„Villages” változatai közötti eltérés

Innen: Ashes of Creation Wiki
Ugrás a navigációhoz Ugrás a kereséshez
(Add section)
33. sor: 33. sor:
 
== Artwork ==
 
== Artwork ==
  
{{#dpl:category = {{PAGENAME}}
+
{{#dpl:category = Village
 
|mode    = gallery
 
|mode    = gallery
 
|namespace= file
 
|namespace= file

A lap 2018. június 7., 20:42-kori változata

Node at village stage.[1]

A village is the third stage of node advancement.[1]

Node fejlődés

Node fejlődés animáció, a Vadontól (0.fázis) a Metropoliszig (6.fázis).

Nodes advance by collecting experience from the actions of players nearby. As players complete content inside of a Node’s Zone of Influence (the area around the node), they contribute that experience toward the Node’s development. The experience given to the Node may then be modified based on certain Events and Accomplishments. When a Node reaches the experience required, it undergoes the process of advancing to the next stage. There are a few exceptions where a Node cannot advance even though it has the required experience - most commonly, a Node can not advance if a Node is a Vassal of another Node and would advance to the same stage as its Parent Node.[2]Margaret Krohn

A lakosok, és nem lakosok aktivitása (küldetések, gyűjtögetés, Raid-elés, stb.) a Node ZOI-ján belül annak a Node-nak a fejlesztését gyarapítja (fejlődés).[3] A Node-ok hét (7) fejlődési fázissal rendelkeznek, melyek mindegyikéhez hozzá van rendelve egy elérendő tapasztalatküszöb, a fejlesztéshez.[4]

Node fázis.[3] Alternatív név.[5] Fejlesztéshez szükséges idő.[3] Játékos lakások.[6]
0. Vadon -
1. Expedíció Kereszteződés Pár óra -
2. Táborhely Tábor Órák -
3. Falu - Pár nap Kis házak
4. Kis város - Napok Közepes házak
5. Város - Pár hét Nagy házak
6. Metropolisz Nagyváros Hetek Kastélyok

The Development Area of a Node is where civilization will appear as the Node advances. As the Node Stage increases, different buildings, NPCs, and services will become available in the Development Area. The higher the Node Stage, the more complex and populated the Development Area becomes. Development Areas will also vary depending on the Node Type - Economic, Military, Scientific, or Divine; we’ll go into further details on each of those Node Types in future posts in this series.[2]Margaret Krohn

Elméleti rajz. A Node-ok amik egy fejlettebb Node ZOI-ján belül vannak, nem fejlődhetnek annak szintjére.[7] A ZOI-k a játékon belül irreguláris alakzatúak lesznek, az itt látható körök csak ábrázatot szolgálják.

Beginning at Node Stage 3, when a Node advances, it enslaves nearby Nodes and makes them into its Vassals. Vassal Nodes are owned by a Parent Node and must always be at least one Node Stage below the Parent Node. This means that the Vassal Node cannot grow until the Parent Node advances in stage. Vassal Nodes give excess experience to their Parent Node, and are able to have their own Vassals, as long as they fit within the Parent Node’s Zone of Influence. They are subject to the government, alliances, wars, taxes, and trade of their Parent Node, and are able to receive federal aid from them. A Vassal Node cannot declare war on their Parent Node or any of its Vassals. Citizens of Vassals are bound by the diplomatic states of the Parent Node.[4]Margaret Krohn

Egy Node fejlesztése elérhetővé teszi az egyedi tartalmát, amivel egyidejűleg egyre nagyobb körzetben akadályozza meg a szomszédos Node-ok fejlődését.[8]

