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Currency concept art.[1]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[2]Jeffrey Bard

The economy in Ashes of Creation is regionalized.[3][4][5]

Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[22]

Economic regions

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions. Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.[23]

Economic regions are static areas defined by geographic points of interest.[3][4][5]

  • Castle regions are larger and encompass multiple economic regions.[3]
  • Node-ok are the glue that hold castle and economic regions together in potential synergy or chaos.[24]
    • Node ZOIs are fluid and change their area based on the progression of the node and its neighbors.[3]
  • Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[25]

The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[4]Sarah Flanagan

Buying and selling

Játékos standokon, personal shops, and auction houses enable buying from and selling to other players.[26]

Játékos standokon Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[36][28][29]
  • Player must be online and present at the shop.[36][29]
N/A
Storage
Advertising
Pvp
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[37]
N/A

Játékos standokon

Niküan player stall concept art.[43]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[43]

Játékos standokon (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[33], in Piacokon (the constructible building available for placement by mayors of any Town (színpad 4) node or higher), or as business buildings on freehold plots.[45][34]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[34]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[28]

  • Player stalls are rentable by node citizens.[29]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[28]
  • Player stalls are linked to a player's warehouse.[37]
  • Player stalls do not require the attendance of the character or for that character to be online.[29]
    • An attendant NPC is assigned to the stall.[37][28] This may be an "image" of the player.[39]
  • Players are able to input required items for repair and also purchase required materials for that repair.[46]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[47]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[31]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[39]
    • These give the location of the stall so players can travel there and purchase the items.[39]
  • Stall sales are also listed in auction houses.[26]
    • This may no longer be accurate.[30]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[30][31][32]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[36]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[36]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[49]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[35]

Auction houses enable players to list items at specific nodes.[10][5]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[33]
Auction houses allow items and resources to be listed for sale at a specific node location.[10]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[33]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[33]
    • This will be possible through an auctioneer emissary NPC in that node.[33]
    • Items cannot be listed in non-economic vassal nodes.[33]
  • Items listed are also visible in community boards (bulletin boards).[30]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[51]Jeffrey Bard

Bulletin boards

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Bulletin boards are available within nodes[53] and player taverns.[54]

Player to player trading

There is player-to-player trading in Ashes of Creation.[58][59][14][15]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[14]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[59]Steven Sharif

Escrow system

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[67]

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[68]Steven Sharif

Felszerelés

Lehet hogy lesz felszerelés lekötözés (BoE vagy BoP) de inkább kivétel lesz mintsem általános, mivel az nem szolgálja a gazdaságot.[71]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[73]Steven Sharif

Theft

There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[74][75]

  • There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[74][76]

That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[76]Steven Sharif

  • Players are not able to be robbed while occupying their player stall inside the limits of a node.[31]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[75]Steven Sharif

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[77][78][79]

Warehouses

Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[82][83][78][84][40][41]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[97][98][99]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[104]

Lakókocsik

Alpha-2 caravan being escorted to the Miraleth node.[105]

The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.[106]

Lakókocsik are vehicles that facilitate the transfer of cargo across Verra.[108][16][109][110][111][112][113][114][23]

Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[115]Steven Sharif

Caravan types

Tier 5 personal caravan on route from Winstead to Miraleth in Alpha-2. 3D model by Hal Anderson.[128]

There are different types of Lakókocsik in Ashes of Creation.[110][129]

Naval caravans

Alpha-2 raft caravan in the Riverlands biome.[134]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[132]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[135][136][111][137]

Kézműves osztályok

Kézműves osztályok and their professions.
Összegyűjtése professions Feldolgozás professions Ravaszkodó professions

Kézműves osztályok (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: Összegyűjtése, Feldolgozás, and Ravaszkodó.[141]

We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galaxies style crafting; and just having people in your network that could supply the metal that you need to make your armor, and the flowers that you need to make your potions, and maybe the potions that you need to make your enchantments. That to me was really interesting; and part of the economic gameplay of being a good crafter, being a good gatherer, is having that system; and it really plays into the economic field of a particular server. You can come in and be like, I want to be the the potion mogul here; and having good sources and having a guild that supports you is just really interesting. And without narrowing down what you have access to yourself, it takes away from the ability to achieve that.[142]Kory Rice

