Kiadási ütemezés
JUST ANNOUNCED on our Development Update - Alpha Two is coming to you in 2024![1] – Cody Peterson
The Ashes of Creation release schedule is subject to change.[2]
- The NDA spot testing that will be before Alpha-2: We will have first one with our PI members, then we'll have some with our Alpha-1 users, and then our Alpha-2 users; and of course Alpha-2 will not be NDA, but that spot testing will be NDA.[3] – Margaret Krohn
Testing phases
Ashes of Creation testing phases.
- Alpha-0 was the invite-only "raffle" friends and family alpha test phase.[33][34]
- Alpha-1, Alpha-2, Beta-1, and Beta-2 were available for purchase during the Kickstarter and Nyári crowdfunding campaigns.[32]
- Alpha-1 was available in the Intrepid pre-order pack and the Adventurer pre-order pack.[35][36]
- Alpha-2 and Beta-2 were available during PAX West 2017.[37][38]
- Alpha-2, Beta-1, and Beta-2 are currently available in Pre-order packs on the cosmetic store.[39]
Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[40][41] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[42][43]
- Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[44][45]
- The game will be feature complete before Beta... Beta really is intended to identify last minute bugs to make sure that everything is ready for launch; it's important that all features are complete by Beta-1. Alpha-2 will not be feature complete at the start of Alpha-2. There are going to be updates that are going to be incorporated as part of the Alpha-2 process and there are going to be additional features that come online that get fleshed out between that time and Beta-1. There's going to be regions of the maps that aren't going to be accessible of course during Alpha-2.[43] – Steven Sharif
- Alpha-2 is intended to exist up until launch. There's going to be different testing periods that we will be releasing either new content locations or zones or systems that we want to have players focus in on. In those situations, if we're having participation drought because of the length of Alpha-2, we can set them up in a more focused setting. We can even incentivize that. We can offer unique testing to potentially new testers as well.[42] – Steven Sharif
Ashes of Creation

Az Ashes of Creation egy középkori fantasy világban játszódik, a képzelőerő és a korszerű grafika keverékeként. Az MMORPG kifejezésből a hangsúlyt a 'massive' szóra helyezzük, egyedi és újszerű játékmechanikákkal, amik értelmet adnak a játékosok tetteinek. A játék magába foglalja majd a hagyományos MMORPG-k legjobb részeit, innovációs sandbox elemekkel. Minden lehetőségnél a sorsodról döntesz. A küldetésvonalak elérhetősége a játékosoknak a világukkal való interakcióján fog múlni, mivel ebben a világban a cselekedeteknek következményei vannak. A szörnyek megjelennek, és egyre vadabbak, ahogy a civilizáció felveri a természetes rendet. A települések helyszínétől azok méretéig: te alakítod a világod tájait. Egyedi lesz kulturálisan, ökológiailag és gazdaságilag.[49]
Az Ashes of Creation egy közelgő MMORPG ami egy high fantasy világban játszódik, ahol a játékosok döntései alakítják és fogalmazzák a körülöttük lévő világot.[48]
Az Ashes of Creation egy egyedi MMO élmény. A világ szerkezete dinamikus, és a játékosok cselekedeteire reagál. Városok fognak virágozni és elbukni, míg a lakosságuk felépítését a világ történelme alakítja, amit a játékosok irányítanak. Ezen lakosságok gyarapodásával új küldetések válnak elérhetővé, a játékosok szükségletei növekednek, titkokra derül fény. Ahogy a világ NPC felépítése valós időben áll össze, a játékosok le is rombolhatják ami fel lett építve, megalapozva az utat újabb fejleményeknek, új lakosságoknak és valódi változásoknak. A politikai viszályok és érdekek valós szerepet fognak játszani a világ kialakításában. A statikus világok ideje lejárt, eljött a változás kora.[49]
Alpha-1
This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[54] – Steven Sharif

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[56] – Steven Sharif
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[58]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[59]
- Alpha-1 takes place in the north west part of the map.[60]
- Karakter
- Fejlődés to level 15.[61][62]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[61] – Steven Sharif
- Karakter készítő (basic).[63][64][65][66]
- Fejlődés to level 15.[61][62]
- Rasszok
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[71][64]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[72]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[71][64]
- Küzdelem
