PvX

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We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[1]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[2]Steven Sharif

Ashes of Creation is a PvX game. Players will naturally encounter both Pvp and PvE elements.[3][2][4][5] It is unlikely that a player could purely focus on just Pvp or just PvE.[2][1][4][5]

Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[3]Steven Sharif
  • Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[7][8][9][10][11]
  • There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[3][4][12]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[11]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Pvp

Pvp (játékos-játékos ellen harc) a változás kiváltó oka az Ashes of Creation világában.[16] A cél, hogy a PvP harc jelentőségteljes legyen, ami a Karaván harcoktól kezdve, a Királyok és Királynők között folyó csatározással bezárólag teljesedik ki.[17]

Because players are motivated by different things, because they want something from the game that other players don't want, that's going to cause people to butt heads. Different players are going to want different experiences and the conflict between the two of them will create a bigger and better thing. Out of strife comes rebirth and that's a core symbol, it's a core theme that occurs throughout the game.[18]Jeffrey Bard

Számos indok és mód van arra, hogy a játékos részt vegyen az open-world PvP-ben:[19]

Just because our flagging system gives corruption to pkers, doesn't mean PvP won't happen. There is plenty of reason for PvP to occur open-world. Scarce resources, open world hunting grounds, caravans, sieges, guild wars etc.[19]Steven Sharif

Opt-in PvP battlegrounds

The Event system will also create a variety of PvP situations in the open world. From small skirmishes that lead into sieges to battles over capture points during a node or castle siege, PvP objectives will play a crucial role in determining the tide of battle.[20]

The majority of Ashes of Creation players will experience Pvp through opt-in objective-based battlegrounds (also called sanctioned PvP events).[21][22][23][24] These are high risk and high reward encounters that do not utilize the corruption system.[23][25][26]

The majority of PvP that players will encounter- the vast majority- will be through consensual systems, meaning opt-in systems like sieges, like caravans, like wars, or going out into the open sea. These are conscious decisions that players will make knowing the risk profile- assessing that- and they will opt-in to those things..[23]Steven Sharif
  • Sanctioned PvP events allow players to join different teams during the event.[21][22][23]
There are going to be events with sanctioned PvP, where there are multiple team options to join.[21]Clayton Stamper
In a sanctioned event- sanctioned meaning that this is something you have the option to opt-out of. That's a castle siege, that's a node siege, that's a caravan, that's a guild war, that's a node war. You can drop your citizenship. You can drop your guild tag. You can drop participating in one of those things. In any of those types of opt-in and opt-out events, the death penalties do not exist. These are sanctioned. They're intended to allow people to engage in PvP. Now if I die to an NPC while I'm out hunting, or if I die to another player through the flagging system, those are where death penalties come into play; and that's where debt experience can be earned; and that's where corruption can be had. So it's important to separate those two realms.[22]Steven Sharif
During PvP events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything.[29]
We will have limited functionality where players can spectate from either ghost camera from fixed positions at certain battlefields; some of which might include castles.[38]Steven Sharif
We will have certain systems that won't lend well to streaming, because certain systems have a requirement of secrecy and/or at least some level of strategic ambiguity. So players need to be conscientious of that fact when they're intending to both stream and play Ashes of Creation. Those are things that we cannot solve because intrigue is an intrinsic part of the game.[39]Steven Sharif
Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[18]Steven Sharif

Background

While Ashes of Creation took inspiration from Lineage II (and other games) it has also addressed several flaws in the implementation of those games.[40][41][42][43] The approach of the flagging system in Ashes of Creation is to further disincentivize griefing while still allowing the system to keep risk relevant in the open-world setting.[40]

