Cosmetic armor

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Kinézeti dolgok

A Rime and Regal‎ előrendelt csomag kinézeti ajánlata.[1]

All skin cosmetic items are cosmetic items only and do not grant the user any other benefit. The lore text is flavor text, and background of the creatures and items in the world of Verra. (Note: Costumes and Mounts may be accessible in Ashes of Creation Apocalypse. We'll notify you when these items have been added.)[1]

Kinézetek széleskörű testreszabási lehetőséget biztosítanak az Ashes of Creation-ben.[2]

  • A kinézeti bolt választékából semmi nem lesz pay to win.[3]
  • Hasznosítható (mind mennyiségi, mind minőségi értelemben) tárgyak, játékmenet során megszerezhetőek.[4]

The most grand looking cosmetics will be from in-game achievment only.[5]Steven Sharif

  • A valódi-pénzes bolt kinézetei változatos és egyedi megjelenésekre adnak lehetőséget.[6]

I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[4]Steven Sharif

In my opinion quality of cash shop cosmetics should be equal to in game achievable cosmetics, but offer a diverse selection of unique looks.[6]Steven Sharif

Kinézeti Bolt

Az Ashes of Creation kinézeti boltja.[7]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[8]Steven Sharif

A kinézeti boltban vásárolhat a játékos kinézeti tárgyakat az Ashes of Creation-ben való használathoz.[9] A boltban lesznek korlátolt ideig elérhető, korlátolt számú tárgyak a játék fejlesztésének fenntartása érdekében.[4]

  • Hasznosítható tárgyakat (mind minőségi, mind mennyiségi értelemben) játékmenet során megszerezhetőek.[4]
  • A kizeti bolt választékából semmi nem lesz pay to win.[3]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[4]Steven Sharif

Petek, mount-ok, jelmezek, páncélzatok, épületek, kiegészítők és kinézetek vásárolhatóak a kinézeti boltban.[10]

  • A kinézetek olyan tárgyak amik nem adnak semmiféle előnyt.[1]
  • Kinézeteket csak olyan tárgyakra lehet felszerelni, amik már meglettek a játékon belül szerezve, például barkácsolva.[11]
  • A boltban megjelenő lény-kinézetek különböző változatai esetlegesen megtalálhatóak lesznek a vadonban.[12]
  • A fűszerszöveg tárgyak és lények hátterével és történetével foglalkozik, Verra világában.[1]
  • Jelmezek nem tartalmazzák az ábrázolt fegyvereket.[13]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[3]

A kinézeti boltban megvásárolt tárgyak nem lesznek cserélhetőek.[14] Ezeket ajándékozni se lehet.[15]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[15]Steven Sharif

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[16]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[17]Steven Sharif

Accessories/armor, Buildings, Lakókocsik, Tartók, Pets, and Hajók sold in the cosmetic store are skins.[10][18][19]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[20]Steven Sharif
  • The lore on store cosmetics is flavor text.[1]
  • The best skins will be in-game achievable.[27]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[27]Steven Sharif

Gear appearance

A felszerelésekhez elérhetőek lesznek kinézeti inventory-helyek (Transzmutáció/Transmog helyek) amik felhasználhatóak arra hogy tárgyak kinézetét lemásoljuk (némely esetben).[28][29]

  • A kinézeti inventory-helyek ki- bekapcsolhatóak lesznek a játékos által.[31]
    • Egy "alapértelmezett megjelenés" átveheti a rendes helyét ostromok és egyéb nagy volumenű csaták közben, a kliensoldali teljesítményt javítandó.[32][33]
  • A felszerelés kinézete valósághűségre törekszik.[34][35]
    • Nem lesznek "túlméretezett" fegyverek.[36]
    • A páncélzatok megjelenése nem lesz túl-szexualizált.[35]
  • Sisakok megjelenését ki- be- lehet majd kapcsolni.[39]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[34]Steven Sharif

We're going for a more realistic look; not necessarily realistic setting, but we want our characters to have weight and feel like they're there.[34]Jeffrey Bard

Appearance slots/Transmogs

Felszerelés will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[28][29]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[22]
  • Cosmetic slots can be toggled on or off on their character by the player.[31]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[32][33]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[32]Steven Sharif

Crafted items

Ravaszkodó UI. Alpha-1 képernyőkép. Kép jóváírása: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[43][44][45][46][47][48]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[46]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[57]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[62]

Racial weapons and armor

Páncél racial appearances in early Alpha-1.[63]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that gives you an example of sort of the breadth of looks that we're going for and how we try to capture like who you are as as a character and allow you to build your look that way.[64]Jeffrey Bard

Dünir and Empyrean racially styled armor concept art by Keith Kovach.[65]

We have essentially sets that exist across all races; and each race that dons those armor sets is going to have their own racial influence on the presentation of those particular sets. So that's something that's unique in how each of the races get diversified.[66]Steven Sharif

