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„Villages” változatai közötti eltérés
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[[File:stage3-village.png|thumb|450px|[[Nodes|Node]] at [[Villages|village]] stage.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis.]</ref>]] | [[File:stage3-village.png|thumb|450px|[[Nodes|Node]] at [[Villages|village]] stage.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis.]</ref>]] | ||
− | A [[Villages|village]] is the third stage of [[Nodes|node]] [[Node advancement|advancement]]. | + | A [[Villages|village]] is the third stage of [[Nodes|node]] [[Node advancement|advancement]].{{web|https://www.ashesofcreation.com/node-series-part-2-metropolis/|Node series part II – the Metropolis.]}} |
== Node advancement == | == Node advancement == |
A lap 2018. május 13., 02:08-kori változata
A village is the third stage of node advancement.[2]
Node fejlődés
A lakosok, és nem lakosok aktivitása (küldetések, gyűjtögetés, Raid-elés, stb.) a Node ZOI-ján belül annak a Node-nak a fejlesztését gyarapítja (fejlődés).[4] A Node-ok hét (7) fejlődési fázissal rendelkeznek, melyek mindegyikéhez hozzá van rendelve egy elérendő tapasztalatküszöb, a fejlesztéshez.[5]
Node fázis.[4] | Alternatív név.[6] | Fejlesztéshez szükséges idő.[4] | Játékos lakások.[7] | |
---|---|---|---|---|
0. | Vadon | - | ||
1. | Expedíció | Kereszteződés | Pár óra | - |
2. | Táborhely | Tábor | Órák | - |
3. | Falu | - | Pár nap | Kis házak |
4. | Kis város | - | Napok | Közepes házak |
5. | Város | - | Pár hét | Nagy házak |
6. | Metropolisz | Nagyváros | Hetek | Kastélyok |
The Development Area of a Node is where civilization will appear as the Node advances. As the Node Stage increases, different buildings, NPCs, and services will become available in the Development Area. The higher the Node Stage, the more complex and populated the Development Area becomes. Development Areas will also vary depending on the Node Type - Economic, Military, Scientific, or Divine; we’ll go into further details on each of those Node Types in future posts in this series.[3] – Margaret Krohn
Egy Node fejlesztése elérhetővé teszi az egyedi tartalmát, amivel egyidejűleg egyre nagyobb körzetben akadályozza meg a szomszédos Node-ok fejlődését.[9]
- A Node-ok gyorsan érik el az első szintet. Ez elérhetővé teszi az NPC szolgáltatásokat, mint a bolt, vagy tárgyak eltárolása.[10]
- Minél fejlettebb egy Node, annál nagyobb a hozzá tartozó ZOI.[11]
- Kevésbé fejlett Node-ok (avagy vazallus Node-ok) amik fejlettebb Node ZOI-ján belül vannak, szerezhetnek további tapasztalatot, de nem fejlődhetnek a domináns Node szintjére.[8]
- A vazallus rendszer akkor lép életbe, ha egy Node eléri a 3.fázist (Falu), de a szomszédos, hármasnál kisebb Node-ok is megakadályozzák a közvetlen szomszédaik fejlődését.[12]
- A terület kiterjesztő algoritmus figyelembe veszi a legközelebbi tengerpartot, a szomszédos Node-okat és a környezetében lévő területek játékos-sűrűségét az elmúlt hetekben.[13]
- Azon okból, ahogy a kiterjeszkedést számító algoritmus kiszámolja egy növekedő Node ZOI-ját, előfordulhat, hogy két azonos szintű Node egymáshoz közel esik.[14]
The way that the algorithm expands the territories takes into account a few things: One it takes into account the coast like where's the closest coast. Two it takes into account the neighboring nodes so it can take over and essentially vassal state those nodes, but what's more important is essentially the initial population based on like how players choose their races. Because we have nine different races and four different starting points that branch out, each server's population density is going to dictate essentially the first few nodes that are that are highly populated and then that initial seed is what's going to determine the node structure as it moves inland into the into the world essentially; and based on the performance and successes of different sieges will determine which nodes that got locked out from the previous the initial advancements what nodes can now be available to advance further. So I really think that with so many variables that are present in the equation of how nodes advance and stay existing with the more variables you have, the higher likelihood there is for there to be a significant diversion in world progression.[13] – Steven Sharif
