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Alpha Two is coming in Q3 2024! We have not announced specific dates or testing schedules for Alpha Two, Beta One, or Beta Two yet.[1]

The Ashes of Creation release schedule is subject to change.[2]

Spot testing has begun, some limited NDA'd testers are participating in spot tests and December will see more, including some major headless client testing. Also those of you that still have the A1 launcher may see an update in the next couple weeks.[3]Steven Sharif
The NDA spot testing that will be before Alpha-2: We will have first one with our PI members, then we'll have some with our Alpha-1 users, and then our Alpha-2 users; and of course Alpha-2 will not be NDA, but that spot testing will be NDA.[4]Margaret Krohn
Phase Release Estimated/Actual date
Pre‑alpha Alfa-0.[5] December 15, 2017.[6]
APOC Ashes of Creation Apocalypse battle royale stressz teszt (NDA).[7] September 7, 2018.[8]
Ashes of Creation Apocalypse battle royale stressz teszt (NDA nélkül).[9] October 19, 2018.[9]
Ashes of Creation Apocalypse battle royale nyílt béta.[10] December 18, 2018.[11]
Ashes of Creation Apocalypse battle royale korai hozzáférés.[12] September 24, 2019.[13]
Ashes of Creation Apocalypse vár ostrom mód PI closed testing.[14] December 19, 2019.[14]
Ashes of Creation Apocalypse battle royale tesztelésidőszak vége.[15] March 10, 2020.[16]
Ashes of Creation Apocalypse vár ostrom mód.[7] Felfüggesztve.[17][15]
Ashes of Creation Apocalypse horda mód.[7] Felfüggesztve.[17][15]
Alpha Alfa-1 korai betekintés élő közvetítés.[18] March 27, 2020.[19]
Alfa-1 korlátozott minőségi teszt (NDA).[20][21] May 28, 2020.[22][23]
Alpha-1 kiadás (NDA nélkül).[24][20] 2020 ősze.[20][23]
Alfa-2 (kitartó alfa).[25][26] -
Beta Béta-1. -
Béta-2. -
Pre‑release Head start for crowdfunding backers at the Founder level and above.[27] 1-2 days before launch.[27][28]
Release Launch (live) release. To be announced.[29][30]
Post‑launch Major releases (DLC expansions). Quarterly or six-monthly.[31][32]
Minor releases. Monthly.[31][32]

Early access

Ashes of Creation testing phases.

Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[43][44] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[45][46]

The game will be feature complete before Beta... Beta really is intended to identify last minute bugs to make sure that everything is ready for launch; it's important that all features are complete by Beta-1. Alpha-2 will not be feature complete at the start of Alpha-2. There are going to be updates that are going to be incorporated as part of the Alpha-2 process and there are going to be additional features that come online that get fleshed out between that time and Beta-1. There's going to be regions of the maps that aren't going to be accessible of course during Alpha-2.[46]Steven Sharif
Alpha-2 is intended to exist up until launch. There's going to be different testing periods that we will be releasing either new content locations or zones or systems that we want to have players focus in on. In those situations, if we're having participation drought because of the length of Alpha-2, we can set them up in a more focused setting. We can even incentivize that. We can offer unique testing to potentially new testers as well.[45]Steven Sharif
  • The developers will not necessarily announce NDA testing periods.[49]

Alpha-1

Alpha-1 Teaser.[51]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[52]Steven Sharif

Alpha-1 preview ancients mobs.[53]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[54]Steven Sharif

Alpha-1 was a testing release of the Ashes of Creation MMORPG.[56]

  • Karakter
    • Fejlődés to level 15.[59][60]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[59]Steven Sharif
    • Karakter készítő (basic).[61][62][63][64]
  • Rasszok
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[69][62]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[70]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[71]Steven Sharif

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Status

Q: There are a lot of concerns about deadlines and expectations not being met when it comes to times that are continually pushed back. Will this be resolved?
A: We are in active development, and understanding that for the betterment of our game, we may sometimes have to delay previously provided times and dates in order to make sure that you, as the player, have the best experience. That being said, we strive to meet our windows of time that we provide and will be transparent if these times change.[95]Margaret Krohn

