1 20.2 Élő adás, 2020-07-25 (1:33:37).
- ↑ 21.0 21.1 21.2 Élő adás, 2020-01-30 (1:40:48).
- ↑ 22.0 22.1 22.2 Élő adás, 2024-01-31 (59:45).
- ↑ Élő adás, 2021-07-30 (1:10:34).
- ↑
- ↑ 25.0 25.1 Twitter - Resting has its benefits!
- ↑ 26.0 26.1 Élő adás, 2022-12-02 (54:16).
- ↑ 27.0 27.1 27.2 27.3 Élő adás, 2023-04-28 (1:02:04).
- ↑ 28.0 28.1
- ↑ 29.0 29.1 Élő adás, 2020-08-28 (1:14:54).
- ↑
- ↑ Video, 2022-12-02 (25:31).
- ↑ Interjú, 2020-07-19 (53:59).
- ↑ Élő adás, 2017-07-18 (37:25).
- ↑ 34.0 34.1 Élő adás, 2019-11-22 (1:4:56).
- ↑ Élő adás, 2017-07-18 (35:58).
- ↑ Élő adás, 2017-05-08 (43:30).
- ↑ Video, 2022-03-31 (22:02).
- ↑ 38.0 38.1 38.2 38.3 Élő adás, 2021-08-27 (1:18:55).
- ↑ Video, 2022-03-31 (19:49).
- ↑ Élő adás, 2022-03-31 (1:01:08).
- ↑ Élő adás, 2017-05-08 (48:49).
- ↑ 42.0 42.1 Élő adás, 2017-05-26 (14:23).
- ↑ 43.0 43.1 43.2 Video, 2017-09-03 (55:38).
- ↑ 44.0 44.1 44.2 44.3 44.4 Élő adás, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ Élő adás, 2020-12-22 (1:15:01).
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ 49.0 49.1 Élő adás, 2020-08-28 (1:12:50).
- ↑ 50.0 50.1 50.2 50.3 February 8, 2019 - Questions and Answers.
- ↑ 51.0 51.1 Élő adás, 2021-06-25 (23:08).
- ↑ Élő adás, 2023-03-31 (1:30:07).
- ↑
- ↑
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- ↑
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- ↑ Élő adás, 2017-05-30 (16:25).
- ↑ 139.0 139.1 139.2 Élő adás, 2018-12-06 (48:52).
- ↑ Élő adás, 2020-07-25 (1:34:55).
- ↑ 141.0 141.1 Interjú, 2018-08-24 (1:45).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ Élő adás, 2022-02-25 (1:06:45).
- ↑ 144.0 144.1 144.2 144.3 Interjú, 2020-07-18 (1:02:44).
- ↑ 145.0 145.1 145.2 Video, 2022-12-02 (19:38).
- ↑ 146.0 146.1 146.2 Interjú, 2020-07-18 (1:05:04).
- ↑ 147.0 147.1 Élő adás, 2017-05-24 (27:47).
- ↑ 148.0 148.1 148.2 148.3 Élő adás, 2018-04-8 (PM) (26:19).
- ↑
- ↑ Video, 2023-08-31 (45:06).
- ↑ Interjú, 2021-02-07 (49:18).
- ↑ 152.0 152.1 152.2 Élő adás, 2021-06-25 (1:08:23).
- ↑ Interjú, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑
- ↑ 156.0 156.1 Élő adás, 2023-04-07 (1:11:14).
- ↑ Video, 2022-09-30 (15:28).
- ↑ Élő adás, 2024-02-29 (55:34).
- ↑ Élő adás, 2020-09-30 (1:04:56).
- ↑ 160.0 160.1 Élő adás, 2017-06-01 (20:23).
- ↑ Élő adás, 2020-06-26 (1:32:16).
- ↑ 162.0 162.1 162.2 Video, 2023-09-29 (11:29).
- ↑
- ↑ Video, 2023-04-28 (7:15).
- ↑ Video, 2023-04-28 (9:22).
- ↑
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- ↑ Video, 2023-05-31 (12:12).
- ↑ Video, 2023-04-28 (17:50).
- ↑
- ↑ Video, 2023-04-28 (11:22).
- ↑
- ↑
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- ↑ Video, 2023-04-28 (15:35).
- ↑
- ↑ Video, 2023-04-28 (13:40).
- ↑
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- ↑ Élő adás, 2019-05-30 (58:28).
- ↑ 184.0 184.1 184.2 184.3 Élő adás, 2020-01-30 (1:28:40).
- ↑ Élő adás, 2018-05-04 (45:37).
- ↑ 186.0 186.1 186.2 186.3 186.4 186.5 Élő adás, 2018-06-04 (1:11:19).
- ↑ 187.0 187.1 Podcast, 2023-12-03 (17:10).
- ↑ 188.0 188.1 188.2 188.3 188.4 Élő adás, 2023-11-30 (1:38:47).
- ↑ Video, 2023-11-30 (1:01:04).
- ↑ Video, 2023-11-30 (59:21).
- ↑ Élő adás, 2017-05-26 (5:25).
- ↑
- ↑ Élő adás, 2023-11-30 (1:54:37).
- ↑ Élő adás, 2018-06-04 (21:37).
- ↑ Interjú, 2020-07-18 (16:34).
- ↑ Interjú, 2020-07-18 (14:22).
- ↑ 197.0 197.1 Élő adás, 2022-05-27 (1:20:00).
- ↑ Élő adás, 2017-05-26 (51:37).
- ↑ Élő adás, 2017-05-17 (58:55).
- ↑ 200.0 200.1 Élő adás, 2021-03-26 (1:15:57).
- ↑ Interjú, 2018-10-20 (2:53:52).
- ↑ 202.0 202.1 Video, 2018-04-16 (1:32).
- ↑ 203.0 203.1 203.2 Podcast, 2021-04-11 (38:31).
- ↑ 204.0 204.1 204.2 Élő adás, 2024-03-29 (2:27:46).
- ↑ 205.0 205.1 205.2 Élő adás, 2017-05-12 (24:52).
- ↑ 206.0 206.1 Élő adás, 2017-05-05 (33:25).
- ↑ Élő adás, 2023-08-31 (20:54).
- ↑ Élő adás, 2023-05-31 (45:47).
- ↑ Élő adás, 2023-04-07 (55:22).
- ↑ Élő adás, 2023-03-31 (1:00:16).
- ↑ Élő adás, 2022-10-28 (32:52).
- ↑ 212.0 212.1 Élő adás, 2017-06-01 (37:39).
- ↑ MMORPG Interview, 2016-12-12.
- ↑
- ↑ Élő adás, 2017-05-15 (14:05).