Within each of the three artisan classes lies different professions.[143]

Q: How do you feel about players creating alts that allow them to cover every profession?
A: I think that's fine and I think that when we design the game, we design with that in mind as well; and that's why we have certain restrictions on the number of Grandmaster professions that one particular character can do.[144]Steven Sharif
  • There are profession-specific quests.[146]
  • Professions will be balanced based on testing.[147]
When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[147]Steven Sharif

Gathering professions

Processing professions

Crafting professions

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[161][162] Each stage of the chain may require caravans to transport goods from one artisan to another.[163]

  1. Obtaining raw materials:[164]
  2. Refining the raw materials with the Feldolgozás profession.[162]
  3. Ravaszkodó the finished product using its crafting recipe.[162]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[167]Steven Sharif

Player owned businesses

Shop sign concept art.[168]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[169]Steven Sharif

Taverns

A kocsmák osztályokra bontott szolgáltatásokat biztosítanak:[169]

  • Küldetések, amik csak játékos birtokában lévő kocsmákban elérhetőek.
  • Étkek, amik buff-okat adnak bizonyos ideig.
  • Receptek, amiket szakács mesterek megvennének, és csak játékos birtokában lévő üzletekből megszerezhetőek.

Minél tovább van nyitva egy kocsma, és minél több vendéget lát el, annál gyorsabban lép szintet.[169]

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[170]Jeffrey Bard

Taxes

Node taxes

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[171]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[171]Chris Justo

Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[171][172]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[183][184]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[184]

Housing taxes

When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[185]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[186]

Castle taxes

E1G9zelXIAY0WNO.jpg

Guild várak influence a castle region around them.[188]

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed:[13]

  1. Over-enchanting carries the risk of destroying that item[164], rendering it useless for use temporarily.[194]
  2. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[164]
  3. A portion of resources and materials are lost when caravans or nodes are destroyed.[195]
  4. Corrupted players who die can lose gear.[196]
  5. Item durability (item decay) does not destroy items, but it acts as a materials sink.[196][197][198] Zero percent durability will unequip an item, increasing its repair costs.[199]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[198]

The concept there is this is part of the engine that is supply and demand. So the server is constantly generating these materials on tick as they propagate throughout the world and get repopulated, players are going out there and collecting these things. We want to make sure that there is a driving force and factor behind what crafters and gatherers are out there doing: There's constantly going to be a demand for them to supply these things. Whether that death is from PvP or from PvE these are going to be necessities for players to constantly provide.[197]Steven Sharif

Item durability

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[200]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[198]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[203]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[198]Steven Sharif

Item deconstruction

Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[164]

There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[13]Steven Sharif
Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[207]Steven Sharif
  • Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[209]

Power creep

The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[210]

Csalásmegelőzés

Biztonsági rendszerek védik majd a játék tisztaságát, a csalókat, glitch kihasználókat, bot használókat, gold-al kereskedőket, tárgy duplikálókat és további gazdaság rombolókat megakadályozva, már az Alfa-0 fázistól.[64][65][66]

  • Ezek a rendszerek felhasználói adatot gyűjtenek, és a gyanús viselkedést felülvizsgálatra bocsájtják. A játékosok által benyújtott jelentésekkel keresztezve a két rendszer felhívja a figyelmet a különös viselkedésre.[66]
  • A csaláson rajtakapott játékosok büntetése kitiltás.[66]

Játékmesterek

Játékmesterek (GM-ek) lesznek jelen az Ashes of Creation szerverein.[211]

  • Lesz egy általános eljárásrendszer, ahol különböző büntetések járnak majd bizonyos kihágásokért, azok komolyságától függően. Ezen büntetések mértéke a jogtalanul megszerzett pénz/tárgy megvonásától, ideiglenes vagy végleges kitiltásig terjed.[211]

The direction that I'm taking Intrepid as a company in is that a significant portion of the revenue created by the game goes into not only creating additional content and updates for the game but also goes into I think caretaking, as I like to call it; and that caretaking is multiple things: It's having active and present GM's on servers. It's having a an interacting community team that is always present and on-call for participating in forum discussions and streams and updates.[211]Steven Sharif

