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− | {{Draft}}
| + | [[Guilds]] will be able to declare war with other guilds.<ref>[[File:guild wars.png|350px]]</ref> |
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− | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
| + | * War declaration will be objective based.<ref>[[File:guild war declaration.png|350px]]</ref> |
− | | + | ** Based on things that guilds may own. |
− | == Guild membership ==
| + | * Guilds are not limited to warring one guild at a time.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref> |
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− | * Players can only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref>
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− | * [[Alts]] on the same [[Account]] can join different guilds.<ref name="membership"/>
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− | ** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
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− | == Guild progression ==
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− | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref>
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− | * Membership slots can be traded off for [[#Guild sizes|advantages]]. | |
− | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. | |
− | * The progression system will include guild [[Quests|quests]].
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− | * Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref> | |
− | ** [[Crafting]] certain [[Items|items]].
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− | ** [[Events]].
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− | | |
− | == Guild size ==
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− | | |
− | There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
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− | * Larger guilds can siege [[Guild fortresses|fortresses]].
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− | ** Larger guilds won’t have access to power boosting guild ability slots.
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− | * Small groups can do some things better than larger groups.
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− | ** Sieges will have things that smaller groups have an advantage in.
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− | == Guild alliances ==
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− | * Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/>
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− | | |
− | * There may be a mechanic that allows [[Alliances|alliances]] to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref>
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− | == Guild wars ==
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− | {{Guild wars|1====}}
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− | == Zergs ==
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− | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
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− | == Guild benefits ==
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− | Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref>
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− | * Guild activities
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− | * Passives
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− | | |
− | == Leadership tools ==
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− | The developers are considering the following tools:<ref name="tools"/>
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− | * Recruitment tools.
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− | * Management tools.
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− | * Communication tools.
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− | * Motivational systems.
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− | * Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref>
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− | * Roster.<ref name="rally"/>
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− | {{Notes}}
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− | [[Category:Player interaction]][[Category:Guilds]]
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