Bladecaller
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Fighter primary archetype combined with Summoner secondary is a Bladecaller class.[1]
Skills/abilities
The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[2]
Skill | Icon | Base skill |
---|---|---|
Rush | Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] | |
Whirlwind | Damages targets in range and applies a stagger effect.[5] |
- What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[6] – Steven Sharif
Summoner augments
Summoner augments are still in development.[7]
- Kasztok with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[8]
- The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[9]
- There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[10] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[11]