Instancing

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Approximately 20% of content in Ashes of Creation will be instanced.[1][2][3][4][5]

What we're creating is a PvX game; and what that means is our target audience is the PvX player; and that is our golden cohort. And so to a degree if a player is solely interested in the most elaborate raid boss mechanics within a controlled and curated setting that is instanced gameplay, Ashes might not be the game for them and that's okay. However, with that being said, we do have a division of curated experiences that exist in an 80:20 ratio; and what that means is roughly 20% of the content that players will experience will be instanced, because where we want to have that granular control over the design and mechanics of a particular storyline or encounter we utilize the instance setting to provide that.[1]Steven Sharif
They won't be best-in-slot type items. You will not accomplish that from in from instanced-based content. Those will be found within the open-world. It'll be a competitive area for you to achieve those things, because other forces will want to achieve them as well; and because it's open-world there will be a limited number of those who can successfully complete on: Whether it be some timer for a world boss, or some condition or other world state predicate. Those are things that people are going to have to contend with each other for.[6]Steven Sharif

Dungeons and Raids

Alfa-1 open world Dungeon bejárat.[8]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[3]Steven Sharif

Az Ashes of Creation zökkenőmentes open-world élményt nyújt.[9]

  • Nincs töltő képernyő / töltési idő a régiók közötti haladás közben.

Lesznek open world Dungeon-ök és Raid-ek. A cél az hogy az open world érzés megmaradjon, miközben a példányosítás előnyei is ki legyenek használva.[10]

  • A példányosítás csupán bizonyos Dungeon-öknél fordul majd elő, ahol nagyobb a hangsúly a történet-elbeszélésen. Ezeket, és az arénákat leszámítva nem lesz gyakori a példányosítás.[9]
  • Az open world és a példányosított helyszínek elosztása 80%-20% lesz.[3][4][5]

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[9]Jeffrey Bard

A PvP megjelölés rendszer megnyitja a kapukat a nyílt összeütközések előtt.[11]

PvP Arenas

Arénák are instanced Pvp scenarios and are not part of open world PvP.[13][14]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[13]Steven Sharif

Ostromok vár

Alpha-1 castle siege gameplay.[23]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[24]

Céhek participate in Ostromok vár in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[25]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[29][30][31][32]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[33]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[34]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[39]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[40][41]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[40]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[40][41]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[41][42]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[40][41]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[41][42]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[43]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[44]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[41]Steven Sharif

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[46]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[48][38]

  • Players will be able to join guilds. These guilds can register for the siege events.[46]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[46]
  • Attackers will start on the opposite end of the map (from the defenders).[46]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[46]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[46]
    • Trebuchets will be fully physical when they are being driven.[46]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[46]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[46]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[36][37][35]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[36]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[48]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[48]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[38]Steven Sharif

Instanced apartments

Apartmanok provide instanced player housing functionality on a rental basis.[50][51]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[55]Steven Sharif

Szerveren belüli példányosítás

Nem lesznek szerver csatornák (tördelés) a szervereken.[56][57]

Továbbiak

Hivatkozások

  1. 1.0 1.1 1.2 Interjú, 2023-09-10 (58:47).
  2. Élő adás, 2023-03-31 (1:00:16).
  3. 3.0 3.1 3.2 Interjú, 2020-07-19 (11:04).
  4. 4.0 4.1 openworldinstancedsplit.png
  5. 5.0 5.1 Élő adás, 2020-03-28 (1:48:36).
  6. 6.0 6.1 6.2 Élő adás, 2022-03-31 (1:19:41).
  7. 7.0 7.1 Podcast, 2021-09-29 (34:11).
  8. Élő adás, 2020-04-30 (1:05:34).
  9. 9.0 9.1 9.2 Élő adás, 2017-05-22 (20:59).
  10. dungeon open.png
  11. Élő adás, 2017-05-19 (24:17).
  12. Video, 2017-07-16 (0:01).
  13. 13.0 13.1 13.2 Élő adás, 2021-09-24 (1:22:46).
  14. Élő adás, 2017-05-05 (16:53).
  15. 15.0 15.1 partysize.png
  16. Élő adás, 2017-05-26 (48:12).
  17. 17.0 17.1 17.2 Élő adás, 2022-10-28 (1:38:33).
  18. arena rewards.png
  19. 19.0 19.1 19.2 Podcast, 2018-05-11 (52:20).
  20. gladiators.jpg
  21. Élő adás, 2017-05-26 (29:13).
  22. Interjú, 2020-03-27 (11:04).
  23. Video, 2021-05-28 (25:44).
  24. About Ashes of Creation.
  25. 25.0 25.1 castle nodes.png
  26. Élő adás, 2022-07-29 (1:12:14).
  27. Interjú, 2020-07-29 (31:05).
  28. Interjú, 2020-07-18 (13:13).
  29. Élő adás, 2021-09-24 (52:48).
  30. Interjú, 2021-07-08 (57:19).
  31. Interjú, 2020-07-19 (44:28).
  32. castle-siege-scale.png
  33. Twitch Bustin - Practice Sieges?
  34. Élő adás, 2022-01-28 (17:50).
  35. 35.0 35.1 35.2 Podcast, 2021-04-11 (49:40).
  36. 36.0 36.1 36.2 steven-siege-zone.png
  37. 37.0 37.1 37.2 Élő adás, 2021-04-30 (41:18).
  38. 38.0 38.1 38.2 Blog: Creative Director's Letter, April 14 2021
  39. Interjú, 2023-09-10 (25:14).
  40. 40.0 40.1 40.2 40.3 Élő adás, 2020-08-28 (1:43:03).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Podcast, 2018-04-23 (21:55).
  42. 42.0 42.1 Élő adás, 2017-08-23 (23:00).
  43. Podcast, 2018-04-23 (15:14).
  44. castle-taxes5.png
  45. Video, 2021-05-28 (24:44).
  46. 46.0 46.1 46.2 46.3 46.4 46.5 46.6 46.7 46.8 Video, 2021-04-30 (19:25).
  47. Video, 2021-05-28 (19:04).
  48. 48.0 48.1 48.2 48.3 Video, 2021-04-30 (13:02).
  49. 49.0 49.1 Élő adás, 2021-05-28 (1:04:29).
  50. 50.0 50.1 50.2 50.3 Interjú, 2023-07-09 (1:50:50).
  51. 51.0 51.1 51.2 51.3 51.4 Node series part II – the Metropolis.
  52. Blog: Development Update with Village Node.
  53. 53.0 53.1 Élő adás, 2023-08-31 (15:51).
  54. steven-housing-numbers.png
  55. 55.0 55.1 Steven Sharif - Clarification points from today’s stream.
  56. Élő adás, 2017-05-08 (36:26).
  57. Élő adás, 2017-07-28 (35:42).