Following a standard approach to an escalation system where certain infractions are immediate and automatic bans and some infractions provide a path forward where action is taken that might ban the account or strip the account or provide some chat bans or the ability to play over a week or so... If you buy gold and depending on the seriousness of the infraction you could go anywhere from being stripped and to being banned for a period of time to being permanently banned.[211]Steven Sharif

Két lépcsős autentikáció

Token-alapú két faktoros autentikáció (2FA) már lehet hogy elérhető lesz az Alfa-1-től.[212]

World manager

The World manager is an algorithm in Ashes of Creation that controls dynamic world elements. It acts as both a throttle and an incentive system for various activities to ensure certain parameters are within acceptable thresholds.[213]

A world manager is a technical term to define a server process that lives alongside the game server; and when the game server needs to do things- communicating with other game servers within that grid- it tells that manager and that manager sends it down to the appropriate server.[214]Steven Sharif
For example if you know iron is being used as a raw resource for a specific crafting path that might drive up the price of mithril or silver; and that will incentivize the market to course correct a little bit. The idea is to provide soft incentives that help to alleviate the demand and also to prop up the supply that might not be present from the economic systems.[215]Steven Sharif

Loot tables

Loot tables (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[219][220]

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[235]

Population based scaling

The prices that NPCs sell items for will scale based on the economic activity on a server. Prices will rise to combat inflation and fall as a population diminishes.[237]

The node system allows the developers to scale the experience needed to level a node and the attrition that affects a node based on activity.[237]

Things that NPCs buy and sell scale based on the economic activity that exists on that server... As inflation rises, prices rise and everything ends up being equal, even though there might be a couple of extra zeros. So that can go up and it can also go down so as a population leaves, things become less expensive and players don't have to do as much to earn that. On the other side of things we look at the node system and the node system is set up in this really flexible way that allows us to scale the experience needed to level a node and the attrition that delevels a node to scale based on activity too. So it's just a matter of adjusting a couple of constants and that goes up and down and the server can watch it and change those on the fly as it needs to.[237]Jeffrey Bard

Trade agreements

Mayors can enter into trade agreements with other nodes to facilitate trade between the nodes.[109][110][238]

  • There are a limited number of trade agreements that a node can have.[109]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[240]Steven Sharif

Trade routes

Mayoral caravan launched by a mayor to establish a trade route with another node.[110]

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[241]Steven Sharif

Trade routes in Ashes of Creation refer to.

  • Roads for the transit goods via the caravan system.[242]
    You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[242]
From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[241]Steven Sharif

Sharemarket

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Node-ok, Céhek and Társadalmi szervezetek.[245][246][247]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[248]

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[249][250][251][252][253]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[254] Currently freeholds may be acquired via auction.[186][255][256][257][258][259]
    • A grace period will occur before the housing becomes available for auction.[254]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[254]
    • At the end of the auction, the highest bidder will win the house.[254]
  • Housing will have a base price that scales with the number of citizens in the node.[260]
    • There is no cap on the price of player-originated housing sales.[261]
    • In-node housing will be at a premium, and is expected to be hotly contested.[253]
    • The more apartments that have been purchased in a node, the higher the price scales.[262]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[264]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[260]
  • Players will not be able to exceed their allotment of housing in the game.[270]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • Rental and leasing concepts are under consideration.[270]

