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Artisan classes allow a player to specialize in one or more of the following skill trees.[1]

Within each of these three artisan classes lies different professions.[2]

A character may only master one of the three parent artisan classes.[2]

  • It is possible to master multiple professions (but not all) within this mastered artisan class.[5][2][6]

Artisan classes and their professions are not affected by a character's race, religion, or class.[7]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[10]

The crafting systems and artisanship in general is pretty complex.[11]Steven Sharif

Összegyűjtése

Összegyűjtése in the Alpha-1 early preview.[13]

Összegyűjtése is one of the artisan classes in Ashes of Creation.[14][1]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[17]Steven Sharif

Gathering professions

Artisan tools

Alpha-1 tongs "prop" used by Blacksmith NPCs.[18]

Összegyűjtése artisan classes require the creation and use of harvesting tools that enable the gathering of resources.[15][16]

  • Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[19]
  • Tools will have durability and tool lifespans.[20][21]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[20]
    • Tools may become non-repairable, requiring re crafting.[21]
  • Artisans will not need to rely on other trees in order to make their tools.[15]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[16]Steven Sharif

Gathering tools in Alpha-1 testing are associated with a tier. For example: A tier 2 axe can gather lumber of tier 1 and 2 and no higher.[ citation needed ]

Feldolgozás requires blueprints for the construction of buildings that are needed to process resources.[15]

Feldolgozás

Furnace that can be placed on a freehold.[22]

Feldolgozás is one of the artisan classes in Ashes of Creation.[22]

  • Blueprints are required for the construction of the feehold buildings that are used to process resources.[23][15][22]
    • The amount of goods that can be processed while unattended by the player is based on the rating of that particular processing station.[23]
    • The time spent processing can be reduced by upgrading the capabilities and quality of the processing station via a progression tier system.[23]

That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[23]Steven Sharif

Processing professions

Freehold professions

Ravaszkodó

Alpha-1 Forge concept art.[28]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[10]

Ravaszkodó is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[29]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Hajók, Siege engines, Fegyverek, Páncél, etc.[33]Jeffrey Bard

There will not be a labor or energy system in Ashes of Creation.[34]

There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[34]Steven Sharif

Crafting professions

Recipes

Ravaszkodó in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[36][37]

  • Recipes that are obtained must be committed to a player's recipe book prior to that recipe being able to be used for crafting. This "consumes" the recipe.[38]
    • Recipes can be traded or sold prior to them being committed into a player's recipe book.[38]
  • Crafting does not have mixing and matching (of arbitrary materials) in the manner of animal husbandry.[41]

I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[42]Jeffrey Bard

Artisan mastery

Karakterenként választani kell egy ágat a szakmai képességfából.[43] A három szakmai főágon belül (Gyűjtögetés, Feldolgozás és Barkácsolás) különböző mesterségek vannak. Egy karakter csupán egyetlen szakmai főág mestere lehet.[5][3][44][2]

A gyüjtögetés egy szakmai főág, mint a feldolgozás és a barkácsolás. A három főágon belül mind mesterségek találhatóak. Csupán egy ág mestere lehetsz. Azon az ágon belül viszont több mesterséget elsajátíthatsz.[2]Steven Sharif

A barkácsolás -úgy mint a gyűjtögetés vagy a feldolgozás- mesterévé válni jelentős idő- és nyersanyag-befektetésbe fog kerülni; ezért ennek úgy kell működnie, hogy mire ezt eléred, a szerveren tudják az emberek hogy ki vagy.[45]Steven Sharif

  • A játékosok bármelyik mesterség kezdő szintjét kipróbálhatják, mire eldöntik hogy melyik ág mesterévé akarnak válni.[46]
  • Egy konkrét ág kiválasztása lehetővé teszi, hogy a játékos azon a területen specializálódjon. Emiatt a játékosok egymásra vannak ítélve, a szakma rendszert érdekessé téve.[47]
  • Lehetséges több (de nem mindegyik) mesterség mesterévé válni egy ágon belül, viszont hosszú és kemény munkát, és sok nyersanyagot igényel.[5][2][6]
    • Egy játékos csak akkor lehet egy mesterség mestere ha már a hozzá tartozó szakmai ág mestere.[48]
    • Tesztelés után lehet hogy konkrét számra lesz korlátozva az elsajátítható mesterségek száma.[48][49]
  • A mesterré válás nem csak tárgyak készítéséről szól. Több java van, mint például titulusok, hozzáférés tárgyakhoz, leárazok, és küldetések. [50]
  • A választott mesterségek nem befolyásolják a karakter attribútumait.[9]
  • Egy fiókon belül a különböző karaktereknek (Altok) lehet különféle mestersége.[3]
  • A fejlődés a szakmákon belül nem befolyásolja az szintfejlődést.[8]

A játékosoknak lesz lehetőségük kipróbálgatni az összes mesterséget, kezdő szinten, ami egy alapvető felfogást biztosít arról hogy milyen a szóban forgó mesterség, majd eztán könnyű eldönteni hogy melyiknek akarsz a mesterévé válni.[46]Steven Sharif

Amikor azt mondjuk nem lehetsz mindegyik mestere, az nem azt jelenti hogy a három közül a saját szakmai ágadon belül nem lehetsz mester, ami a barkácsoló, gyűjtögető vagy feldolgozó. Annak az egynek a mestere leszel, a másik kettőnek pedig nem.[44]Steven Sharif

