Dungeon bosses

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List of dungeon bosses

info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.

Dungeons

Dünzenkell Crypt open-world Dünir dungeon in Alpha-1.[2]

Half the problem won't just be solving the dungeon, it will be solving other players too.[3]Jeffrey Bard

Dungeons in Ashes of Creation will range in size and will be mostly open-world.[6][7]

Different tiers and types of dungeon content will be more or less relevant to specific groups or class compositions.[10]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[6]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[11]

  • Mobs and mob mechanics will become more difficult.[11]
  • Terrain and environmental dangers will increase.[11]
Deeper darker types of interactions will be found deeper in the dungeon.[11]Steven Sharif

There were 13 dungeons in Alpha-1.[12] Originally this was estimated to be 6 or 7.[13]

Dungeon scale

The intention is that dungeons are going to be "massive" in scale.[15]

  • Massive caverns and open world spaces.[15]
  • Places to suit larger and smaller commitments.[15]
    • Where people with 30 minutes can participate.
  • Dungeons are vast and have room for multiple groups.[16]

Dungeon scaling

Levels, stats, or skills will not be scaled to allow low level players to participate in encounters with higher level players or world bosses.[17][18][19]

Q: Will world bosses scale when it comes to player levels and is it based on players or the zone itself leveling?
A: They will not scale based on player level, no.[17]Steven Sharif

Nyílt világ

Alfa-1 open world Dungeon bejárat.[20]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[21]Steven Sharif

Az Ashes of Creation zökkenőmentes open-world élményt nyújt.[7]

  • Nincs töltő képernyő / töltési idő a régiók közötti haladás közben.

Lesznek open world Dungeon-ök és Raid-ek. A cél az hogy az open world érzés megmaradjon, miközben a példányosítás előnyei is ki legyenek használva.[22]

  • A példányosítás csupán bizonyos Dungeon-öknél fordul majd elő, ahol nagyobb a hangsúly a történet-elbeszélésen. Ezeket, és az arénákat leszámítva nem lesz gyakori a példányosítás.[7]
  • Az open world és a példányosított helyszínek elosztása 80%-20% lesz.[21][8][9]

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[7]Jeffrey Bard

A PvP megjelölés rendszer megnyitja a kapukat a nyílt összeütközések előtt.[23]

Dungeon locations

Dungeons and other points of interest are located throughout the map in-between the 85 node locations.[24]

POIs of this size do not normally attach to just a single node. Usually there are multiple nodes that can potentially influence a large POI. The theming within the node occurs around storylines or NPC spawns and events.[25]Steven Sharif
  • The difficulty level and loot tables of these encounters will change based on this influence.[26][24]

List of notable dungeons

info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.

Harbingers

Dillia's diary concept art.[27]

The Ancients and The Others they found their way to Verra at some point and they came through what we call the Harbingers, which are essentially these celestial bodies- these almost comet-like structures that were traveling through space to find the location of the new creation; and within those harbingers is a very strong source of magic that essentially acts as a bridge between the Void and the Material plane where Verra exists.[28]Steven Sharif

The Harbingers are comet-like celestial bodies powered by a very strong source of magic that essentially acts as a bridge between The Void and the Material plane where Verra exists.[28]

  • The worst thing the Harbingers bought to Verra was corruption, which twists and distorts everything it touches.[32]
The worst thing that the Harbingers brought was not the Others, but the corruption that they spread. It twists and distorts everything it touches. It whispers in the ears of men, and guides their hands toward terrible ends. There does not seem a means to stop it - our prayers do nothing, our spells are ineffectual. The awful truth is that the Others could simply watch as we burned Verra to ash ourselves.[32]

Bosses

A Lieutenant of The Ancients 3D render.[34]

These particular two models, with alpha one, they will be animated and present as adversaries in some of the dungeon locations within Ashes of Creation.[31]Steven Sharif

Bosses fall into the following types, with increasing levels of difficulty and loot tables, requiring greater numbers of players to kill.[24]

  • Boss respawns will be randomized within certain windows and over variable locations.[36][37]
    • Bosses may also spawn based on predicates that can be met at any time, such as when a story arc or an event begins somewhere in the world.[37]
Generally in my experiences, when you have a fixed respawn time, you run into the potential situations where the powerhouses of the server can keep a particular boss on lockdown; and you don't want to create that type of a situation; and so one of the ways that we can help to alleviate that is by having windows of respawn times- and we've all experienced this in the MMOs that we've played. It's not necessarily known when exactly to coordinate with your large guild who needs to be online when; and this can give a little bit of a leg up on the competitive advantage front for other guilds that might be more smaller knit, or more niche to organize quickly in response to the time window of a respawn.[37]Steven Sharif

PvE nehézség

A PvE tartalom nehézsége, mint a Raid-ek és a Dungeon-ök, önmagától változni fog az adott helyszínen, az alapján hogy a csoport a korábbi Boss-ok ellen mennyire volt sikeres.[40]

Fosztogatás

Alpha-2 looting UI preview.[42]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[42]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[43]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[44][45][46]

