Mana

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Resting and mana regeneration.[1]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[2]Steven Sharif

Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[3][4][5]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[3]Steven Sharif

Stats

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Karakter stats and attributes.[8][9]
Stat Base stat Level 1 Cleric Level 1 Mage Level 1 Tank
Health.[10][11] Health 224
Mana.[10] Mana 293
Power.[10][8][9] Power 10
Dexterity.[10][8][9] Dexterity 10
Constitution.[10][8][9] Constitution 10
Will.[10] Will 12
Wisdom.[10][8][9] Wisdom 14
Mentality.[10][8][9] Mentality 13
Physical Damage Bonus.[10] Power 13
Physical Disable Modifier.[10] Power 12
Physical Critical Damage Bonus.[10] Power 12
Physical Skill Cooldown.[10] Dexterity 6
Physical Critical Rate Bonus.[10] Dexterity 6
Physical Evasion Bonus.[10] Dexterity 7
Physical Accuracy.[10] Dexterity 192
HP Regeneration.[10] Constitution 3
Physical Defense Mitigation.[10] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[8][9][12] Constitution 17
Magical Attack Damage.[8][9] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[12] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[8][9][12] Mentality 18

Players will have significant agency over the allocation of their stat progression.[13]

  • There will be diminishing returns on certain stats, but there won't be hard caps.[15]

Szerepkörök

Az Ashes of Creation-ben a hagyományos szentháromság szerepkörök találhatóak meg: Tank, DPS és Támogató/Healer.[16][17]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[18]Steven Sharif

Class resources

Class resources are generated by certain class abilities based on specific criteria.[19] The current design approach is for every archetype to have its own resource, in addition to Mana, which is universal across all archetypes.[3][20][4][5]

Továbbiak

Hivatkozások