- Hybrid action/tab combat.[64]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[73][74][75]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[73] – Steven Sharif
- Gazdaság
- The economy present in Alpha-1 is not reflective of the final state of the game.[80]
- Merchant systems and player to player trading.[80][81]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[80] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[62][82]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[62][82][83]
- Összegyűjtése, Feldolgozás, Ravaszkodó is expected to come online in Alpha-2 and the Betas.[82][83]
- Previously this was targeted for Alpha-1.[84][64]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[83] – Steven Sharif
- Felszerelés
- Approximately 49 unique gear sets.[62]
- These are unique sets with different stats, but some may be similar in appearance.[62]
- Daggers (Dual weapons).[85]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[86]
- Two world bosses requiring party-sized groups.[86]
- One true 40 person raid boss.[86]
- Over 200 quests.[62]
- Questing is placeholder until Alpha-2.[87][64]
- Céhek.[88][64]
- Alpha-1 castle sieges and Castles are in a zone accessible via a NPC teleporter.[89][62][88][90][91][92]
- This zone includes three Elder dragon raid bosses.[62][88]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[62]
- Naval content
- Hajók for "island hopping".[93][94]
- Other
- There is no instancing in Alpha-1.[89]
- UI and tutorial systems are placeholders until Alpha-2.[95][87]
Alpha-2

When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.[40] – Steven Sharif
Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.[99] – Steven Sharif
Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[40][41] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[42][43] Alpha-2 will last until launch and will run in parallel with Beta-1 and Beta-2.[42][24]
- Alpha-2 is intended to be a true functional representation of all the core systems and features.[100] – Steven Sharif
- World
- Seasons and climates.[101][41]
- Events.[102][103]
- Történet szálak.[CORE 1][40]
- Küldetések.[CORE 1][40][102][87][64]
- Nevezetességek.[CORE 1][40]
- Zones are expected to be around 60-70% complete before they are ready for Alpha-2.[104]
- The eastern continent may not be included until later in Alpha-2.[105]
- Karakter
- Karakter készítő.[106][98]
- Some aspects of the character creator will not be present at the start of Alpha-2.[107]
- Character progression up to level 35 (subject to change).[CORE 1][40][108]
- Bard, Cleric, Fighter, Mage, Ranger, Rogue, and Tank primary archetypes are expected to be present at the beginning of Alpha-2, along with some secondary classes and augments.[109][110][111][CORE 1][40][112][102][113][69][70] Summoner is expected to be released later in Alpha-2.[109][110][67]
- Secondary selections will be released individually, rather than all at once.[111]
- Tulnar race.[114]
- Family summon mechanic.[115]
- Vallások.[116]
- Tartók.[CORE 1][40]
- Karakter készítő.[106][98]
- Küzdelem
- Combat revamp.[102][113]
- Active and passive skills will be re-architected.[113]
- Primary skills are expected to be very different to those in Alpha-1.[113][117]
- Weapon skill trees will be present to augment the combo system.[118]
- Sieges.[CORE 1][40][41]
- Guild Wars.[CORE 1][40]
- Combat revamp.[102][113]
- Node-ok
- Node progression to City (színpad 5) and potentially Metropolis (színpad 6).[CORE 1][40][41]
- Relics and the Reliquary node building.[121]
- Player housing.[CORE 1][40][41]
- Crop rotations.[41]
- Naval content will be introduced as an Alpha-2 update.[122][102][41]
- Naval warfare.[41]
- Three ship classes.[41][123]
- Hajók will have functioning cannons but the ship building UI may not be complete.[41]
- Gazdaság
- Kézműves osztályok (Összegyűjtése, Feldolgozás, Ravaszkodó).[CORE 1][40][102][83]
- Artisan gear sets.[124]
- Potential gameplay layers such as surveying and land management are being considered for gathering.[125]
- Auction houses.[41]
- Crates used to transport supplies between storage points and caravans.[126]
- Kézműves osztályok (Összegyűjtése, Feldolgozás, Ravaszkodó).[CORE 1][40][102][83]
- Other
- Guild management tools.[127]
- Unreal Engine 5.[128][129][130]
- Some of Bear McCreary's music will be in Alpha-2.[131]
- Felhasználói felület and tutorial systems.[87]
- Emblem, logo and symbol editor (tentatively).[132]
Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[44][45]
Alpha-2 is known as the persistent alpha.[24][25]
- Q: What systems are still needed to be rolled out before Alpha two?