  • Group loot rules are defined on a per-rarity basis.[42]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[43]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[47]
  • There won't be auto-looting pets.[48]
  • It will be possible to kick a player from a party prior to them acquiring loot.[49]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[49]Steven Sharif
Free-for-all.[46]
  • Whoever is first to loot gets the loot.[44]
Lootmaster.[42][46]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[46]
Round-robin.[42][46]
Need or greed.[42][46]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
Bidding system.[46]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[46]
    • The highest bidder wins the item.[46]
    • The gold then goes into a pool that is split among the rest of the party members.[46]

Loot tables

Loot tables (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[51][52]

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[70]

Loot tagging

Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[72][45]

  • The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[72][45]
    • These numbers will be balanced based on testing.[72]
  • At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[72][45]
We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[72]Steven Sharif
Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[73]Steven Sharif

Vizuális

Továbbiak

Hivatkozások

  1. Élő adás, 2017-05-22 (1:53:32).
  2. Twitter - The way is shut! Trapped in this dwarven crypt.
  3. 3.0 3.1 3.2 Élő adás, 2018-09-27 (43:21).
  4. Élő adás, 2018-01-18 (16:34).
  5. Élő adás, 2018-02-09 (4:42).
  6. 6.0 6.1 Élő adás, 2017-06-01 (39:21).
  7. 7.0 7.1 7.2 7.3 Élő adás, 2017-05-22 (20:59).
  8. 8.0 8.1 8.2 openworldinstancedsplit.png
  9. 9.0 9.1 9.2 Élő adás, 2020-03-28 (1:48:36).
  10. Élő adás, 2023-04-28 (1:15:22).
  11. 11.0 11.1 11.2 11.3 Élő adás, 2020-04-30 (1:32:06).
  12. Alpha-1 map.
  13. Élő adás, 2021-03-26 (39:08).
  14. Élő adás, 2020-03-28 (1:53:18).
  15. 15.0 15.1 15.2 Élő adás, 2017-05-19 (23:00).
  16. Élő adás, 2018-02-09 (45:30).
  17. 17.0 17.1 Élő adás, 2023-05-31 (43:55).
  18. Interjú, 2021-06-13 (24:14).
  19. Video, 2018-04-05 (40:08).
  20. Élő adás, 2020-04-30 (1:05:34).
  21. 21.0 21.1 Interjú, 2020-07-19 (11:04).
  22. dungeon open.png
  23. Élő adás, 2017-05-19 (24:17).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 Élő adás, 2020-07-25 (46:08).
  25. 25.0 25.1 steven-pois.png
  26. steven-dungeons.png
  27. Dillias diary.
  28. 28.0 28.1 28.2 Élő adás, 2020-11-08 (0:00:00).
  29. Élő adás, 2020-11-08 (11:48).
  30. Video, 2023-03-31 (7:41).
  31. 31.0 31.1 Élő adás, 2020-11-08 (12:47).
  32. 32.0 32.1 Week 1, entry 1.
  33. Élő adás, 2020-03-28 (1:58:18).
  34. Élő adás, 2020-11-08 (12:40).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 Élő adás, 2023-01-27 (1:10:12).
  36. Élő adás, 2023-05-31 (41:16).
  37. 37.0 37.1 37.2 Élő adás, 2023-03-31 (1:20:41).
  38. Élő adás, 2023-05-31 (45:26).
  39. Interjú, 2021-06-13 (11:15).
  40. 40.0 40.1 40.2 Interjú, 2020-07-19 (14:51).
  41. Interjú, 2020-07-19 (17:12).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Video, 2023-01-27 (16:44).
  43. 43.0 43.1 Video, 2023-01-27 (32:01).
  44. 44.0 44.1 Élő adás, 2020-11-30 (1:01:40).
  45. 45.0 45.1 45.2 45.3 Élő adás, 2020-07-25 (1:24:56).
  46. 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 46.11 Group dynamics blog.
  47. Élő adás, 2023-01-27 (1:08:06).
  48. Élő adás, 2022-04-29 (1:04:52).
  49. 49.0 49.1 Élő adás, 2023-05-31 (1:07:45).
  50. Élő adás, 2020-11-30 (1:12:03).
  51. 51.0 51.1 Interjú, 2020-07-19 (8:43).
  52. February 8, 2019 - Questions and Answers.
  53. 53.0 53.1 Interjú, 2020-07-18 (27:11).
  54. Élő adás, 2017-05-24 (44:14).
  55. steven-glint.png
  56. Interjú, 2023-09-10 (53:47).
  57. Élő adás, 2021-03-26 (1:07:33).
  58. a419c5398b542a713545e4f393d67215.png
  59. Podcast, 2017-05-05 (43:05).
  60. steven-glint-rarity-level.png
  61. Interjú, 2020-07-20 (21:57).
  62. Élő adás, 2018-04-8 (PM) (55:49).
  63. Interjú, 2020-07-18 (1:00:15).
  64. Élő adás, 2022-06-30 (1:18:55).
  65. Élő adás, 2020-12-22 (1:15:01).
  66. Élő adás, 2017-05-03 (35:25).
  67. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  68. Élő adás, 2022-05-27 (1:14:46).
  69. Video, 2022-05-27 (2:21).
  70. 70.0 70.1 Élő adás, 2024-02-29 (1:22:09).
  71. Podcast, 2018-08-04 (1:44:54).
  72. 72.0 72.1 72.2 72.3 72.4 Élő adás, 2022-03-31 (1:23:06).
  73. Élő adás, 2022-06-30 (1:16:22).