Normally the algorithm that's applied to the node territorial expansion will prevent significant nodes from being in close proximity to each other... There could be a perfect storm where all of the algorithmic progression of territory leads to having these nodes very close to each other because there's certain requirements that should that need to be available to satisfy node vassal takeovers; and it's possible that two nodes would never take each other over as vassals and end up close together and spanning their territories in opposite directions: The Tale of Two Cities thing.[14] – Steven Sharif
- A domináns Node nem kap tapasztalatot a vazallus Node-ok területén szerzet tapasztalatból, amíg azok el nem érik a számukra elérhető legnagyobb szintet.[8]
- A játékosok mozgatva(elteleportálva) lesznek, ha a fejlődés közben egy megjelenni készülő épület útjában vannak.[15]
- Egy Node lakosai gyarapíthatják egy eltérő Node fejlesztését.[16]
- A fejlődés konkrét tapasztalat követelménye (pl. hány szörnyet kell megölni) nem lesz nyilvánosan tudott, a rendszer kihasználását elkerülendő.[17]
Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.[17] – Steven Sharif
Buildings
Buildings within Ashes of Creation offer goods and services as well as player housing, either within nodes or on freeholds.[11]
- Node buildings are either default buildings that come with the node, or they are constructed buildings that are initiated by the mayor and built by players.[20][21][22][23][24][25][26]
- Freehold buildings that are placed on freehold plots function as homesteads, artisan and businesses buildings.[27][28][29][11][30]
Player housing
Player housing | Type. | Availability. | Starting count. | Limit. |
---|---|---|---|---|
Apartmanok | Instanced.[11] | Village stage and higher.[31] | 50.[32] | One per character per server.[33] |
Freeholds | Open world.[11] | Village stage and higher.[11] | Low thousands per server.[27][34] | One per account.[33] |
Inns | Instanced.[35] | Starting areas and Node-ok.[36] | Most accessible.[36] | - |
Static housing | In-node.[11] | Village stage and higher.[11] | 8.[32] | One per character per server.[33] |
- If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[37] – Steven Sharif
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[38][39][40][41][11]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[42] Currently freeholds may be acquired via auction.[27][43][44][45][28][46]
- Housing will have a base price that scales with the number of citizens in the node.[47]
- There is no cap on the price of player-originated housing sales.[48]
- In-node housing will be at a premium, and is expected to be hotly contested.[11]
- The more apartments that have been purchased in a node, the higher the price scales.[49]
- Player housing that is destroyed during a node siege can no longer be sold.[50]
- Freehold plots may be purchased from and sold to other players,[38][51] or can be obtained via deeds issued by a Village (színpad 3) or higher node.[27][43][44][45][28][46][52][53]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[51] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[47]
- Players will not be able to exceed their allotment of housing in the game.[57]
- Rental and leasing concepts are under consideration.[57]
Housing benefits
Player housing offers a number of benefits.[39][58]
- Ability to claim citizenship to a node.[59][60][41]
- Additional benefits are granted to home owners who are also citizens of that node.[48]