First and foremost, PvP in Ashes exists in both opt-in systems and events, as well as our open world flagging system. And while it is true that I enjoyed and took much inspiration from games like Lineage 2, we have innovated and adapted our approach to Ashes’ flagging system in order to further disincentivize griefing while still allowing the system to keep risk relevant in the open world setting. The overwhelming majority of player’s experiences with PvP in Ashes will be through consensual systems like caravans, sieges, wars, the open sea and other events. Players will make a choice to participate in those systems or not. And if they choose to participate there will be significant rewards for success.[40]Steven Sharif
In the open world, when competing for the scarcity of resources, raids, dungeons and or hunting grounds, an important element of risk vs reward is introduced through our flagging system. Players must be aware of their surroundings and the reputation of other players who may be in proximity. The flagging system is intended to always provide an element of risk in all settings, but also architected to ensure that griefing and PK’ing is almost never worth it. The subtleties of this system are complex, which is of course why it will require considerable testing and feedback.[40]Steven Sharif
  • Corruption gain takes into account level disparity between the attacker and the player that was killed. The greater the disparity the higher the corruption accrued.[41][44][45][46][28] Corruption penalties occur as the corruption is gained.[47]
These are all things that I've changed in the system that help to safeguard some of those loopholes. Now of course, as we said, we can't and we don't want to 100% remove the ability for that risk to be alive- for that risk to be realized. But what we do want to do is make sure that those occasions are few and infrequent, and are not the majority of a player experience, let's say in the open world; and we do so by incorporating all of those risks and costs into a decision to gain corruption and then PK another player in the open world. It's just not going to be done often and that is my expectation and opinion. It's also the goal of the system is that griefing is not a viable option or play style. And as a result of that desire for the system, we will fine tune it in such a way through testing that that outcome is achieved. And that is the intent and purpose of the design.[48]Steven Sharif
  • Non-combatants can attack corrupted players without flagging themselves as combatants.[48][54]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[48][58]

PvP quests

There will be PvP quests in Ashes of Creation.[59]

There are quests that interact with PvP. PvP is not a secondary component of the game. PvP is an equitable component of the game. Remember we are a PvX game, which means that we emphasize both PvE quest lines and story modes and content as well as PvP. It is an intended design theory for Ashes of Creation that the world is not filled with just your friends. The world is also filled with adversaries; and because of that we will provide opportunities to encourage social friction; and that may be in the form of these PvP oriented questlines.[59]Steven Sharif

Nyílt világ

Alfa-1 open world Dungeon bejárat.[60]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[61]Steven Sharif

Az Ashes of Creation zökkenőmentes open-world élményt nyújt.[62]

  • Nincs töltő képernyő / töltési idő a régiók közötti haladás közben.

Lesznek open world Dungeon-ök és Raid-ek. A cél az hogy az open world érzés megmaradjon, miközben a példányosítás előnyei is ki legyenek használva.[63]

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[62]Jeffrey Bard

A PvP megjelölés rendszer megnyitja a kapukat a nyílt összeütközések előtt.[66]

Hunting grounds

You are on the prowl, and notice an unsuspecting player chopping trees. What would you do?[67]

Hunting grounds are open-world Pvp corruption-enabled areas that encompass most of the map.[68]

One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[66]Steven Sharif

Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[70]Steven Sharif

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[71]

