Történet szálak
Történet szálak felelnek egy vagy több küldetésvonalért az Ashes of Creation-ben.[1]
- Személyes küldetésvonalak.
- Kulturális küldetésvonalak.
- Regionális küldetésvonalak.
All of the events are based around storytelling. All of the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[2] – Jeffrey Bard
A mindent átívelő narratíva az, hogy a játékosok Verra gyermekei, akik hosszú idő után visszatérnek oda. Nem lesz mindenki "megmentőként" kezelve.[3]
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[2] – Steven Sharif
Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[4] – Steven Sharif
Bizonyos történetszálak a hirdetőtábla rendszerben elérhetőek. Bizonyos kritériumoknak kell megfelelni, egyes történetszállal kapcsolatos küldetések megkezdéséhez.[5]
- A polgármesterséghez bizonyos nyersanyagokra van szükség.
- Épületeknek meg kell lenniük a Node-ban.
- A szervezeteknek feladatokat kell teljesíteni.
Történet
Az Ashes of Creation története több részre bontható.[1]
Ezek a történet szálak egy vagy több küldetés vonal megalapozói.[1]
We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[9] – Steven Sharif
It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself .[10] – Jeffrey Bard
Epic/Legendary quests
Epic and Legendary quests affect the narrative of the game.[11] These quests will unlock gated content.[12]
Player driven narrative
The world of Verra will be the same on each server, but Node-ok will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[14]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[3]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[15]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[16] – Steven Sharif
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 Élő adás, 2018-01-18 (39:08).
- ↑ 2.0 2.1 Élő adás, 2019-05-30 (1:18:16).
- ↑ 3.0 3.1 Élő adás, 2019-12-17 (1:10:30).
- ↑ Video, 2018-04-05 (35:01).
- ↑ Élő adás, 2017-10-31 (29:50).
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ Video, 2018-04-05 (37:50).
- ↑ Video, 2018-04-05 (37:13).
- ↑ Élő adás, 2017-05-15 (20:58).
- ↑ Élő adás, 2017-05-08 (50:32).
- ↑ Video, 2023-03-31 (28:11).
- ↑ Élő adás, 2017-05-19 (37:03).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Élő adás, 2017-05-22 (28:02).