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[[Evasion]] moves such as [[Dodging|dodging]] and [[Weaving|weaving]] will be present in [[Ashes of Creation]] [[Combat|combat]].{{livestream|2023-01-27|1h06m02|L2D_6FLZ51k}}{{livestream|2022-06-30|51m17|4sUTuUAgavE}}{{livestream|2020-01-30|1h34m12|O1KhYxEKdgA}} | [[Evasion]] moves such as [[Dodging|dodging]] and [[Weaving|weaving]] will be present in [[Ashes of Creation]] [[Combat|combat]].{{livestream|2023-01-27|1h06m02|L2D_6FLZ51k}}{{livestream|2022-06-30|51m17|4sUTuUAgavE}}{{livestream|2020-01-30|1h34m12|O1KhYxEKdgA}} | ||
− | * | + | * [[Dodging]] is a [[Universal skills|universal skill]] that is able to be unlocked by all [[Archetypes|archetypes]].{{livestream|2023-12-19|1h49m56|L5DeC8wIcuM}}{{livestream|2021-11-19|50m38|-_2PpHVVFQg}} |
** Dodge rolling type [[Skills|skills]] were previously housed in the [[Action combat|action skill sets]] of agile [[Classes|classes]] such as [[Rogue]]s or [[Fighter]]s.{{livestream|2020-08-28|1h19m24|cqDjAzZ2gAQ}}{{livestream|2020-06-26|1h24m06|KesMtSOZl8k}} | ** Dodge rolling type [[Skills|skills]] were previously housed in the [[Action combat|action skill sets]] of agile [[Classes|classes]] such as [[Rogue]]s or [[Fighter]]s.{{livestream|2020-08-28|1h19m24|cqDjAzZ2gAQ}}{{livestream|2020-06-26|1h24m06|KesMtSOZl8k}} | ||
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* Dodging will not use [[wiktionary:I-frame|I-frames (invincibility frames)]], but it may affect accuracy and mitigation [[Stats|stats]] when used.{{livestream|2023-01-27|1h06m02|L2D_6FLZ51k}} | * Dodging will not use [[wiktionary:I-frame|I-frames (invincibility frames)]], but it may affect accuracy and mitigation [[Stats|stats]] when used.{{livestream|2023-01-27|1h06m02|L2D_6FLZ51k}} |
A lap jelenlegi, 2024. április 19., 17:09-kori változata
Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[2][3][4]
- Dodging is a universal skill that is able to be unlocked by all archetypes.[5][6]
- Dodging will not use I-frames (invincibility frames), but it may affect accuracy and mitigation stats when used.[2]
- Previously it was stated that hybrid combat will likely have true evasion skills relating to action-oriented combat and also have I-frames that apply to tab targeting.[4]
- So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[3] – Steven Sharif