Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Template:Crowd control
A lap korábbi változatát látod, amilyen Wikiadmin (vitalap | szerkesztései) 2021. május 7., 19:15-kor történt szerkesztése után volt. (Text replacement - "{{cbox|25px|This section contains information from early testing phases. It will be updated as soon as new information is made available.|cbox-outer-padded}}" to "{{Update|testing}}")
Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]
- There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[2][3]
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2] – Steven Sharif
- Crowd control won't likely be tab-targeted skills. This is to avoid imbalanced combos with skill shot (action targeted) abilities.[4]
- Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[5]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[6][4]
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[2] – Jeffrey Bard
- Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
There's also going to be effects that just stun the mount or stun you on the mount.[7] – Steven Sharif
- Summoner's summons will be able to use crowd control.[8]
- None -