- A: I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.[133] – Steven Sharif
- Q: And when you say content, that's like art and implementation and so on?
- A: Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.[134] – Steven Sharif
Alpha-2 core features list.[40]
Beta testing
The Beta-1 and Beta-2 testing phases of Ashes of Creation will be short.[135]
- Content wise, beta will have nearly everything release will have.[136] – Steven Sharif
- Bear McCreary's music will be unveiled in Beta-1.[137]
- Node fajták will be definitive (finalized).[138]
- Beta testing of Ashes of Creation will be closed.[139]
Head start
Head start grants early access one or two days prior to the live launch of Ashes of Creation for crowdfunding backers at the Founder level and above.[140]
- Head start is a means to gradually ramp up the population to avoid player concurrency issues at launch.[141]
- Head start will also be a way to address any last-minute launch or deployment issues.[142]
The point of head start is twofold: One for testing, making sure that the live launch servers pre-wipe are good; and then Two, it's a way to stagger the population move into the game. Because if you have servers with 10,000 concurrent player capability and you have everyone logging in at the exact same time, that is a problem I've never seen an MMO tackle successfully, ever.[141] – Steven Sharif
Headstart servers
The number of head start servers is estimated to be three. This is subject to change.[143]
Headstart limitations
The game functionality is limited during the head start period so that players cannot decide the world-scape earlier than others.[145]
- During the head start, the node system will be deactivated.[145]
- Head start specific servers are also planned.[145]
- It will not be possible to secure player housing during the headstart period due to the deactivation of the node system.[145]
Head start was not a mistake, I tend to listen to my development team with regards to their vast past experiences in mmo launches and development. Advice from engineering on head starts was they are extremely desired in order to test any last minute launch/deployment issues that “always” happen. So I did as much as possible to mitigate the potential p2w elements/issues while still adhering to sound development principles. Including designating which servers are head start servers. So wanna make sure we don’t “chop” this one as a mistake or misstep. Everything done is done to ensure a quality launch/product.[142] – Steven Sharif
NDA
Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[146]
- Alpha-2 testing prior to the full release of Alpha-2 will be under NDA.[3]
- Alpha-1 testing prior to the full release of Alpha-1 was covered by NDA.[147][20]
- The developers will not necessarily announce when NDA testing starts.[46]
- We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[46] – Steven Sharif
Participation
- Alpha-0 had over 2,500 participants.[148]
- Alpha-1 testing had approximately 9,600 participants as of August, 2018.[149][150] There were slightly over 13k participants as of May 31, 2021.[149] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[149]
- Alpha and Beta participation is expected to grow with the sale of pre-order packs.[151]
- Alpha-2 is expected to have over 100,000 participants.[152][153]
Pre-order-packs with Alpha-2 access are ending
September 2023 will be the final pre-order packs for Ashes of Creation.[154]
- Why are the pre-order packs ending?
- Our pre-order packs were intended to be a way for players to support the project by providing an opportunity to collect exclusive cosmetic appearances that are used in creating the world of Verra, while respecting our commitment to zero-tolerance pay-to-win whatsoever. As we draw closer to our Alpha Two and Beta testing periods, we want to ensure a glorious experience for our players who have signed up to help make Ashes of Creation the MMORPG it deserves to be. To that end, we have decided to discontinue the packs until such time as our internal and/or external testing supports the admission of additional testers. We will continue to update our community when more ways become available to access Alpha Two or Beta testing through our communication channels.[155]
- When will the final pre-order packs end?