  • A Node-ok gyorsan érik el az első szintet. Ez elérhetővé teszi az NPC szolgáltatásokat, mint a bolt, vagy tárgyak eltárolása.[9]
  • Minél fejlettebb egy Node, annál nagyobb a hozzá tartozó ZOI.[10]
  • Kevésbé fejlett Node-ok (avagy vazallus Node-ok) amik fejlettebb Node ZOI-ján belül vannak, szerezhetnek további tapasztalatot, de nem fejlődhetnek a domináns Node szintjére.[7]
    • A vazallus rendszer akkor lép életbe, ha egy Node eléri a 3.fázist (Falu), de a szomszédos, hármasnál kisebb Node-ok is megakadályozzák a közvetlen szomszédaik fejlődését.[11]
  • A terület kiterjesztő algoritmus figyelembe veszi a legközelebbi tengerpartot, a szomszédos Node-okat és a környezetében lévő területek játékos-sűrűségét az elmúlt hetekben.[12]
    • Azon okból, ahogy a kiterjeszkedést számító algoritmus kiszámolja egy növekedő Node ZOI-ját, előfordulhat, hogy két azonos szintű Node egymáshoz közel esik.[13]

The way that the algorithm expands the territories takes into account a few things: One it takes into account the coast like where's the closest coast. Two it takes into account the neighboring nodes so it can take over and essentially vassal state those nodes, but what's more important is essentially the initial population based on like how players choose their races. Because we have nine different races and four different starting points that branch out, each server's population density is going to dictate essentially the first few nodes that are that are highly populated and then that initial seed is what's going to determine the node structure as it moves inland into the into the world essentially; and based on the performance and successes of different sieges will determine which nodes that got locked out from the previous the initial advancements what nodes can now be available to advance further. So I really think that with so many variables that are present in the equation of how nodes advance and stay existing with the more variables you have, the higher likelihood there is for there to be a significant diversion in world progression.[12]Steven Sharif

Normally the algorithm that's applied to the node territorial expansion will prevent significant nodes from being in close proximity to each other... There could be a perfect storm where all of the algorithmic progression of territory leads to having these nodes very close to each other because there's certain requirements that should that need to be available to satisfy node vassal takeovers; and it's possible that two nodes would never take each other over as vassals and end up close together and spanning their territories in opposite directions: The Tale of Two Cities thing.[13]Steven Sharif

  • A domináns Node nem kap tapasztalatot a vazallus Node-ok területén szerzet tapasztalatból, amíg azok el nem érik a számukra elérhető legnagyobb szintet.[7]
  • A játékosok mozgatva(elteleportálva) lesznek, ha a fejlődés közben egy megjelenni készülő épület útjában vannak.[14]
  • Egy Node lakosai gyarapíthatják egy eltérő Node fejlesztését.[15]
  • A fejlődés konkrét tapasztalat követelménye (pl. hány szörnyet kell megölni) nem lesz nyilvánosan tudott, a rendszer kihasználását elkerülendő.[16]

Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.[16]Steven Sharif

Buildings

Buildings within Ashes of Creation offer goods and services as well as player housing, either within nodes or on freeholds.[10]

Player housing

Player housing Type. Availability. Starting count. Limit.
Apartmanok Instanced.[10] Village stage and higher.[30] 50.[31] One per character per server.[32]
Freeholds Open world.[10] Village stage and higher.[10] Low thousands per server.[26][33] One per account.[32]
Inns Instanced.[34] Starting areas and Node-ok.[35] Most accessible.[35] -
Static housing In-node.[10] Village stage and higher.[10] 8.[31] One per character per server.[32]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[36]Steven Sharif

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[37][38][39][40][10]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[41] Currently freeholds may be acquired via auction.[26][42][43][44][27][45]
    • A grace period will occur before the housing becomes available for auction.[41]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[41]
    • At the end of the auction, the highest bidder will win the house.[41]
  • Housing will have a base price that scales with the number of citizens in the node.[46]
    • There is no cap on the price of player-originated housing sales.[47]
    • In-node housing will be at a premium, and is expected to be hotly contested.[10]
    • The more apartments that have been purchased in a node, the higher the price scales.[48]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[50]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[46]
  • Players will not be able to exceed their allotment of housing in the game.[56]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • Rental and leasing concepts are under consideration.[56]

