Mayors
Mayors are leaders of a node's government who control the development of that node.[2]
- Other leadership powers.
Mayors gain new powers and responsibilities as their node advances.[5]
Tartalomjegyzék
Node governments
Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[6]
Positions within a node's government are attained through titles that grant special access to NPCs in the node.[7]
- Mayor.[2]
- Priests or acolytes in certain temples.[7]
- Patron guild leader.[7]
- Chief bounty hunter.[7]
There are a lot of things that you can strive for within [a node] that grant you that special treatment.[7] – Steven Sharif
Node elections
Node elections may occur on a monthly basis.[8]
Node governments and mayors are chosen through different methods according to the node's type.[9][5]
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.[9]
- Economic node governments are able to be bought and sold by citizens with the most money.[9]
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[10][11]
- Scientific node governments are elected democratically.[9]
Leadership powers
Government officials have wide-ranging leadership powers.[12]
- Enter into trade agreements.[13]
- Directing assets.[6]
- Defensive ability.[6]
The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[6]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[17] – Steven Sharif
Céhek do not control nodes. Guild leaders will likely not be able to be mayors of nodes.[18][19]
- Guilds hold separate roles in the direction of the node than the roles held by private citizens.[6]
- Only a certain number of guilds may participate in these roles.[6]
- Separate guild roles are reserved for small, medium and large guilds.[6]
Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[6]
Mayoral caravans
Mayoral caravans are launched by Mayors.[20]
City hall
City hall is a government building within a node.[13]
We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).
Mayors and node governments use City hall to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[2]
- Status of the node's economy.
- Status of upcoming elections.
- Status of trade agreements.
- Status of caravans.
Taxes
Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[3]
- Tax money only goes toward funding node development.[21]
Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[22]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[22]
When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[23]
- A player's tax charge will be determined by the number of structures built on their plot.[21]
Node development

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py’rai would have a Py’rai village with Py’rai architecture. Most NPCs would be Py’rai elves, and offer questlines within the Py’rai narrative.[5] – Margaret Krohn
Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py’Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py’Rai Node. Cultural influences bring more than just the aesthetic and storyline changes - benefits are granted to the dominant culture within that Node’s Zone of Influence.[25] – Margaret Krohn
Node layout and style is determined by several factors:[26]
- Location of the node.[26]
- Node type.[26]
- Race that contributed most to the node's advancement.[26][27]
- Racial appearance of a node's buildings and NPCs.[28][27]
- This applies to all nodes, including castle nodes.[17]
- The rest is determined by the node's mayor.[26]
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[26] – Jeffrey Bard
All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[17] – Steven Sharif
There is an attrition mechanic that affects experience and influence to curb a single race from dominating the entire world.[29]
There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[29] – Steven Sharif
Node buildings
Node governments decide the location and types of node buildings to be constructed within sectors of a node.[31][32][33]
When the building types are determined, the community will then need to bring resources into the node (using caravans) and come together to construct the buildings (via quests and the like).[31]
The government decides how to specialize their node. Once they choose certain things they won't be able to choose other things.[31]
Different governments may change the buildings within a node.[31]
And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[31]
Pre-defined parameters limit the number of buildings at in-node locations.[32]
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[34]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[35]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[35] – Steven Sharif
Node ostromok
As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[25] – Margaret Krohn
Node ostromok enable players to delevel a node (reverse its advancement) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[37]
- Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[38]
- If the node still exists after the siege has ended, citizens will need to obtain the resources needed to rebuild any damaged infrastructure.[39]
You could be more precision oriented in the decision to attack a city. Let's it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[38] – Steven Sharif
Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[37] Automatic PvE sieges may be initiated against nodes that are not continuously active.[40]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![41] – Steven Sharif
Node wars
Node governments may declare war on another node and rally citizens to the cause.[13]
We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[42] – Steven Sharif
Sárkányok
Sárkányok (sometimes referred to as Wyrmlings) are able to be used as mounts, others will serve as NPCs: Some will be bosses or monsters that players can fight.[47]
- Dragon mounts are classed as royal mounts (tier 3) that are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild várak.[33][48]
- Royal mounts are 3 or 4 times larger than gliding mounts (tier 2 mounts).[49]
- Certain tier 2 mount skins can be upgraded to tier 3 skins to accommodate the size difference.[49]
- Dragon eggs can also drop from epic and world bosses. These will be temporary mounts that exist for a limited duration.[50][51][52]
We reserved it to very very few people per server, which is also going to make it a lot more meaningful when those flying dragons come into play for certain events.[48] – Steven Sharif
See also
Hivatkozások
- ↑ Livestream, 12 December 2018 (14:48).
- ↑ 2.0 2.1 2.2 Livestream, 17 November 2017 (9:49).
- ↑ 3.0 3.1
- ↑ 4.0 4.1 Livestream, 30 June 2017 (53:57).
- ↑ 5.0 5.1 5.2 Blog - Know Your Nodes - The Basics.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 MMOGames interview, January 2017
- ↑ 7.0 7.1 7.2 7.3 7.4 Livestream, 26 July 2019 (1:20:48).
- ↑
- ↑ 9.0 9.1 9.2 9.3 Node series part II – the Metropolis.
- ↑
- ↑ Podcast, 11 May 2018 (52:20).
- ↑
- ↑ 13.0 13.1 13.2 13.3 13.4 City hall.
- ↑
- ↑
- ↑ Livestream, 19 May 2017 (36:05).
- ↑ 17.0 17.1 17.2 Interview, 11 May 2018 (47:27).
- ↑ Livestream, 19 May 2017 (36:09).
- ↑
- ↑ 20.0 20.1 20.2 20.3 Video, 15 July 2019 (2:12).
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Interview, 11 May 2018 (57:02).
- ↑
- ↑ Livestream, 9 February 2018 (33:50).
- ↑ 25.0 25.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 Livestream, 27 September 2018 (53:06).
- ↑ 27.0 27.1 Interview, 11 May 2018 (54:34).
- ↑ Livestream, 26 May 2017 (21:23).
- ↑ 29.0 29.1 Interview, 11 May 2018 (1:00:19).
- ↑ Livestream, 1 September 2018 (36:28).
- ↑ 31.0 31.1 31.2 31.3 31.4 Livestream, 19 May 2017 (33:57).
- ↑ 32.0 32.1 Livestream, 20 January 2018 (38:17).
- ↑ 33.0 33.1 Livestream, 8 April 2018 (PM) (51:49).
- ↑ Livestream, 24 May 2017 (40:50).
- ↑ 35.0 35.1 Livestream, 28 June 2019 (1:26:14).
- ↑ Video, 4 December 2016 (0:02).
- ↑ 37.0 37.1 A reactive world - Nodes.
- ↑ 38.0 38.1 Livestream, November 22 2019 (16:56).
- ↑ Livestream, November 22 2019 (17:59).
- ↑
- ↑ Video, 30 April 2017 (5:31).
- ↑ Video, 5 April 2018 (41:48).
- ↑ Video, 20 August 2019 (0:0).
- ↑ Livestream, 26 July 2019 (55:51).
- ↑ Livestream, 27 September 2019 (40:01).
- ↑ 48.0 48.1 Livestream, 26 May 2017 (37:17).
- ↑ 49.0 49.1 Livestream, 30 September 2019 (1:39:01).
- ↑
- ↑
- ↑