Cosmetic binding

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All cosmetic store items will be non-tradeable.[1]

Transferring cosmetics between alts

Ashes of Creation web site design preview (WIP).[4]

The account management page is used to assign or reassign cosmetics to characters within an account.[2][5][6][7]

  • Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[2][6][7]
  • There will likely be a cooldown for reassigning cosmetics between characters.[2]

Pay to win

Az Ashes of Creation nem lesz pay to win.[8]

Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[8]

A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[9]Steven Sharif

Az extra Készlet helyek, RNG loot box-ok és az XP szerzést növelők pay-to-win-nek számítanak.[10][11][12]

My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[11]Steven Sharif

Q: Will there be RNG boxes?
A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[12]Steven Sharif

Kinézetek beszerzése

Némely kinézeti cikket meg lehet szerezni játékmenet során:[15]

Lehetséges, hogy mérföldövek is adnak majd kinézeti tárgyakat.[15]

Nem minden kinézeti tárgy megszerezhető játékmenettel. Ezeket a kinézeti boltban lehet majd megvásárolni.[15]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[16]Steven Sharif

Kinézeti Bolt

Az Ashes of Creation kinézeti boltja.[17]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[9]Steven Sharif

A kinézeti boltban vásárolhat a játékos kinézeti tárgyakat az Ashes of Creation-ben való használathoz.[15] A boltban lesznek korlátolt ideig elérhető, korlátolt számú tárgyak a játék fejlesztésének fenntartása érdekében.[18]

  • Hasznosítható tárgyakat (mind minőségi, mind mennyiségi értelemben) játékmenet során megszerezhetőek.[18]
  • A kizeti bolt választékából semmi nem lesz pay to win.[19]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[18]Steven Sharif

Petek, mount-ok, jelmezek, páncélzatok, épületek, kiegészítők és kinézetek vásárolhatóak a kinézeti boltban.[20]

  • A kinézetek olyan tárgyak amik nem adnak semmiféle előnyt.[21]
  • Kinézeteket csak olyan tárgyakra lehet felszerelni, amik már meglettek a játékon belül szerezve, például barkácsolva.[22]
  • A boltban megjelenő lény-kinézetek különböző változatai esetlegesen megtalálhatóak lesznek a vadonban.[23]
  • A fűszerszöveg tárgyak és lények hátterével és történetével foglalkozik, Verra világában.[21]
  • Jelmezek nem tartalmazzák az ábrázolt fegyvereket.[24]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[19]

A kinézeti boltban megvásárolt tárgyak nem lesznek cserélhetőek.[1] Ezeket ajándékozni se lehet.[25]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[25]Steven Sharif

Pre-order packs

Pre-order packs were available from the Kinézeti Bolt up until they ended on January 17, 2024 at 11:00 a.m. Pacific.[26][17]

We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[27]Steven Sharif

Appearance slots/Transmogs

Felszerelés will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[29][30]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[31]
  • Cosmetic slots can be toggled on or off on their character by the player.[32]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[33][34]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[33]Steven Sharif

Kinézeti tárgyak

A kinézeti tárgyak lehetővé teszik, hogy a karakter játékbeli kinézetét változtassuk.[35]

Szintén lesznek kinézeti tárgyak amik játékbeli kinézeti hatásokat keltenek.[36]

Dyes

Dyes in Ashes of Creation may refer to:

Dye usage

Dyes are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[39][40][41]

  • Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[39]
    • The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[39]
    • The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[39]
  • The original design allowed individual items to be dyed with different dyes.[40]
One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[39]

The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[42]

  • They are assigned to a character from a user's account management page.[42]
  • They do not expire, so they may be used to continually override dye colors.[42]
  • Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[42]
  • When an item is sold or transferred, color changes are reverted.[42]

Dyeable items

Dyes only affect tagged portions of dyeable armor or cosmetic items.[43]

  • The dyeability of costumes depends on the specific costume.[43]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[43]Steven Sharif

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