Housing benefits

Player housing offers a number of benefits.[38][57]

  • Ability to claim citizenship to a node.[58][59][40]
    • Additional benefits are granted to home owners who are also citizens of that node.[47]
  • Ability to place furniture and other decor items.[60][61][62]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[63]
    • Each size of player-owned housing determines how many decor items can be placed in it.[38]
  • Storage containers.[62][57]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[62]
    • Different grades of storage containers have different inventory capacities.[62]

Each different type of housing offers different additional benefits.[47]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • Prized items can be displayed within a house.[57]
  • Eredmények and trophies may be displayed.[57]
  • Social activities.[57]
  • Housing may provide proximity based bonuses.[57]

Lakókocsik

Alpha-2 caravan being escorted to the Miraleth node.[68]

The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.[69]

Lakókocsik are vehicles that facilitate the transfer of cargo across Verra.[71][72][73][74][75][76][77][78][79]

Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[80]Steven Sharif

Node ostromok

Node ostrom (Elő-alfa felvétel).[93]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[2]Margaret Krohn

A Node ostrom lehetővé teszi egy Node rombolását.[2] Ez megnyitja a környező Node-ok fejlesztési lehetőségeit, ezzel korábban elzárt tartalomhoz is hozzáférést biztosítva. Ennek köszönhetően, a politikai viszály komoly szerepet játszik a világ formálásában.[3]

Egy Node ostromlása nem lesz egyszerű feladat a támadók számára. A városok és a metropoliszok komoly védelmi előnnyel bírnak.[3]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![94]Steven Sharif

A Node-ok szintet veszíthetnek a Node bomlás során.[2]