Fegyverek and armor are not race locked, but armor will take on a racial appearance.[66][67][68]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[30]Steven Sharif
Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[30]Steven Sharif
When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[70]Steven Sharif
Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[71]Steven Sharif

Továbbiak

Hivatkozások

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Rime and Regal Forráshivatkozás-hiba: Érvénytelen <ref> címke, „https://ashesofcreation.com/news/2019-12-06-rime-and-regal” nevű forráshivatkozás többször van definiálva eltérő tartalommal Forráshivatkozás-hiba: Érvénytelen <ref> címke, „https://ashesofcreation.com/news/2019-12-06-rime-and-regal” nevű forráshivatkozás többször van definiálva eltérő tartalommal
  2. Élő adás, 2017-05-08 (48:52).
  3. 3.0 3.1 3.2 kickstarter microtransactions.png
  4. 4.0 4.1 4.2 4.3 4.4 Élő adás, 2018-04-8 (PM) (58:29).
  5. steven-grand-cosmetics.png
  6. 6.0 6.1 equitable-cosmetics-quote.png
  7. Ashes of Creation cosmetic store.
  8. Élő adás, 2020-07-25 (1:53:46).
  9. cosmetics obtaining.png
  10. 10.0 10.1 cosmetic skins.png
  11. 11.0 11.1 Élő adás, 2018-12-06 (41:43).
  12. Élő adás, 2019-06-28 (1:25:55).
  13. costumes-weapons-quote.png
  14. cash shop non tradable.jpg
  15. 15.0 15.1 Interjú, 2018-05-11 (32:36).
  16. Ashes of Creation Store: Cosmetic armor.
  17. Élő adás, 2020-11-30 (56:02).
  18. Cygnus.png
  19. Pimp your caravan.jpg
  20. 20.0 20.1 20.2 steven-cosmetic-skins.png
  21. Élő adás, 2023-06-30 (1:15:34).
  22. 22.0 22.1 Élő adás, 2020-11-30 (57:50).
  23. Élő adás, 2020-08-28 (2:14:06).
  24. cosmetic-levels.png
  25. 25.0 25.1 toast-caravan-skins.png
  26. 26.0 26.1 margaret-caravan-skins.png
  27. 27.0 27.1 steven-best-skins.png
  28. 28.0 28.1 Interjú, 2018-08-24 (5:28).
  29. 29.0 29.1 Élő adás, 2017-11-17 (22:33).
  30. 30.0 30.1 30.2 30.3 Podcast, 2018-08-04 (53:43).
  31. 31.0 31.1 Élő adás, 2018-02-09 (50:29).
  32. 32.0 32.1 32.2 Élő adás, 2020-07-25 (54:10).
  33. 33.0 33.1 Élő adás, 2019-11-22 (1:08:05).
  34. 34.0 34.1 34.2 Élő adás, 2017-05-26 (19:51).
  35. 35.0 35.1 Reddit Q&A, 2019-01-8.
  36. oversized.jpg
  37. Élő adás, 2017-07-18 (54:56).
  38. Élő adás, 2017-07-28 (9:47).
  39. helmet.jpg
  40. Sparkly.jpg
  41. Élő adás, 2017-09-03 (48:56).
  42. Élő adás, 2023-05-31 (58:37).
  43. 43.0 43.1 steven-completed-items.png
  44. steven-workstations.png
  45. Élő adás, 2023-04-07 (31:49).
  46. 46.0 46.1 46.2 Élő adás, 2022-06-30 (1:18:55).
  47. Élő adás, 2020-01-30 (1:38:26).
  48. Élő adás, 2017-05-12 (1:00:18).
  49. steven-completed-items2.png
  50. Interjú, 2023-09-10 (47:13).
  51. February 8, 2019 - Questions and Answers.
  52. craftedbossloot.png
  53. 53.0 53.1 Élő adás, 2017-05-10 (14:45).
  54. 54.0 54.1 54.2 Élő adás, 2020-11-30 (1:05:22).
  55. Podcast, 2018-08-04 (59:58).
  56. steven-crafting-stats.png
  57. 57.0 57.1 Élő adás, 2020-12-22 (1:15:01).
  58. Élő adás, 2023-11-30 (1:40:11).
  59. Élő adás, 2017-05-24 (24:19).
  60. crafting-corruption.png
  61. craftersname.png
  62. About Ashes of Creation.
  63. Video, 2020-09-30 (2:44).
  64. Élő adás, 2020-09-30 (47:47).
  65. Élő adás, 2019-07-26 (54:06).
  66. 66.0 66.1 Élő adás, 2022-03-31 (4:57).
  67. Élő adás, 2017-05-26 (44:11).
  68. Élő adás, 2017-05-26 (20:46).
  69. Élő adás, 2022-10-28 (1:41:06).
  70. 70.0 70.1 Podcast, 2018-08-04 (55:17).
  71. Élő adás, 2024-02-29 (1:15:51).