System requirements

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Az Ashes of Creation alfa teszt minimum gépigénye.[1]

  • Operációs Rendszer: Windows 10 64-Bit
  • Processzor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Videokártya: Nvidia GeForce GTX 460 vagy AMD Radeon 6870 HD 1GB VRAM-mal és DirectX 12-vel
  • Memória: 6 GB RAM
  • Hálózat: Szélessávú internet kapcsolat
  • Tárhely: 15 GB elérhető tárhely
  • Hangkártya: DirectX Kompatibilis hangkártya

Ajánlott gépigény.[1]

  • Operációs Rendszer: Windows 10 64-Bit
  • Processzor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Videokártya: Nvidia GeForce GTX 1060 vagy AMD Radeon R9 Fury 4GB VRAM-mal és DirectX 12-vel
  • Memória: 16 GB RAM
  • Hálózat: Szélessávú internet kapcsolat
  • Tárhely: 15 GB elérhető tárhely
  • Hangkártya: DirectX Kompatibilis hangkártya

Alpha-1 testing

Hail and well met glorious Ashes of Creation testers. My name is Sean Farrens. I am the manager of quality assurance on Ashes of Creation and on behalf of the Ashes QA team I would like to extend a deep and heartfelt thank you to everyone who participated in testing Ashes of Creation during the weekend of May 14 through May 16th for our Alpha 1 build. In spite of instability and uncertainty you have all proven to be invaluable in regards to your feedback and bug reports; and for that I cannot express my gratitude enough. As many of you know, developing an MMORPG is an epic endeavor that is filled with trials and tribulations that no other game will ever encounter; and your illustrated dedication has proven to our team that we are on a high road to the best MMORPG gaming experience to date. During this most recent testing period we received over 2,600 bug reports, which have been an absolute boon to our testing process. We review each report individually and I continue to be impressed with how detailed and helpful each of these reports has been. Like seriously you guys give repro steps and everything. Super duper handy. I greatly look forward to your feedback in the future and hope you enjoy our content so far, so thank you so much everybody.[2]Sean Farrens

While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[3]Steven Sharif

Phase Release Estimated/Actual date
Alpha-1 Alfa-1 korai betekintés élő közvetítés.[4] March 27, 2020.[5]
Alfa-1 korlátozott minőségi teszt (NDA).[6][7] May 28, 2020.[8][9]
Alpha-1 kiadás (NDA nélkül).[10][6] 2020 ősze.[6][9]

Read more...

The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[11]Steven Sharif

I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[11]Steven Sharif

Alpha-1 servers

Alpha-1 servers were provisioned in the following regions.[12]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Alpha-1 servers will support 1,500 concurrently connected users per server.[14][15][16]

Teljesítmény

Az Ashes of Creation alfa teszt minimum gépigénye.[1]

  • Operációs Rendszer: Windows 10 64-Bit
  • Processzor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Videokártya: Nvidia GeForce GTX 460 vagy AMD Radeon 6870 HD 1GB VRAM-mal és DirectX 12-vel
  • Memória: 6 GB RAM
  • Hálózat: Szélessávú internet kapcsolat
  • Tárhely: 15 GB elérhető tárhely
  • Hangkártya: DirectX Kompatibilis hangkártya

Ajánlott gépigény.[1]

  • Operációs Rendszer: Windows 10 64-Bit
  • Processzor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Videokártya: Nvidia GeForce GTX 1060 vagy AMD Radeon R9 Fury 4GB VRAM-mal és DirectX 12-vel
  • Memória: 16 GB RAM
  • Hálózat: Szélessávú internet kapcsolat
  • Tárhely: 15 GB elérhető tárhely
  • Hangkártya: DirectX Kompatibilis hangkártya

A játék sokrétű beállításokkal fog rendelkezni. Ha nem elég erős a konfigurációd, lejjebb veheted a beállításokat.[18]

  • Nagy teret adó render-távolság és részecske effekt beállítások lesznek elérhetőek.[19]
  • A Motion blur ki- bekapcsolható lesz.[20]

Egy "alapértelmezett megjelenés" átveheti a rendes helyét, ostromok és más nagy volumenű csaták során, a kliensoldali teljesítményt javítandó.[21][22][18]

Unreal Engine 4

unreal-engine-logo.png

Az Unreal Engine 4 az Ashes of Creation mögötti grafikai motor.[23]

Unreal engine makes it really fast to iterate... Compared to other gaming engines, I can do something in a hour that would take eight hours to do in another engine.[27]Jeffrey Bard

We're ripping out most of the network code that Unreal has and putting in our own just so that it works with our game and so everything is as efficient as possible. We're not going to have any replication problems because we're building it ourselves.[28]Jeffrey Bard

One of the most important things about Epic Games as the creators of Unreal Engine is the way they've allowed developers to have access to the source code. To be able to do that makes the engine very versatile.[28]Steven Sharif

Továbbiak

Hivatkozások