- Ability to place furniture and other decor items.[61][62][63]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[64]
- Each size of player-owned housing determines how many decor items can be placed in it.[39]
- Storage containers.[63][58]
Each different type of housing offers different additional benefits.[48]
- Apartment benefits include placement of pots to grow seeds and other functional furniture items.[65]
- Freehold benefits include the ability to place business and artisan buildings.[28][62][58]
- Static housing benefits include garden sections for farming special types of crops.[66][67][62]
- Players may grow crops in the garden sections of freeholds or static houses.[65][67][62][68]
- Crafting benches are available in freeholds and static houses but not apartments.[65][62][58]
- Prized items can be displayed within a house.[58]
- Eredmények and trophies may be displayed.[58]
- Social activities.[58]
- Housing may provide proximity based bonuses.[58]
Lakókocsik
Lakókocsik are vehicles that facilitate the transfer of cargo across Verra.[72][73][74][75][76][77][78][79][80]
- Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[81] – Steven Sharif
- Personal caravans are used to transport cargo for one or more players.[76][77][78]
- Mayoral caravans are used by Mayors to transfer cargo between nodes with established trade agreements or alliances.[74][75]
- Caravans are initiated from and arrive at caravansary node buildings within Village (színpad 3) nodes and above.[82][76][83][84]
- Lakókocsik create an objective-based PvP event in the open-world that players can choose to attack, defend, or opt-out of.[85][86][87][88]
- PvE caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[89][90]
- It is possible to launch decoy caravans and merchant ships, but there are visual hints of what is contained in a caravan.[91][92][93] Decoy crates may be available via social organization progression.[91]
Node ostromok
A Node ostrom lehetővé teszi egy Node rombolását.[3] Ez megnyitja a környező Node-ok fejlesztési lehetőségeit, ezzel korábban elzárt tartalomhoz is hozzáférést biztosítva. Ennek köszönhetően, a politikai viszály komoly szerepet játszik a világ formálásában.[4]
Egy Node ostromlása nem lesz egyszerű feladat a támadók számára. A városok és a metropoliszok komoly védelmi előnnyel bírnak.[4]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![95] – Steven Sharif
A Node-ok szintet veszíthetnek a Node bomlás során.[3]
Továbbiak
Hivatkozások
- ↑ Node series part II – the Metropolis.
- ↑ Node series part II – the Metropolis.]
- ↑ 3.0 3.1 3.2 3.3 3.4 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 4.0 4.1 4.2 4.3 4.4 A reactive world - Nodes.
- ↑ 5.0 5.1 Blog - Know Your Nodes - The Basics.
- ↑ Élő adás, 2018-12-12 (14:48).
- ↑ Interjú, 2020-07-20 (3:45).
- ↑ 8.0 8.1 8.2 Élő adás, 2017-10-16 (50:20).
- ↑ Video, 2017-04-20 (0:02).
- ↑
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 Node series part II – the Metropolis.
- ↑
- ↑ 13.0 13.1 Interjú, 2020-07-18 (10:04).
- ↑ 14.0 14.1 Interjú, 2020-07-08 (1:00:15).
- ↑ Élő adás, 2017-11-17 (55:27).
- ↑
- ↑ 17.0 17.1 Élő adás, 2017-05-26 (28:16).
- ↑ Blog: Creative Director's Letter
- ↑ Élő adás, 2020-01-30 (1:01:59).
- ↑ Blog: Development Update with Village Node.
- ↑ Élő adás, 2023-08-31 (50:25).
- ↑ Video, 2023-08-31 (2:59).
- ↑ Interjú, 2023-07-09 (1:32:45).
- ↑ Élő adás, 2017-05-19 (33:57).
- ↑ Élő adás, 2018-01-20 (38:17).
- ↑ Élő adás, 2018-04-8 (PM) (51:49).
- ↑ 27.0 27.1 27.2 27.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 28.0 28.1 28.2 28.3 Development Update with Freehold Preview.
- ↑ Élő adás, 2023-04-07 (31:49).
- ↑ Élő adás, 2017-05-24 (9:58).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 32.0 32.1
- ↑ 33.0 33.1 33.2 Interjú, 2018-05-11 (50:47).
- ↑
- ↑ Élő adás, 2023-08-31 (22:32).
- ↑ 36.0 36.1 Élő adás, 2023-08-31 (15:51).