Továbbiak

Hivatkozások

  1. 1.0 1.1 Video, 2018-04-16 (1:32).
  2. 2.0 2.1 2.2 Podcast, 2021-04-11 (38:31).
  3. 3.0 3.1 3.2 Élő adás, 2024-03-29 (2:27:46).
  4. 4.0 4.1 4.2 Élő adás, 2017-05-12 (24:52).
  5. 5.0 5.1 Élő adás, 2017-05-05 (33:25).
  6. Élő adás, 2023-08-31 (20:54).
  7. Élő adás, 2023-05-31 (45:47).
  8. Élő adás, 2023-04-07 (55:22).
  9. Élő adás, 2023-03-31 (1:00:16).
  10. Élő adás, 2022-10-28 (32:52).
  11. 11.0 11.1 Élő adás, 2017-06-01 (37:39).
  12. MMORPG Interview, 2016-12-12.
  13. pvx stats.png
  14. Élő adás, 2017-05-15 (14:05).
  15. Video, 2020-05-31 (1:09:50).
  16. pvp catalyst.png
  17. Ashes of Creation FAQ.
  18. 18.0 18.1 Video, 2017-04-30 (5:31).
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 pvp meaningful.png
  20. 20.0 20.1 Types of Events on Verra.
  21. 21.0 21.1 21.2 Video, 2023-09-29 (2:59).
  22. 22.0 22.1 22.2 22.3 22.4 Élő adás, 2023-02-24 (1:29:45).
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 Élő adás, 2022-10-28 (24:28).
  24. 24.0 24.1 24.2 Élő adás, 2022-06-30 (1:14:52).
  25. 25.0 25.1 25.2 Élő adás, 2022-04-29 (41:27).
  26. 26.0 26.1 26.2 26.3 26.4 Élő adás, 2017-05-05 (14:26).
  27. Élő adás, 2017-05-19 (45:14).
  28. 28.0 28.1 28.2 MMOGames interview, January 2017
  29. 29.0 29.1 jindrack-pvp-events.png
  30. Podcast, 2021-04-11 (49:40).
  31. Élő adás, 2017-11-17 (45:19).
  32. Élő adás, 2022-08-26 (1:00:14).
  33. Élő adás, 2021-04-30 (1:06:41).
  34. Élő adás, 2022-04-29 (27:42).
  35. City hall.
  36. 36.0 36.1 Élő adás, 2021-08-27 (1:22:56).
  37. Élő adás, 2020-12-22 (1:13:51).
  38. 38.0 38.1 Twitch Bustin - PvP Spectating.
  39. 39.0 39.1 Élő adás, 2023-10-31 (1:14:00).
  40. 40.0 40.1 40.2 40.3 40.4 steven-asmon-open-world-pvp.png
  41. 41.0 41.1 41.2 41.3 41.4 41.5 CC effects do notapply to non-combatants.png
  42. 42.0 42.1 42.2 steven-l2.png
  43. 43.0 43.1 Interjú, 2018-08-24 (8:35).
  44. 44.0 44.1 steven-corruption-value.png
  45. 45.0 45.1 Interjú, 2020-07-18 (41:54).
  46. steven-corruption-score.png
  47. 47.0 47.1 corruption.jpg
  48. 48.0 48.1 48.2 48.3 48.4 Élő adás, 2022-10-28 (26:48).
  49. Interjú, 2018-05-11 (5:05).
  50. Podcast, 2018-04-23 (51:31).
  51. Élő adás, 2017-05-22 (42:33).
  52. Podcast, 2017-05-05 (43:05).
  53. Interjú, 2020-07-18 (44:35).
  54. 54.0 54.1 Interjú, 2017-04-27 (0:17).
  55. steven-healing-corrupt.png
  56. Interjú, 2019-04-22 (54:40).
  57. Élő adás, 2017-11-17 (29:45).
  58. steven-flagging-logout.png
  59. 59.0 59.1 Élő adás, 2023-05-31 (1:06:47).
  60. Élő adás, 2020-04-30 (1:05:34).
  61. 61.0 61.1 Interjú, 2020-07-19 (11:04).
  62. 62.0 62.1 62.2 Élő adás, 2017-05-22 (20:59).
  63. dungeon open.png
  64. openworldinstancedsplit.png
  65. Élő adás, 2020-03-28 (1:48:36).
  66. 66.0 66.1 Élő adás, 2017-05-19 (24:17).
  67. Twitter - What a glorious day for ganking!
  68. 68.0 68.1 Élő adás, 2018-07-09 (44:56).
  69. Élő adás, 2017-11-17 (45:17).
  70. 70.0 70.1 Élő adás, 2017-06-01 (35:42).
  71. pvp about.png