- The final Pre-Order Packs will end on January 17, 2024 at 11:00 a.m. Pacific in order to ensure everyone has enough time and notice with regards to the final Pre-Order Packs’ availability.[155]
- Does this include the Beta-1 and Beta-2 pre-order packages as well?
- Yes. While we anticipate we will reopen the ability to purchase Beta packages in the future, these options will not adopt the same format of regularly recurring monthly exclusive cosmetics as our existing Pre-Order Packages currently offer.[155]
- If I do not get a pre-order pack, does that mean I will not be able to join Alpha-2, Beta-1, or Beta-2 in the future?
- Not necessarily. We will continue to engage with our community and content creators to offer various giveaways that players will have an opportunity to participate in. After our internal and/or external testing satisfies the admission of additional testers, we may provide alternate methods of purchasing access into testing periods.[155]
- When the pre-order packs end, will there be other items on the Ashes of Creation shop?
- We may provide cosmetic items and merchandise in the shop at a future date.[155]
- I purchased a previous pre-order pack, but I like The Unseen Order cosmetics better. Can I switch out my cosmetics for these?
- Previously purchased cosmetics may not be exchanged, though we do provide a 90-day return policy. If you own an existing Pre-Order Pack, you may also purchase individual cosmetics offered in the current pack a-la-cart.[155]
- Can I upgrade my pre-order pack after sales for the pre-order packs end?
- Yes. You will continue to have the option to upgrade your Pre-Order Pack to a higher-tier package after sales of Pre-Order Packs end. If you upgrade, it will not give you the cosmetic items of the same type (Accessory, Pet, Mount, etc.) that came with the previous pack you purchased. Only the additional cosmetic items from the upgrade to The Unseen Order Pre-Order Pack will be granted.[155]
- Can I purchase add-on cosmetics from The Unseen Order after pre-order packs are removed from the shop?
- Yes. You will continue to have the option to purchase add-on cosmetics from The Unseen Order, based on what your Pre-Order Package level gives you access to.[155]
- How long will I be able to upgrade my pre-order pack or purchase The Unseen Order add-on cosmetics?
- We don’t have a date to share for this yet, but we’ll give everyone plenty of notice before ending the ability for them to upgrade their Pre-Order Packs or purchase add-on cosmetics from The Unseen Order.[155]
- What about upgrading Kickstarter packages? When do those end?
- You will still be able to upgrade Kickstarter and Summer Backer Packages. We’ll give plenty of notice before ending the ability for people to upgrade their packs.[155]
Server wipes
Alpha and Beta servers will be wiped prior to launch.[47]
As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[158] – Steven Sharif
Mérföldkövek
- Az első alkalmazottak 2015 Decemberében lettek felvéve.[159]
- Az Ashes of Creation fejlesztése 2016 Februárjában kezdődött.[159]
- A hivatalos weboldal el lett indítva, és a projekt be lett jelentve 2016 December 10.-én.[159]
- A hivatalos discord 2017 Január 18.-án indult.[160]
