Action bar

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Players can build their characters with the active skills they want on their action bar (hotbar).[2][3][4]

Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[8]Steven Sharif
  • Players are not given skills as they level up, they must choose what skills they take.[9]
  • There is no spellbook requiring memorization.[10]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[2]Steven Sharif

Felhasználói felület

Alpha-2 UI customization.[11]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[12]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[14][12][15]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[14]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[14]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[16]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[16]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[17]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[17]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[18]Steven Sharif

UI settings

Alpha-2 user interface settings work-in-progress UI.[20]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[21]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[16][12][22][15]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[16]Colby Marchi

Various display elements can be toggled on or off.[21]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[34][35][36]

  • Particle effects and rendering.[37]
  • Effects bloom and brightness.[34]
  • Effect elements and channels.[34]
  • Motion blur will be togglable on and off.[38]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[34]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[39]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[40]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[39]Steven Sharif

Control settings

Alpha-1 default keybindings.[41]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[42]

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[46]Steven Sharif

Controller support

The Ashes of Creation MMO is not designed around controller support.[48]

Controller support will likely be something we work on closer to launch.[50]Steven Sharif

Accessibility settings

There will be settings to aid colorblind players.[51][52]

Addonok/Modok

Az én döntésem volt hogy ne engedélyezzünk se DPS mérőket, se más addonokat. Úgy érzem eleget tettünk hogy a legtöbb harmadik-fél általi mérő ne működjön. Tudom hogy ebben a vitában mindkét oldal felől szenvedélyes vélemények vannak, és tisztelem a különböző nézőpontokat és vélekedéseket, amiket eddig kifejeztetek.[53]Steven Sharif

Az addonok és a DPS mérők nincsenek engedélyezve.[53][54]

  • A fejlesztők nem akarják hogy addonokra/modokra legyen szükség a játékmenet során.[55]
  • A játék API dizájn még nincs teljesen meghatározva.[56]
  • Lesznek különböző implementációk, élő közvetítés szolgáltatásokhoz, mint a Twitch és a hozzá hasonlók, de ez nem olyasmi ami API által fel lesz fedve egyelőre.[57]
  • A fejlesztők szerint az elemzők (DPS mérők) rossz hatással vannak a játékra.[58][54]

Az elképzelés az hogy minden fontos rendszer egy helyen elérhető legyen a fejlesztők által biztosítva, és ne kelljen érte addonokra támaszkodni.[55]Steven Sharif

Lesz rangsor.[59]

User interface commands

info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.
Command Function
/say Chat command.[60]
/party Chat command.[60]
/yell Chat command.[60]
/global Chat command.[60]
/tell (playername) Chat command.[60]
/roll Simulates a dice roll.[61]
/e, /emote, /me[62] Textual emote.[63] Example: /me chuckles
Invite a character to join your guild.[64]
Add a character to your friends list.[64]

Továbbiak

Hivatkozások

  1. Élő adás, 2020-08-28 (1:21:03).
  2. 2.0 2.1 2.2 2.3 Élő adás, 2020-08-28 (1:24:29).
  3. Élő adás, 2017-05-03 (15:15).
  4. 4.0 4.1 4.2 Élő adás, 2020-03-28 (1:41:42).
  5. Élő adás, 2022-10-14 (57:45).
  6. 6.0 6.1 Élő adás, 2017-05-03 (17:59).
  7. Élő adás, 2022-10-14 (9:02).
  8. 8.0 8.1 8.2 Élő adás, 2023-02-24 (53:48).
  9. Élő adás, 2017-11-16 (30:02).
  10. Élő adás, 2017-05-19 (43:09).
  11. Video, 2023-07-28 (37:19).
  12. 12.0 12.1 12.2 12.3 12.4 Élő adás, 2020-08-28 (1:27:01).
  13. Video, 2023-05-31 (0:37).
  14. 14.0 14.1 14.2 Élő adás, 2022-10-28 (3:34).
  15. 15.0 15.1 Élő adás, 2017-05-05 (20:02).
  16. 16.0 16.1 16.2 16.3 16.4 Élő adás, 2023-02-24 (28:45).
  17. 17.0 17.1 Élő adás, 2022-12-02 (1:00:30).
  18. 18.0 18.1 18.2 Élő adás, 2021-06-25 (29:09).
  19. Blog: Creative Director's Letter, October 16 2020
  20. Élő adás, 2023-02-24 (20:11).
  21. 21.0 21.1 21.2 21.3 21.4 Élő adás, 2022-06-30 (48:03).
  22. 22.0 22.1 Élő adás, 2017-05-26 (5:06).
  23. Video, 2022-06-30 (16:39).
  24. Élő adás, 2021-06-25 (26:11).
  25. Élő adás, 2021-06-25 (1:31:47).
  26. Élő adás, 2023-05-31 (43:04).
  27. Video, 2022-06-30 (24:18).
  28. jqWtRci.png
  29. Élő adás, 2019-06-28 (1:22:48).
  30. Élő adás, 2022-12-02 (1:03:28).
  31. Élő adás, 2023-02-24 (53:05).
  32. 32.0 32.1 32.2 32.3 32.4 Élő adás, 2017-09-03 (58:29).
  33. helmet.jpg
  34. 34.0 34.1 34.2 34.3 Élő adás, 2023-04-28 (1:03:41).
  35. Élő adás, 2023-01-27 (1:07:12).
  36. Élő adás, 2018-08-17 (1:07:51).
  37. game system.jpg
  38. Élő adás, 2018-05-04 (43:35).
  39. 39.0 39.1 Élő adás, 2022-06-30 (1:10:19).
  40. Élő adás, 2023-04-28 (53:09).
  41. toast-keybinds-skills.png
  42. Élő adás, 2017-05-26 (38:30).
  43. 43.0 43.1 keybinds-quote.png
  44. Élő adás, 2021-07-30 (1:10:22).
  45. Interjú, 2018-08-08 (27:38).
  46. Interjú, 2018-08-08 (27:53).
  47. Intrepid Studios Snapchat, 2018-11-30.
  48. Élő adás, 2017-11-17 (21:24).
  49. controller.png
  50. Élő adás, 2018-04-8 (AM) (18:04).
  51. 51.0 51.1 Élő adás, 2020-10-30 (30:36).
  52. Élő adás, 2017-07-18 (52:42).
  53. 53.0 53.1 Ashes of Creation Forums - No Damage Meter?
  54. 54.0 54.1 Élő adás, 2017-05-10 (20:02).
  55. 55.0 55.1 Interjú, 2018-10-20 (6:29).
  56. Élő adás, 2017-05-10 (21:41).
  57. Interjú, 2018-05-11 (49:03).
  58. Élő adás, 2020-04-30 (1:28:19).
  59. Élő adás, 2017-05-10 (43:27).
  60. 60.0 60.1 60.2 60.3 60.4 chat-commands.png
  61. Élő adás, 2017-05-24 (39:48).
  62. The specific implementation of the / command is TBD.
  63. Élő adás, 2022-04-29 (1:02:22).
  64. 64.0 64.1 Élő adás, 2020-12-22 (1:09:38).