Bard

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Bard symbol.[1]

Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.

Bard2.PNG Bard is an archetype in Ashes of Creation.[2]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[3]Steven Sharif

Bard fills a non-healing support role that makes a party better as a whole through a range of buff-oriented and proximity based abilities.[4][5][6]

Q: Regarding the class composition and design revolving around the Holy Trinity, if that is the case where does a non-healing support fall into that concept of design and how will players who choose that path remain relevant throughout the gameplay loops?
A: This is a more old school idea of the Holy Trinity and where non-healing support classes fall into that mix. Generally you see in my experience most non-healing support classes fall into between the hybrid of support to tank or support to DPS, so they tend to fill a hybrid role. The Bard has an opportunity to fill that space and is a very integral component to maximizing a particular group or archetypes ability to perform through the use of their supportive and buff-oriented abilities as we've talked in the past. Many of these are support based on proximity. Some of them are support based on targeted buffs. We're going to be following the format of abilities that adhere to dances, songs, and stories when it relates to the Bard; and the scope of their particular ability sets- each of those provide a certain type of benefit to to other characters within proximity. The idea here again, pointing back to a more old-school trinity design is that no party is complete without the non-healing support class, which is the Bard in Ashes of Creation.[4]Steven Sharif

Bard classes

Class Primary Secondary
Magician Bard Mage
Minstrel Bard Bard
Siren Bard Tank
Song Warden Bard Ranger
Songcaller Bard Summoner
Soul Weaver Bard Cleric
Tellsword Bard Fighter
Trickster Bard Rogue

Skills/abilities

Bards fill a tactical non-healing hard support role. They will have more significance based on their mobility and placement in the battle.[7][4][5][6]

Q: Give us a hint on their mechanic please?
A: Proximity based skill combination melodies, through dance song and story. Hard utility and support, you will see in the future.[7]
  • Bard mechanics include proximity-based skill combination melodies through dances, songs, and stories.[7][4][8]
    • Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[9]
    • Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[3]
    • Bards can offer proximity-based or proc-based healing, but to a much lesser degree than Clerics.[4][5][10]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[3]Steven Sharif
  • Bards are intended to not be purely support focussed. They will be a "jack of all trades", including offensive and defensive combat abilities in addition to support abilities and buffs.[15][16]
    • Certain higher tier Bard abilities will utilize proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or buffs.[17][15]
Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[5]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[19]Jeffrey Bard

Musical abilities

  • Other archetypes may also be able to play certain musical instruments at some future time.[12]
  • Custom music creation (using the likes of the Music Macro Language) will not be present in the game on release.[21]

List of musical instruments

Bard augments

info-orange.pngEz a szakasz frissül, amint a fejlesztők elérhetővé teszik az információkat

Timeline

The Bard archetype is scheduled for release at the start of Alpha-2.[23][24]

Zene

Az Ashes of Creation fő zeneszerzője Bear McCreary. A zenéje bemutatására a Béta-1-ben kerül sor.[27]

Tervbe van véve, hogy a Bard archetípus zenei képességekkel rendelkezzen.[11]

  • A Bard-ok esetlegesen képesek lesznek hangszereken játszani, mint a Furulya vagy a Duda.[14][13]

Vizuális

Archetype list

Icon Archetype Type.[28] Role.[29] Resource.[30][31]
Bard2.PNG Bard Arcane Support -
Cleric4.PNG Cleric Arcane Support Divine Power
Fighter2.PNG Fighter Martial Damage Combat Momentum
Mage3.PNG Mage Arcane Damage -
Ranger3.PNG Ranger Martial Damage -
Rogue2a.PNG Rogue Martial Damage -
Summoner3a.PNG Summoner Arcane - -
Tank1.PNG Tank Martial Tank Courage

Továbbiak

Hivatkozások