- A Kickstarter crowdfunding kampány 750,000 dolláros céllal kezdetét vette 2017 Május 2.-án.[161]
- A Kickstarter crowdfunding kampány 19,576 támogatóval ért véget, 3,271,809 dollárt összegyűjtve, 2017 Június 3.-án.[162]
- A Nyári crowdfunding kampány 2017 Június 21.-én vette kezdetét.[163]
- A Summer crowdfunding kampány 2,485 támogatóval ért véget, 2017 Július 22.-én.[164]
- 16,500 dollárt gyűjtöttek az Extra Life gyermekkorházak számára 2017 November 4.-én.[165]
- PAX West 2017, 2017 Szeptember 1-4.[166][167]
- Az Alfa-0 ütemterv szerint 2017 December 15.-én megkezdődött.[5]
- Game Developers Conference (GDC) 2018, 2018 Március 19-23.[168]
- PAX East 2018, 2018 Április 5-8.[169]
- Az Alfa-1-be való bevásárlás utolsó napja, az Intrepid pre-order pack használatával, 2018 Augusztus 15.[64]
- A Gamescom-on való megjelenés a My.com-mal, 2018 Augusztus 20.[170]
- 100 fejlesztő dolgozik az Ashes of Creation-ön, 2018 Augusztus 27.[171]
- PAX West 2018 panel, 2018 Szeptember 1.[172]
- Ashes of Creation Apocalypse battle royale (korábbi nevén Alfa-1 1.fázis csatatér), 2018 Október 19.[8]
- 20,518 dollárt gyüjtöttek a Rady Children's hospital számára, az Extra Life közreműködésével, 2018 November 4.[173]
- 60 fejlesztő dolgozik az Ashes of Creation-ön a San Diego-i irodákban (a Malajziai művész-csapattal való nézeteltérést követően), 2019 Április 15.[174]
- 20,901 dollárt gyűjtöttek a Rady Children's hospital számára, az Extra Life közreműködésével, 2019 November 3.[175]
- A My.games-től való közös döntés alapján megszületett elválás bejelentése, 2020 Augusztus 21.[176]
Teljesítmények
- A Kickstarter legfinanszírozottabb MMORPG-je.[177]
- A Kickstarter 7. legfinanszírozottabb játéka.[178]
- Legvártabb MMO – MMORPG.com's Best of 2017 Awards.[179]
- Legvártabb korai hozzáféréses MMORPG – MMOs World.[180]
- Gamescom 2018: Legjobb független játék.[181]
- Gamescom 2018: Legjobb online játék.[181]
Továbbiak
Hivatkozások
- ↑
- ↑
- ↑ 3.0 3.1 Élő adás, 2023-09-29 (55:34).
- ↑
- ↑ 5.0 5.1 Élő adás, 2018-01-18 (2:48).
- ↑ 6.0 6.1 6.2 Élő adás, 2018-09-01 (54:06).
- ↑
- ↑ 8.0 8.1 8.2
- ↑ Press release - Ashes of Creation Apocalypse Launches December 18.
- ↑
- ↑ Blog: Ashes of Creation Apocalypse heads into early access.
- ↑ @AoCApocalypse on Twitter.
- ↑ 13.0 13.1 Élő adás, 2019-12-17 (18:33).
- ↑ 14.0 14.1 14.2 Blog: Early Access for Ashes of Creation Apocalypse Battle Royale Testing Ends.
- ↑
- ↑ 16.0 16.1
- ↑ March 2020 newsletter.
- ↑ Video, 2020-03-23 (0:01).
- ↑ 19.0 19.1 19.2
- ↑ 20.0 20.1
- ↑
- ↑ 22.0 22.1 Creative Director's Letter, 2020-04-1.
- ↑
- ↑ 24.0 24.1 24.2 24.3 Élő adás, 2018-01-18 (25:22).
- ↑ 25.0 25.1
- ↑ 26.0 26.1
- ↑
- ↑
- ↑ Élő adás, 2019-03-08 (57:26).
- ↑ 30.0 30.1 Interjú, 2021-02-07 (21:57).
- ↑ 31.0 31.1 Élő adás, 2017-05-08 (11:14).
- ↑ 32.0 32.1 32.2 Kickstarter packages.
- ↑ MMOGAMES Interview, 2017-09-8.
- ↑
- ↑ Intrepid pre-order pack.
- ↑ Adventurer pre-order pack.
- ↑ PAX West 2017 Alpha package.
- ↑ PAX West 2017 Beta package.
- ↑ Ashes of Creation cosmetic store.
- ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 40.11 40.12 40.13 40.14 Élő adás, 2023-03-31 (1:24:21).
- ↑ 41.00 41.01 41.02 41.03 41.04 41.05 41.06 41.07 41.08 41.09 41.10 41.11 Podcast, 2021-09-29 (59:29).
- ↑ 42.0 42.1 42.2 42.3 42.4 Élő adás, 2023-04-07 (28:08).
