Group mounts

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Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[2][1]

  • These mounts will be elephant sized or larger.[3]
  • Group mounts will be rarer and more difficult to obtain than regular mounts.[4]
  • There will be a limit on the number of passengers (for each type of group mount).[4]
  • Specific weapons systems may exist on different riding points on group mounts.[4]

The group mount is gonna be a very difficult mount to achieve, but once achieved it's gonna be very fun and and pivotal in gameplay. So the idea there is to have them grand.[3]Steven Sharif

Tartók

Tartók are obtained through an early quest that is available to players in starting areas.[6]

  • Mounts will be purchasable from players utilizing Animal husbandry and taming.[17]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[19]
  • There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[20]
  • The majority of mounts are based on animals, but there may be some mounts based on inanimate objects in the future.[21]

Mount abilities and stats

Noble Warhorn Sprint mount ability.[22]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[23]Steven Sharif

Tartók have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[12][18][23][24]

  • Mount abilities may provide either horizontal or vertical power gains.[12]
Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[12]Steven Sharif
  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[25][26]
    • Jump abilities.[25]
      • Double-jumping may be possible for certain mounts.[27]
    • Terrain-specific capabilities.[25]
    • Gliding abilities.[25]
Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[26]Steven Sharif
  • Mounts will have varied speeds.[28]
There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[26]Steven Sharif
  • A player can dismount and have their mount follow them.[23][29]

Summoning mounts

Summoning a mount in Alpha-1.[30]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[30]Steven Sharif

Tartók are items that players carry then activate to summon the mount nearby.[17]

  • Mounts are generally able to be summoned during combat in the open-world.[26]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[26]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[26]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[17]Steven Sharif

  • A player can dismount and have their mount follow them.[23][32]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[23]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[23]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[31]

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