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[51][40] Each stage of the chain may require caravans to transport goods from one artisan to another.[47]

  1. Obtaining raw materials:[52]
  2. Refining the raw materials with the Feldolgozás profession.[40]
  3. Ravaszkodó the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[55]Steven Sharif

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[56]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[58]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[59]Steven Sharif

Discovery of legendary items will unlock further chapters of the Történet.[62]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[63]

A legendary weapon is easily distinguished by its visual appearance.[59]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[59]Steven Sharif

Legendary items are not intended to be temporary.[64]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[64]Steven Sharif

Timeline

Artisan classes (Összegyűjtése, Feldolgozás, Ravaszkodó) will come online fully in Alpha-2 and the Betas.[66][67]

In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to kind of create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[66]Steven Sharif

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[67]Steven Sharif

Továbbiak

Community guides

Hivatkozások

  1. 1.0 1.1 artisan classes.png
  2. 2.0 2.1 2.2 2.3 2.4 2.5 artisan mastery1.png
  3. 3.0 3.1 3.2 Livestream, 2017-05-24 (32:07).
  4. Podcast, 2021-04-11 (44:29).
  5. 5.0 5.1 5.2 steven-profession-mastery.png
  6. 6.0 6.1 steven-profession-mastery-all.png
  7. Livestream, 2020-08-28 (2:05:21).
  8. 8.0 8.1 Livestream, 2020-07-31 (1:31:11).
  9. 9.0 9.1 Livestream, 2017-07-18 (37:25).
  10. 10.0 10.1 About Ashes of Creation.
  11. steven-artisan.png
  12. steven-a1-fishing+raptors.png
  13. Livestream, 2020-03-28 (48:31).
  14. 14.0 14.1 14.2 Livestream, 2017-09-03 (10:48).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Interview, 2020-03-27 (9:00).
  16. 16.0 16.1 16.2 Interview, 2018-05-11 (38:25).
  17. 17.0 17.1 Podcast, 2018-05-11 (1:00:07).
  18. Livestream, 2020-04-30 (54:33).
  19. Livestream, 2020-04-30 (53:11).
  20. 20.0 20.1 20.2 Livestream, 2020-07-31 (1:05:58).
  21. 21.0 21.1 crafting tools.jpg
  22. 22.0 22.1 22.2 22.3 Livestream, 2017-05-05 (34:15).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Podcast, 2021-04-11 (40:20).
  24. 24.0 24.1 Livestream, 2017-06-01 (24:30).
  25. 25.0 25.1 Livestream, 2017-05-12 (1:00:18).
  26. Livestream, 2020-05-29 (39:47).
  27. Podcast, 2018-04-23 (29:56).
  28. Livestream, 2018-08-17 (15:14).
  29. CraftingImportance.png
  30. Livestream, 2020-01-30 (1:38:26).
  31. Interview, 2020-07-19 (6:38).
  32. Livestream, 2021-03-26 (1:06:50).
  33. Livestream, 2017-05-24 (17:08).
  34. 34.0 34.1 Interview, 2018-10-20 (2:31:39).
  35. Video, 2017-04-30 (10:07).
  36. Livestream, 2017-05-05 (20:41).
  37. Rng crafting.jpg
  38. 38.0 38.1 Interview, 2021-02-07 (37:26).
  39. Livestream, 2017-05-26 (5:25).
  40. 40.0 40.1 40.2 40.3 Livestream, 2017-05-05 (8:22).
  41. Interview, 2021-02-07 (38:15).
  42. Livestream, 2018-06-04 (35:11).
  43. artisan skill tree.png
  44. 44.0 44.1 Livestream, 2019-07-26 (1:09:46).
  45. Interview, 2020-07-20 (18:47).
  46. 46.0 46.1 Interview, 2020-03-27 (5:25).
  47. 47.0 47.1 Livestream, 2017-05-05 (6:12).
  48. 48.0 48.1 artisan mastery5.png
  49. artisan mastery3.png
  50. artisan mastery4.png
  51. Interview, 2020-07-20 (20:17).
  52. Livestream, 2017-05-08 (20:41).
  53. Livestream, 2017-07-18 (38:30).
  54. Livestream, 2017-05-26 (26:00).
  55. Interview, 2018-05-11 (24:18).
  56. Interview, 2020-07-18 (1:00:15).
  57. Interview, 2020-07-19 (8:43).
  58. 58.0 58.1 58.2 58.3 58.4 Interview, 2020-07-20 (21:57).
  59. 59.0 59.1 59.2 59.3 Livestream, 8 April 2018 (PM) (55:49).
  60. Livestream, 2020-07-25 (46:08).
  61. Livestream, 2021-03-26 (1:02:06).
  62. Livestream, 2017-05-19 (44:18).
  63. Livestream, 2017-05-15 (38:08).
  64. 64.0 64.1 Livestream, 2018-07-09 (25:34).
  65. Livestream, 8 April 2018 (PM) (51:49).
  66. 66.0 66.1 66.2 66.3 66.4 66.5 66.6 Livestream, 2021-03-26 (42:28).
  67. 67.0 67.1 67.2 Interview, 2021-02-07 (35:30).
  68. Livestream, 2021-04-30 (41:18).