Artwork

Továbbiak

Hivatkozások

  1. Ashes of Creation Press Kit.
  2. Video, 2017-04-30 (8:02).
  3. 3.0 3.1 3.2 3.3 economic-regions.png
  4. 4.0 4.1 4.2 economic-regions1.png
  5. 5.0 5.1 5.2 5.3 5.4 Unreal Engine Interview, 2017-05-23.
  6. Élő adás, 2022-05-27 (1:00:23).
  7. Élő adás, 2020-07-31 (1:05:58).
  8. Élő adás, 2020-07-25 (1:04:50).
  9. Élő adás, 2017-05-08 (54:26).
  10. 10.0 10.1 10.2 steven-auction-houses.png
  11. economic-metro-linking.png
  12. 12.0 12.1 Podcast, 2021-04-11 (31:02).
  13. 13.0 13.1 13.2 13.3 Élő adás, 2017-05-10 (10:47).
  14. 14.0 14.1 14.2 Élő adás, 2017-05-15 (10:32).
  15. 15.0 15.1 Élő adás, 2018-01-18 (46:56).
  16. 16.0 16.1 Élő adás, 2023-10-31 (1:06:32).
  17. Video, 2023-10-31 (3:34).
  18. 18.0 18.1 Interjú, 2023-09-10 (53:47).
  19. Élő adás, 2021-10-29 (1:06:31).
  20. 20.0 20.1 20.2 Interjú, 2020-07-18 (27:11).
  21. 21.0 21.1 Élő adás, 2017-05-24 (44:14).
  22. steven-freehold-scarcity.png
  23. 23.0 23.1 About Ashes of Creation.
  24. economic-regions-static.png
  25. 25.0 25.1 region-overlap.png
  26. 26.0 26.1 26.2 26.3 steven-player-stalls-shops.png
  27. steven-shops-on-ships.png
  28. 28.0 28.1 28.2 28.3 28.4 Élő adás, 2017-05-10 (16:36).
  29. 29.0 29.1 29.2 29.3 29.4 steven-player-stalls-shops-online.png
  30. 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 Élő adás, 2020-07-31 (1:34:06).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Élő adás, 2017-10-16 (59:39).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 steven-player-shops-placement.png
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 Élő adás, 2019-05-30 (1:26:16).
  34. 34.0 34.1 34.2 Interjú, 2020-07-08 (55:05).
  35. 35.0 35.1 35.2 35.3 35.4 Know Your Nodes: Economic Node Type.
  36. 36.0 36.1 36.2 36.3 36.4 36.5 Élő adás, 2020-10-30 (1:03:52).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 Élő adás, 2020-10-30 (1:04:59).
  38. 38.0 38.1 38.2 38.3 38.4 steven-ah-purchases.png
  39. 39.0 39.1 39.2 39.3 39.4 Élő adás, 2017-05-10 (35:16).
  40. 40.0 40.1 40.2 40.3 Interjú, 2020-07-08 (57:46).
  41. 41.0 41.1 41.2 41.3 41.4 Élő adás, 2020-04-30 (1:14:44).
  42. 42.0 42.1 siege spoils.png
  43. 43.0 43.1 Ashes of Creation Instagram, 2020-08-19.
  44. Élő adás, 2020-05-29 (1:00:57).
  45. Élő adás, 2023-06-30 (25:05).
  46. 46.0 46.1 player stall repair.png
  47. Élő adás, 2020-10-30 (1:06:09).
  48. Ashes of Creation Store: Confectioner’s Delight.
  49. Élő adás, 2020-03-28 (1:04:49).
  50. Élő adás, 2023-06-30 (1:13:53).
  51. 51.0 51.1 Élő adás, 2021-03-26 (1:15:03).
  52. Élő adás, 2017-05-19 (33:57).
  53. 53.0 53.1 Élő adás, 2017-10-31 (28:58).
  54. 54.0 54.1 The mighty beard!
  55. Élő adás, 2017-05-12 (53:08).
  56. Élő adás, 2017-05-10 (16:37).
  57. Élő adás, 2017-10-31 (30:34).
  58. 58.0 58.1 58.2 Video, 2023-11-30 (58:54).
  59. 59.0 59.1 59.2 steven-rmt.png
  60. 60.0 60.1 60.2 Élő adás, 2023-02-24 (1:12:24).
  61. 61.0 61.1 61.2 Élő adás, 2022-10-28 (24:28).