Artwork

Továbbiak

Hivatkozások

  1. 1.0 1.1 Node series part II – the Metropolis.
  2. 2.0 2.1 2.2 2.3 2.4 Blog - Know Your Nodes - Advance and Destroy.
  3. 3.0 3.1 3.2 3.3 3.4 A reactive world - Nodes.
  4. 4.0 4.1 Blog - Know Your Nodes - The Basics.
  5. Élő adás, 2018-12-12 (14:48).
  6. Interjú, 2020-07-20 (3:45).
  7. 7.0 7.1 7.2 Élő adás, 2017-10-16 (50:20).
  8. Video, 2017-04-20 (0:02).
  9. Npc vending.jpg
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Node series part II – the Metropolis.
  11. jahlon-steven-vassal-nodes-quote.png
  12. 12.0 12.1 Interjú, 2020-07-18 (10:04).
  13. 13.0 13.1 Interjú, 2020-07-08 (1:00:15).
  14. Élő adás, 2017-11-17 (55:27).
  15. node xp.png
  16. 16.0 16.1 Élő adás, 2017-05-26 (28:16).
  17. Blog: Creative Director's Letter
  18. Élő adás, 2020-01-30 (1:01:59).
  19. Blog: Development Update with Village Node.
  20. Élő adás, 2023-08-31 (50:25).
  21. Video, 2023-08-31 (2:59).
  22. Interjú, 2023-07-09 (1:32:45).
  23. Élő adás, 2017-05-19 (33:57).
  24. Élő adás, 2018-01-20 (38:17).
  25. Élő adás, 2018-04-8 (PM) (51:49).
  26. 26.0 26.1 26.2 26.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  27. 27.0 27.1 27.2 27.3 Development Update with Freehold Preview.
  28. Élő adás, 2023-04-07 (31:49).
  29. Élő adás, 2017-05-24 (9:58).
  30. Steven Sharif - Clarification points from today’s stream.
  31. 31.0 31.1 steven-housing-numbers.png
  32. 32.0 32.1 32.2 Interjú, 2018-05-11 (50:47).
  33. steven-freeholds-per-server.png
  34. Élő adás, 2023-08-31 (22:32).
  35. 35.0 35.1 Élő adás, 2023-08-31 (15:51).
  36. Élő adás, 2023-08-31 (18:13).
  37. 37.0 37.1 steven-selling-freeholds.png
  38. 38.0 38.1 38.2 38.3 Élő adás, 2020-06-26 (47:32).
  39. Élő adás, 2020-06-26 (54:03).
  40. 40.0 40.1 MMOGames interview, January 2017
  41. 41.0 41.1 41.2 41.3 Élő adás, 2017-05-12 (55:01).
  42. 42.0 42.1 Élő adás, 2023-06-30 (1:12:07).
  43. 43.0 43.1 Élő adás, 2023-06-30 (14:09).
  44. 44.0 44.1 Élő adás, 2023-06-30 (13:10).
  45. 45.0 45.1 Video, 2023-06-30 (21:22).
  46. 46.0 46.1 Élő adás, 2020-06-26 (53:41).
  47. 47.0 47.1 47.2 Interjú, 2020-07-08 (33:34).
  48. Élő adás, 2017-05-12 (52:01).
  49. Élő adás, 2020-06-26 (1:02:12).
  50. 50.0 50.1 Élő adás, 2023-06-30 (1:15:34).
  51. stevenclarification.png
  52. Élő adás, 2017-05-19 (32:23).
  53. steven-freehold-sales.png
  54. Élő adás, 2020-06-26 (56:08).
  55. Élő adás, 2023-06-30 (1:20:20).
  56. 56.0 56.1 Élő adás, 2019-05-30 (1:23:41).
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 Élő adás, 2017-05-10 (30:53).
  58. Interjú, 2023-07-09 (38:14).
  59. Citizenship.png
  60. Interjú, 2020-07-08 (40:20).
  61. 61.0 61.1 61.2 61.3 61.4 Élő adás, 2020-06-26 (45:32).
  62. 62.0 62.1 62.2 62.3 Video, 2020-05-31 (47:32).
  63. Élő adás, 2020-06-26 (53:20).
  64. 64.0 64.1 64.2 Interjú, 2023-07-09 (41:22).
  65. Interjú, 2021-02-07 (42:41).
  66. 66.0 66.1 Élő adás, 2020-10-30 (44:22).
  67. Élő adás, 2017-05-05 (32:11).
  68. Video, 2024-01-31 (29:15).
  69. Newsletter - January 2024.
  70. Video, 2024-01-31 (5:22).
  71. Élő adás, 2023-10-31 (1:30:52).
  72. Élő adás, 2023-10-31 (1:06:32).
  73. 73.0 73.1 Élő adás, 2023-08-31 (2:10:23).
  74. 74.0 74.1 Video, 2019-07-15 (2:12).
  75. 75.0 75.1 75.2 Élő adás, 2022-08-26 (1:20:17).
  76. 76.0 76.1 Élő adás, 2022-07-29 (3:21).
  77. 77.0 77.1 Interjú, 2018-05-11 (28:21).
  78. Élő adás, 2017-05-15 (45:20).
  79. About Ashes of Creation.
  80. Élő adás, 2024-01-31 (57:26).
  81. Video, 2023-10-31 (10:13).
  82. Élő adás, 2020-05-29 (46:36).
  83. Élő adás, 2017-07-28 (20:56).
  84. Interjú, 2020-03-27 (16:19).
  85. caravan UI.png
  86. Élő adás, 2017-05-22 (40:40).
  87. caravan zone.png
  88. Video, 2023-10-31 (34:12).
  89. Podcast, 2021-04-11 (23:36).
  90. 90.0 90.1 Élő adás, 2024-01-31 (1:15:05).
  91. Video, 2023-10-31 (29:36).
  92. Élő adás, 2021-01-29 (1:25:14).
  93. Video, 2016-12-04 (0:02).
  94. Video, 2017-04-30 (5:31).