- ↑ 43.0 43.1 43.2 43.3 Élő adás, 2022-07-29 (1:08:49).
- ↑ 44.0 44.1 Élő adás, 2023-03-31 (5:57).
- ↑ 45.0 45.1 Élő adás, 2021-07-30 (45:11).
- ↑ 46.0 46.1 46.2 Interjú, 2023-07-09 (26:35).
- ↑ 47.0 47.1
- ↑ 48.0 48.1 A reactive world - Nodes.
- ↑ 49.0 49.1 Ashes of Creation MMO.
- ↑ Video, 2019-08-20 (0:0).
- ↑ Video, 2021-07-14 (0:01).
- ↑ Élő adás, 2020-10-30 (15:35).
- ↑
- ↑ Élő adás, 2021-03-26 (40:19).
- ↑ Élő adás, 2020-03-28 (54:48).
- ↑ Video, 2018-04-05 (1:01:40).
- ↑ Interjú, 2022-01-14 (3:50).
- ↑
- ↑ 61.0 61.1 Élő adás, 2021-05-28 (1:13:05).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Élő adás, 2021-04-30 (41:18).
- ↑
- ↑ Élő adás, 2019-07-26 (1:10:44).
- ↑ 66.0 66.1 Élő adás, 2018-09-01 (1:02:99).
- ↑ 67.0 67.1 67.2 Interjú, 2020-10-17 (53:50).
- ↑ 68.0 68.1
- ↑ 69.0 69.1 Élő adás, 2020-03-28 (1:41:11).
- ↑ 70.0 70.1 Interjú, 2018-10-20 (12:38).
- ↑ Interjú, 2021-06-13 (31:24).
- ↑ Élő adás, 2021-05-28 (1:48:14).
- ↑ 73.0 73.1 Élő adás, 2021-05-28 (1:14:50).
- ↑
- ↑ Video, 2021-02-26 (6:17).
- ↑ 76.0 76.1 76.2 Élő adás, 2021-03-26 (44:30).
- ↑ 77.0 77.1 Élő adás, 2020-11-30 (37:16).
- ↑
- ↑
- ↑ 80.0 80.1 80.2 Élő adás, 2021-03-26 (43:55).
- ↑ Interjú, 2018-08-08 (19:02).
- ↑ 82.0 82.1 82.2 Élő adás, 2021-03-26 (42:28).
- ↑ 83.0 83.1 83.2 83.3 Interjú, 2021-02-07 (35:30).
- ↑ Podcast, 2018-05-11 (59:25).
- ↑ Élő adás, 2020-01-30 (35:12).
- ↑ 86.0 86.1 86.2 Élő adás, 2021-03-26 (39:08).
- ↑ 87.0 87.1 87.2 87.3 Blog: Creative Director's Letter, October 16 2020
- ↑ 88.0 88.1 88.2 Video, 2021-04-30 (13:02).
- ↑ 89.0 89.1
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Élő adás, 2020-10-30 (20:40).
- ↑ Élő adás, 2020-08-28 (1:29:17).
- ↑ 93.0 93.1 Élő adás, 2020-11-30 (24:51).
- ↑ Élő adás, 2021-06-25 (29:09).
- ↑ Interjú, 2018-08-08 (18:55).
- ↑ Video, 2022-03-31 (34:16).
- ↑ 98.0 98.1 Video, 2022-03-31 (0:00).
- ↑ Podcast, 2023-07-15 (5:23).
- ↑ Interjú, 2023-07-09 (1:30:10).
- ↑ Élő adás, 2022-04-29 (56:24).
- ↑ 102.0 102.1 102.2 102.3 102.4 102.5 Élő adás, 2022-10-14 (6:38).
- ↑ Élő adás, 2022-04-29 (32:29).
- ↑ 104.0 104.1 Élő adás, 2023-04-07 (13:35).
- ↑ Élő adás, 2023-04-07 (22:15).
- ↑ Interjú, 2023-07-09 (1:49:39).