  62. 62.0 62.1 62.2 Élő adás, 2021-04-30 (1:14:49).
  63. Interjú, 2020-07-19 (1:12:37).
  64. 64.0 64.1 Élő adás, 2017-11-17 (38:35).
  65. 65.0 65.1 Massively OP, 2017-06-1
  66. 66.0 66.1 66.2 66.3 Élő adás, 2018-02-09 (20:40).
  67. 67.0 67.1 Élő adás, 2017-05-10 (32:22).
  68. 68.0 68.1 68.2 68.3 Élő adás, 2021-01-29 (1:14:53).
  69. Video, 2018-09-06 (3:53).
  70. Élő adás, 2018-07-09 (50:16).
  71. Élő adás, 2017-05-15 (13:06).
  72. 72.0 72.1 Interjú, 2020-07-18 (52:57).
  73. 73.0 73.1 73.2 Interjú, 2018-08-24 (4:15).
  74. 74.0 74.1 Interjú, 2021-02-07 (16:05).
  75. 75.0 75.1 Podcast, 2017-05-05 (43:05).
  76. 76.0 76.1 Interjú, 2021-02-07 (19:00).
  77. 77.0 77.1 Video, 2023-06-30 (19:20).
  78. 78.0 78.1 Interjú, 2018-12-06 (20:30).
  79. Video, 2020-05-31 (47:32).
  80. Élő adás, 2023-06-30 (18:45).
  81. 81.0 81.1 Video, 2023-08-31 (25:00).
  82. 82.0 82.1 82.2 Blog: Development Update with Village Node.
  83. Élő adás, 2023-08-31 (50:25).
  84. 84.0 84.1 84.2 Élő adás, 2018-04-8 (AM) (23:18).
  85. steven-cargo.png
  86. Élő adás, 2023-10-31 (1:08:57).
  87. steven-completed-items2.png
  88. steven-completed-items.png
  89. Interjú, 2023-09-10 (47:13).
  90. 90.0 90.1 steven-siege-warehouses.png
  91. Interjú, 2020-07-19 (41:32).
  92. Interjú, 2023-07-09 (1:36:24).
  93. Élő adás, 2022-10-14 (52:31).
  94. Podcast, 2021-09-29 (14:21).
  95. 95.0 95.1 personal caravan launch points.png
  96. 96.0 96.1 Élő adás, 2021-06-25 (22:34).
  97. 97.0 97.1 97.2 Élő adás, 2021-07-30 (1:14:33).
  98. 98.0 98.1 98.2 98.3 Video, 2020-05-31 (47:32).
  99. Élő adás, 2018-08-17 (10:54).
  100. Élő adás, 2021-04-30 (1:12:33).
  101. 101.0 101.1 Élő adás, 2020-06-26 (51:58).
  102. 102.0 102.1 Élő adás, 2019-06-28 (1:23:31).
  103. steven-personal-storage-access.png
  104. Npc vending.jpg
  105. Video, 2024-01-31 (29:15).
  106. Newsletter - January 2024.
  107. Video, 2024-01-31 (5:22).
  108. Élő adás, 2023-10-31 (1:30:52).
  109. 109.0 109.1 109.2 109.3 109.4 109.5 109.6 Élő adás, 2023-08-31 (2:10:23).
  110. 110.0 110.1 110.2 110.3 110.4 110.5 110.6 110.7 110.8 110.9 Video, 2019-07-15 (2:12).
  111. 111.0 111.1 111.2 111.3 111.4 Élő adás, 2022-08-26 (1:20:17).
  112. 112.0 112.1 Élő adás, 2022-07-29 (3:21).
  113. 113.0 113.1 Interjú, 2018-05-11 (28:21).
  114. Élő adás, 2017-05-15 (45:20).
  115. Élő adás, 2024-01-31 (57:26).
  116. 116.0 116.1 Video, 2023-10-31 (10:13).
  117. Élő adás, 2020-05-29 (46:36).
  118. Élő adás, 2017-07-28 (20:56).
  119. Interjú, 2020-03-27 (16:19).
  120. caravan UI.png
  121. Élő adás, 2017-05-22 (40:40).
  122. caravan zone.png
  123. Video, 2023-10-31 (34:12).
  124. Podcast, 2021-04-11 (23:36).
  125. 125.0 125.1 Élő adás, 2024-01-31 (1:15:05).
  126. Video, 2023-10-31 (29:36).
  127. Élő adás, 2021-01-29 (1:25:14).
  128. Video, 2023-10-31 (27:40).
  129. 129.0 129.1 129.2 Élő adás, 2017-07-28 (19:43).
  130. Video, 2023-10-31 (13:32).
  131. caravan-driver.png