- ↑ Élő adás, 2023-08-31 (18:13).
- ↑ 38.0 38.1
- ↑ 39.0 39.1 39.2 39.3 Élő adás, 2020-06-26 (47:32).
- ↑ Élő adás, 2020-06-26 (54:03).
- ↑ 41.0 41.1 MMOGames interview, January 2017
- ↑ 42.0 42.1 42.2 42.3 Élő adás, 2017-05-12 (55:01).
- ↑ 43.0 43.1 Élő adás, 2023-06-30 (1:12:07).
- ↑ 44.0 44.1 Élő adás, 2023-06-30 (14:09).
- ↑ 45.0 45.1 Élő adás, 2023-06-30 (13:10).
- ↑ 46.0 46.1 Video, 2023-06-30 (21:22).
- ↑ 47.0 47.1 Élő adás, 2020-06-26 (53:41).
- ↑ 48.0 48.1 48.2 Interjú, 2020-07-08 (33:34).
- ↑ Élő adás, 2017-05-12 (52:01).
- ↑ Élő adás, 2020-06-26 (1:02:12).
- ↑ 51.0 51.1 Élő adás, 2023-06-30 (1:15:34).
- ↑
- ↑ Élő adás, 2017-05-19 (32:23).
- ↑
- ↑ Élő adás, 2020-06-26 (56:08).
- ↑ Élő adás, 2023-06-30 (1:20:20).
- ↑ 57.0 57.1 Élő adás, 2019-05-30 (1:23:41).
- ↑ 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 Élő adás, 2017-05-10 (30:53).
- ↑ Interjú, 2023-07-09 (38:14).
- ↑
- ↑ Interjú, 2020-07-08 (40:20).
- ↑ 62.0 62.1 62.2 62.3 62.4 Élő adás, 2020-06-26 (45:32).
- ↑ 63.0 63.1 63.2 63.3 Video, 2020-05-31 (47:32).
- ↑ Élő adás, 2020-06-26 (53:20).
- ↑ 65.0 65.1 65.2 Interjú, 2023-07-09 (41:22).
- ↑ Interjú, 2021-02-07 (42:41).
- ↑ 67.0 67.1 Élő adás, 2020-10-30 (44:22).
- ↑ Élő adás, 2017-05-05 (32:11).
- ↑ Video, 2024-01-31 (29:15).
- ↑ Newsletter - January 2024.
- ↑ Video, 2024-01-31 (5:22).
- ↑ Élő adás, 2023-10-31 (1:30:52).
- ↑ Élő adás, 2023-10-31 (1:06:32).
- ↑ 74.0 74.1 Élő adás, 2023-08-31 (2:10:23).
- ↑ 75.0 75.1 Video, 2019-07-15 (2:12).
- ↑ 76.0 76.1 76.2 Élő adás, 2022-08-26 (1:20:17).
- ↑ 77.0 77.1 Élő adás, 2022-07-29 (3:21).
- ↑ 78.0 78.1 Interjú, 2018-05-11 (28:21).
- ↑ Élő adás, 2017-05-15 (45:20).
- ↑ About Ashes of Creation.
- ↑ Élő adás, 2024-01-31 (57:26).
- ↑ Video, 2023-10-31 (10:13).
- ↑ Élő adás, 2020-05-29 (46:36).
- ↑ Élő adás, 2017-07-28 (20:56).
- ↑ Interjú, 2020-03-27 (16:19).
- ↑
- ↑ Élő adás, 2017-05-22 (40:40).
- ↑
- ↑ Video, 2023-10-31 (34:12).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 91.0 91.1 Élő adás, 2024-01-31 (1:15:05).
- ↑ Video, 2023-10-31 (29:36).
- ↑ Élő adás, 2021-01-29 (1:25:14).
- ↑ Video, 2016-12-04 (0:02).
- ↑ Video, 2017-04-30 (5:31).