- ↑ Élő adás, 2023-04-07 (54:02).
- ↑ Élő adás, 2022-01-28 (15:35).
- ↑ 109.0 109.1 Interjú, 2023-07-09 (1:11:29).
- ↑ 110.0 110.1 Interjú, 2023-07-09 (1:06:53).
- ↑ 111.0 111.1 Élő adás, 2023-04-07 (1:14:05).
- ↑ Élő adás, 2022-10-14 (15:44).
- ↑ 113.0 113.1 113.2 113.3 Podcast, 2021-09-29 (23:00).
- ↑ Élő adás, 2018-04-8 (AM) (2:17).
- ↑
- ↑ Interjú, 2018-10-20 (0:00).
- ↑ Élő adás, 2021-09-24 (1:18:06).
- ↑ Élő adás, 2021-09-24 (1:19:17).
- ↑
- ↑
- ↑ Élő adás, 2022-04-29 (21:00).
- ↑ Interjú, 2023-07-09 (1:28:32).
- ↑ Élő adás, 2018-09-27 (54:02).
- ↑ Élő adás, 2022-06-30 (1:17:34).
- ↑ Élő adás, 2022-04-29 (25:16).
- ↑ Élő adás, 2022-02-25 (1:10:00).
- ↑ Interjú, 2023-07-09 (1:52:20).
- ↑ Élő adás, 2022-01-28 (7:26).
- ↑ Élő adás, 2021-12-23 (40:53).
- ↑ Élő adás, 2021-12-23 (50:50).
- ↑
- ↑ Élő adás, 2018-10-31 (47:44).
- ↑ Interjú, 2023-07-09 (1:11:53).
- ↑ Interjú, 2023-07-09 (1:13:08).
- ↑ Élő adás, 2018-10-31 (57:22).
- ↑
- ↑
- ↑ Élő adás, 2021-08-27 (1:19:43).
- ↑ Élő adás, 2018-04-8 (AM) (6:39).
- ↑
- ↑ 141.0 141.1 Podcast, 2018-08-04 (2:00:05).
- ↑ 142.0 142.1
- ↑ Interjú, 2018-08-08 (25:53).
- ↑
- ↑ 145.0 145.1 145.2 145.3
- ↑ Élő adás, 2018-01-18 (49:26).
- ↑ Élő adás, 2020-05-29 (31:37).
- ↑ Interjú, 2018-08-24 (12:18).
- ↑ 149.0 149.1 149.2
- ↑ Élő adás, 2018-08-17 (24:07).
- ↑ 151.0 151.1 151.2 Élő adás, 2017-11-17 (28:50).
- ↑
- ↑ Élő adás, 2023-01-27 (11:05).
- ↑ Ashes of Creation Store: August cosmetics.
- ↑ 155.0 155.1 155.2 155.3 155.4 155.5 155.6 155.7 155.8 155.9 Ashes of Creation Store: September cosmetics.
- ↑ Alpha one test schedule, Mar 12, 2021.
- ↑ Élő adás, 2020-11-30 (7:27).
- ↑ 158.0 158.1
- ↑ 159.0 159.1 159.2 MASSIVELY OP interview: Ashes of Creation on a new way to MMO.
- ↑
- ↑ Ashes of Creation Kickstarter campaign
- ↑ Ashes of Creation Kickstarter.
- ↑
- ↑
- ↑ Intrepid Studios Dev Team.
- ↑ PAX West 2017 Schedule.
- ↑ PAX West 2017 Map.
- ↑
- ↑
- ↑
- ↑ Ashes of Creation Gamescom 2018 Interview: Responding to Criticism.
- ↑ Intrepid Studios Extra Life 2018 (@MediaAoC).
- ↑ Interjú, 2019-04-15 (5:09).
- ↑
- ↑ Blog: New Adventure Awaits.
- ↑
- ↑
- ↑ MMORPG.com's Best of 2017 Awards.
- ↑ Most Anticipated MMORPGs For 2018.
- ↑ 181.0 181.1 DualShockers’ Gamescom 2018 Awards