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Világtérkép
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[4] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[5]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[5]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[6][7]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[8]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[9]
- Previously, detailed information about the world was only available through the Library unique node building.[10]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[13][14][15]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[14] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[16]
World size
1,200 km2 (square kilometers) is the expected total world size of Verra at launch, including land (480 km2) and water/ocean (750 km2), but excluding the size of the Altartomány.[2]
- This has increased from the previously stated total size of 480 km2 including land and water/ocean[17][18][19]; but excluding an additional ~100 km2 of Altartomány.[20]
- The Underrealm did not increase "too much" in size.[21]
- The reason given for expanding the map size was to better accommodate Haditengerészeti content and to reduce the overall content density in the world.[2]
- The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[2] – Steven Sharif
- The shape of the continents has also changed and two new large islands have been introduced.[2]
Procedural generation
Ashes of Creation will predominantly have curated content, but procedural mechanics will be leveraged in a places where they don't appear to be 'procedural'.[22]
- Verra's map will not be procedurally generated, but starting resource points may be different on each server.[23][12]
- Node locations and types are predefined and are the same on each server but they will develop differently on each and drive different narratives and storylines.[24][12][25]
- Node layout and style is determined by several factors, such as Environment (biome) and location, Node type, and Race.[26][27]
- Roads are both pre-generated and player influenced.[22][28]
Wherever we can leverage procedural mechanics in such a way that does not appear procedural we should. There's a healthy blend between the things that we do in having defined parameters for it and then incorporating a procedural component; and in that sense it will be perceived well, but where we the predominance of what we're implementing should be curated or by design.[22] – Steven Sharif
Resource locations
The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource.[31]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[32][33][34]
- Some resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[35][33][34][36][37]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[34] – Steven Sharif
- Once a vein resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[34][36][38]
- There will be moving resources such as herds of animals that are constantly moving around the world.[35][38]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[35] – Steven Sharif
- Corrupted areas house corrupted resources that are necessary components for certain crafting recipes.[39][40]
- Certain types of resources will have a corrupt state... We have a Spirit Bloom, which is a harvestable herbalism plant, but when a Zone becomes corrupt you can potentially yield Corrupted Spirit Blooms; and those are necessary components of certain crafting recipes.[39] – Steven Sharif
- Resources respawn on a cooldown basis.[36]
- Resources won't be locked to the node system.[36]
- Starting resource points may be different on each server.[23][12]
Mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[42][43][44]
- The goal is to allow pings and other forms of communication tools via the mini-map.[45]
Battle maps
Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[5]
- Battle maps might not fit into lower level or smaller sized taverns.
- Battle maps are not currently on the official roadmap for launch.[46]
Usage
Battle maps offer an interactive command map instead of the standard Világtérkép. The system would be accessed through City hall or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[46]
Bounty hunter maps
Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[47][48] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[49]
Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[5]
Szerverek
A világ alaphelyzete megegyezik minden szerveren, de a Node-ok különféleképpen fejlődnek majd. Más szervereknek más lesz a történet-elbeszélése. Ami egy szerveren megtörténik, nem biztos hogy egy másikon is megtörténhet.[12]
- A szerverek a legnagyobb csaták hőseiről lesznek elnevezve, amik Verra bukása előtt történtek.[50]
Számos szerver lesz, a világ különböző régiói közt szétosztva.[51]
- Megjelenés után a felhasználók kiválaszthatják majd a ping alapján számukra legmegfelelőbb szervert.[51]
- Az Ashes of Creation Apocalypse szerver választója a party vezetője alapján választ. Amelyik régiót választják ők, ott játszik a csapat.[51]
We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[51] – Steven Sharif
Zones of influence
Every node is given purview over a predefined geographic area called a A befolyási övezet (ZOI). Player activity within the ZOI is weighted and counted toward a particular node’s advancement.[52]
The main thing that differentiates us from other MMOs is that we have a living, breathing, reactive world... Our world is separated into zones, which are then separated into what we call nodes. Nodes are sort of invisible zones of influence that listen to everything that a player does; so as players gain experience from killing things, gain experience from doing quests, gain experience through crafting things, the node is also gaining that experience. Once a node gains enough experience it levels up and then starts to attract NPCs to it .[53] – Jeffrey Bard
- By undertaking familiar activities, such as questing, gathering and raiding, players have agency in determining which nodes in the world will develop.[54]
Each Node can form into towns, but are limited by their neighbors. The Nodes have different levels of advancement. There can only be so many of each level. Think of this as advanced settlements needing more elbow room. Nodes encompass more land as they grow and will require more effort to be sustained. This system is a main driver for change in the world because it creates scarcity. As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.[52]
- Zones of influence connect fully across the world without any gaps.[55]
There is not a space where you will move in to do something and no node will get that experience.[55] – Steven Sharif
- Underrealm nodes and nodes directly above them are considered adjacent but do not exist in the same ZOI.[56][57][58]
- Up to one fifth of the world will be encompassed within the ZOI of a Metropolis. The many vassal nodes within a ZOI's "border" could end up looking like a country or nation.[59]
Zónák fejlődése
Dungeon-ök, Raid-ek, Világ-boss-ok, Mob-ok, Küldetések, Események, Nyersanyagok, Narratívák és további tartalmak A Node ZOI-jában sok ízben lesznek elérhetőek; de a Node fejlettsége és rassz befolyása korlátain belül.[60][16][24]
We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[61] – Steven Sharif
Climate
Some environments (Biomes) have fixed climates and others are variable.[64][65][66] Dynamic weather of varying intensity can triggered by certain events.[63][64][67][68]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[69] – Steven Sharif
- Certain abilities and also professions (such as Farming) may be enhanced or hindered during certain climates and seasonal weather events.[70][71][64][69][72] For example: lightning might be stronger in the rain.[70]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[72] – Steven Sharif
- Weather conditions affect mob spawning, side quests, gatherables, vehicles, mounts, ships, resistances, targeting, and boss mechanics.[63][71][64]
- Access to dungeons and raids may also be hindered or blocked by changes in climate.[71]
- It was later stated that loot tables will likely not be affected by weather conditions.[71]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[73] – Steven Sharif
- Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[62] – Skott B
Továbbiak
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Élő adás, 2022-08-26 (46:52).