  132. 132.0 132.1 132.2 132.3 132.4 Élő adás, 2020-04-30 (58:05).
  133. Video, 2023-09-29 (2:59).
  134. Video, 2024-01-31 (15:35).
  135. Video, 2024-01-31 (15:27).
  136. 136.0 136.1 Video, 2023-10-31 (28:06).
  137. 137.0 137.1 Élő adás, 2018-04-8 (AM) (15:46).
  138. Élő adás, 2020-05-29 (1:28:38).
  139. Élő adás, 2024-01-31 (1:07:587).
  140. Élő adás, 2024-01-31 (1:08:47).
  141. artisan classes.png
  142. Video, 2023-11-30 (38:08).
  143. artisan mastery1.png
  144. 144.0 144.1 Élő adás, 2023-11-30 (1:34:25).
  145. 145.0 145.1 Élő adás, 2017-05-24 (32:07).
  146. Podcast, 2021-04-11 (44:29).
  147. 147.0 147.1 147.2 Élő adás, 2022-04-29 (1:13:00).
  148. steven-mastery-cap.png
  149. Élő adás, 2019-07-26 (1:09:46).
  150. Video, 2023-11-30 (16:40).
  151. roshen-mastery.png
  152. 152.0 152.1 Élő adás, 2023-04-07 (1:00:55).
  153. Élő adás, 2022-10-28 (1:32:38).
  154. Élő adás, 2020-07-31 (1:31:11).
  155. Podcast, 2023-12-03 (15:05).
  156. Video, 2023-11-30 (36:00).
  157. Élő adás, 2017-07-18 (37:25).
  158. 158.0 158.1 158.2 Élő adás, 2023-02-24 (1:18:05).
  159. 159.0 159.1 Élő adás, 2020-08-28 (2:05:21).
  160. Podcast, 2023-12-03 (16:06).
  161. Interjú, 2020-07-20 (20:17).
  162. 162.0 162.1 162.2 162.3 Élő adás, 2017-05-10 (8:22).
  163. Élő adás, 2017-05-10 (6:12).
  164. 164.0 164.1 164.2 164.3 164.4 164.5 164.6 164.7 Élő adás, 2017-05-08 (20:41).
  165. Élő adás, 2017-07-18 (38:30).
  166. Élő adás, 2017-05-26 (26:00).
  167. Interjú, 2018-05-11 (24:18).
  168. Élő adás, 2019-06-28 (51:37).
  169. 169.0 169.1 169.2 Podcast, 2018-04-23 (29:56).
  170. Élő adás, 2017-05-26 (50:00).
  171. 171.0 171.1 171.2 171.3 171.4 171.5 171.6 171.7 Video, 2023-08-31 (28:04).
  172. Élő adás, 2020-03-28 (1:03:38).
  173. steven-tavern-games-1.png
  174. steven-tavern-games-2.png
  175. 175.0 175.1 Interjú, 2023-07-09 (54:46).
  176. 176.0 176.1 176.2 Élő adás, 2023-06-30 (1:45:22).
  177. 177.0 177.1 177.2 177.3 Tax spending.png
  178. Élő adás, 2023-08-31 (15:51).
  179. 179.0 179.1 Interjú, 2023-07-09 (38:14).
  180. 180.0 180.1 Interjú, 2020-03-27 (0:30).
  181. Video, 2018-04-05 (41:48).
  182. Élő adás, 2023-09-29 (1:11:22).
  183. 183.0 183.1 Élő adás, 2022-08-26 (1:10:16).
  184. 184.0 184.1 Interjú, 2018-05-11 (57:02).
  185. House Tax.png
  186. 186.0 186.1 186.2 186.3 186.4 186.5 Blog: Exploring the Boundless Opportunities of Freeholds.
  187. steven-freehold-building-permits.png
  188. castle-influence.png
  189. castle-taxes2.png
  190. 190.0 190.1 castle-region.png
  191. castle-metro.png
  192. Élő adás, 2021-04-30 (1:01:10).
  193. castle-taxes.png
  194. Interjú, 2020-07-30 (16:17).
  195. Interjú, 2020-07-18 (55:01).
  196. 196.0 196.1 196.2 Élő adás, 2021-05-28 (1:53:04).
  197. 197.0 197.1 197.2 197.3 197.4 Interjú, 2021-02-07 (13:14).
  198. 198.0 198.1 198.2 198.3 198.4 Podcast, 2017-05-13 (25:55).
  199. 199.0 199.1 Durability.jpg
  200. 200.0 200.1 200.2 200.3 Interjú, 2020-07-29 (16:46).
