Control settings

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Alpha-1 default keybindings.[1]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[2]


The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[6]Steven Sharif

Controller support

The Ashes of Creation MMO is not designed around controller support.[8]

Controller support will likely be something we work on closer to launch.[10]Steven Sharif

Chat bubbles

Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[11][12]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[12]Jeffrey Bard

Voice controls

Raid and party leaders are able to control Voice chat.[13][14]

  • Toggle (global) mute on the entire raid.[14]
  • Define who has global speech capacity across the entire raid.[15]
  • Granting administrative functions to raid and party members.[13]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[15]Steven Sharif