- ↑ Video, 2023-01-27 (4:39).
- ↑ Interjú, 2017-05-22 (22:54).
- ↑ 5.0 5.1 5.2 5.3 The mighty beard!
- ↑ Élő adás, 2023-09-29 (1:14:29).
- ↑ 7.0 7.1 MMOGames interview, January 2017
- ↑ Élő adás, 2023-09-29 (1:11:22).
- ↑ Élő adás, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ 12.0 12.1 12.2 12.3 12.4 Élő adás, 2017-05-19 (37:03).
- ↑ Élő adás, 2022-08-26 (53:26).
- ↑ 14.0 14.1 Élő adás, 2020-06-26 (1:25:11).
- ↑ Élő adás, 2020-10-30 (1:19:13).
- ↑ 16.0 16.1 Élő adás, 2017-05-15 (30:53).
- ↑ Élő adás, 2020-01-30 (1:18:12).
- ↑
- ↑
- ↑ Interjú, 2018-08-17 (10:43).
- ↑ Élő adás, 2023-04-07 (22:48).
- ↑ 22.0 22.1 22.2 Élő adás, 2022-02-25 (1:07:36).
- ↑ 23.0 23.1
- ↑ 24.0 24.1 24.2 Blog - Know Your Nodes - The Basics.
- ↑ A reactive world - Nodes.
- ↑ Élő adás, 2020-10-30 (39:17).
- ↑ Élő adás, 2018-09-27 (53:06).
- ↑ Élő adás, 2021-01-29 (1:13:04).
- ↑
- ↑ About Ashes of Creation.
- ↑ Élő adás, 2023-04-28 (1:24:36).
- ↑ Video, 2023-11-30 (28:22).
- ↑ 33.0 33.1 Élő adás, 2020-07-31 (1:05:58).
- ↑ 34.0 34.1 34.2 34.3 Élő adás, 2020-07-25 (1:04:50).
- ↑ 35.0 35.1 35.2 Élő adás, 2022-05-27 (1:00:23).
- ↑ 36.0 36.1 36.2 36.3 Élő adás, 2017-05-08 (54:26).
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ 38.0 38.1 Élő adás, 2019-12-17 (1:14:42).
- ↑ 39.0 39.1 Élő adás, 2023-03-31 (59:10).
- ↑ Video, 2023-03-31 (16:42).
- ↑
- ↑ 42.0 42.1 Video, 2023-11-30 (16:58).
- ↑
- ↑ Élő adás, 2017-12-15 (1:09:36).
- ↑ Élő adás, 2021-01-29 (1:23:23).
- ↑ 46.0 46.1 Élő adás, 2017-10-31 (33:28).
- ↑
- ↑ Interjú, 2017-01-20 (06:12).
- ↑ Élő adás, 2017-05-24 (48:00).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 51.0 51.1 51.2 51.3 Élő adás, 2018-09-27 (48:13).
- ↑ 52.0 52.1 52.2 Node series part I
- ↑ Interjú, 2018-04-20 (7:22).
- ↑ Ashes of Creation FAQ.
- ↑ 55.0 55.1 Élő adás, 2018-07-09 (39:32).
- ↑ Élő adás, 2019-03-29 (58:14).
- ↑ Élő adás, 2019-03-29 (29:17).
- ↑ Élő adás, 2017-05-05 (37:52).
- ↑ Interjú, 2018-05-11 (55:16).
- ↑ Interjú, 2020-07-19 (19:35).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 62.0 62.1 62.2 Video, 2024-02-29 (16:34).
- ↑ 63.0 63.1 63.2 Video, 2024-02-29 (16:09).
- ↑ 64.0 64.1 64.2 64.3 Video, 2022-05-27 (2:21).
- ↑ Élő adás, 2017-07-18 (36:47).
- ↑ Élő adás, 2017-06-01 (29:33).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ Élő adás, 2017-07-28 (41:25).
- ↑ 69.0 69.1 Élő adás, 2022-02-25 (1:05:37).
- ↑ 70.0 70.1 Élő adás, 2024-02-29 (55:34).
- ↑ 71.0 71.1 71.2 71.3 Élő adás, 2022-05-27 (1:14:46).
- ↑ 72.0 72.1 Élő adás, 2020-09-30 (1:04:56).
- ↑ Video, 2022-05-27 (9:34).