  201. 201.0 201.1 Podcast, 2017-05-05 (43:05).
  202. Élő adás, 2020-08-28 (2:05:07).
  203. 203.0 203.1 Podcast, 2021-09-29 (32:35).
  204. Interjú, 2020-07-19 (51:11).
  205. Interjú, 2020-07-29 (15:04).
  206. Élő adás, 2017-05-05 (20:41).
  207. 207.0 207.1 steven-enchanting1.png
  208. Élő adás, 2021-07-30 (1:16:05).
  209. steven-deconstruction-transit.png
  210. Interjú, 2018-10-20 (2:53:52).
  211. 211.0 211.1 211.2 211.3 Interjú, 2020-07-08 (48:30).
  212. Interjú, 2018-08-21 (40:44).
  213. Interjú, 2020-07-19 (1:10:55).
  214. Élő adás, 2022-10-14 (57:22).
  215. 215.0 215.1 215.2 215.3 Interjú, 2020-07-19 (1:08:22).
  216. Interjú, 2020-07-18 (10:04).
  217. Interjú, 2020-07-08 (1:00:15).
  218. Video, 2023-01-27 (16:44).
  219. 219.0 219.1 Interjú, 2020-07-19 (8:43).
  220. February 8, 2019 - Questions and Answers.
  221. steven-glint.png
  222. Élő adás, 2021-03-26 (1:07:33).
  223. a419c5398b542a713545e4f393d67215.png
  224. steven-glint-rarity-level.png
  225. Interjú, 2020-07-20 (21:57).
  226. Élő adás, 2018-04-8 (PM) (55:49).
  227. Interjú, 2020-07-18 (1:00:15).
  228. Élő adás, 2022-06-30 (1:18:55).
  229. Élő adás, 2020-07-25 (46:08).
  230. Élő adás, 2020-12-22 (1:15:01).
  231. Élő adás, 2017-05-03 (35:25).
  232. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  233. Élő adás, 2022-05-27 (1:14:46).
  234. Video, 2022-05-27 (2:21).
  235. 235.0 235.1 Élő adás, 2024-02-29 (1:22:09).
  236. Podcast, 2018-08-04 (1:44:54).
  237. 237.0 237.1 237.2 Élő adás, 2018-06-04 (39:15).
  238. City hall.
  239. Élő adás, 2023-08-31 (44:21).
  240. Élő adás, 2018-04-8 (AM) (18:59).
  241. 241.0 241.1 241.2 241.3 Podcast, 2021-09-29 (8:38).
  242. 242.0 242.1 Video, 2022-05-27 (17:15).
  243. Élő adás, 2017-05-17 (30:53).
  244. Kickstarter - We Just Broke $1,500,000!
  245. 245.0 245.1 steven-stock-markets.png
  246. 246.0 246.1 Élő adás, 2017-05-17 (11:27).
  247. 247.0 247.1 247.2 Stock Exchange.jpg
  248. 248.0 248.1 Interjú, 2018-10-20 (5:51).
  249. 249.0 249.1 steven-selling-freeholds.png
  250. 250.0 250.1 Élő adás, 2020-06-26 (47:32).
  251. Élő adás, 2020-06-26 (54:03).
  252. MMOGames interview, January 2017
  253. 253.0 253.1 Node series part II – the Metropolis.
  254. 254.0 254.1 254.2 254.3 Élő adás, 2017-05-12 (55:01).
  255. 255.0 255.1 Élő adás, 2023-06-30 (1:12:07).
  256. 256.0 256.1 Élő adás, 2023-06-30 (14:09).
  257. 257.0 257.1 Élő adás, 2023-06-30 (13:10).
  258. 258.0 258.1 Development Update with Freehold Preview.
  259. 259.0 259.1 Video, 2023-06-30 (21:22).
  260. 260.0 260.1 Élő adás, 2020-06-26 (53:41).
  261. Interjú, 2020-07-08 (33:34).
  262. Élő adás, 2017-05-12 (52:01).
  263. Élő adás, 2020-06-26 (1:02:12).
  264. 264.0 264.1 Élő adás, 2023-06-30 (1:15:34).
  265. stevenclarification.png
  266. Élő adás, 2017-05-19 (32:23).
  267. steven-freehold-sales.png
  268. Élő adás, 2020-06-26 (56:08).
  269. Élő adás, 2023-06-30 (1:20:20).
  270. 270.0 270.1 Élő adás, 2019-05-30 (1:23:41).