Alpha-2

Alpha-2 launcher teaser video.[96]

Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.[97]Steven Sharif

Alpha-2 character creator user interface (first pass).[98]

When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.[43]Steven Sharif

Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[43][44] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[45][46] Alpha-2 will last until launch and will run in parallel with Beta-1 and Beta-2.[45][25]

Alpha-2 is intended to be a true functional representation of all the core systems and features.[99]Steven Sharif

Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[47][48]

Alpha-2 is known as the persistent alpha.[25][26]

Q: What systems are still needed to be rolled out before Alpha two?
A: I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.[137]Steven Sharif
Q: And when you say content, that's like art and implementation and so on?
A: Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.[138]Steven Sharif

Alpha-2 core features list.[43]

Closed beta

Template:Closed beta

Head start

Head start grants early access one or two days prior to the live launch of Ashes of Creation for crowdfunding backers at the Founder level and above.[139]

  • Head start is a means to gradually ramp up the population to avoid player concurrency issues at launch.[140]
  • Head start will also be a way to address any last-minute launch or deployment issues.[141]

The point of head start is twofold: One for testing, making sure that the live launch servers pre-wipe are good; and then Two, it's a way to stagger the population move into the game. Because if you have servers with 10,000 concurrent player capability and you have everyone logging in at the exact same time, that is a problem I've never seen an MMO tackle successfully, ever.[140]Steven Sharif

Headstart servers

The number of head start servers is estimated to be three. This is subject to change.[142]

  • There will be an OCE headstart server.[143]

Headstart limitations

The game functionality is limited during the head start period so that players cannot decide the world-scape earlier than others.[144]

  • During the head start, the node system will be deactivated.[144]
  • Head start specific servers are also planned.[144]
  • It will not be possible to secure player housing during the headstart period due to the deactivation of the node system.[144]

Head start was not a mistake, I tend to listen to my development team with regards to their vast past experiences in mmo launches and development. Advice from engineering on head starts was they are extremely desired in order to test any last minute launch/deployment issues that “always” happen. So I did as much as possible to mitigate the potential p2w elements/issues while still adhering to sound development principles. Including designating which servers are head start servers. So wanna make sure we don’t “chop” this one as a mistake or misstep. Everything done is done to ensure a quality launch/product.[141]Steven Sharif

NDA

We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[49]Steven Sharif

Participation

  • Alpha-0 had over 2,500 participants.[149]
  • Alpha-1 testing had approximately 9,600 participants as of August, 2018.[150][151] There were slightly over 13k participants as of May 31, 2021.[150] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[150]
info-orange.pngEz a szakasz frissül, amint a fejlesztők elérhetővé teszik az információkat

Server wipes

Alpha and Beta servers will be wiped prior to launch.[50]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[157]Steven Sharif

Mérföldkövek

Teljesítmények

  • A Kickstarter legfinanszírozottabb MMORPG-je.[176]
  • A Kickstarter 7. legfinanszírozottabb játéka.[177]
  • Legvártabb MMO – MMORPG.com's Best of 2017 Awards.[178]
  • Legvártabb korai hozzáféréses MMORPG – MMOs World.[179]
  • Gamescom 2018: Legjobb független játék.[180]
  • Gamescom 2018: Legjobb online játék.[180]

Továbbiak

Hivatkozások

  1. Intrepid Studios Support - What are the Alpha/Beta Release dates?
  2. kickstarter release schedule.png
  3. steven-a2-spot-testing-started.png
  4. 4.0 4.1 Élő adás, 2023-09-29 (55:34).
  5. alpha-0 pre-alpha.png
  6. 6.0 6.1 Élő adás, 2018-01-18 (2:48).
  7. 7.0 7.1 7.2 Élő adás, 2018-09-01 (54:06).
  8. alpha-1-stress-test-3.png
  9. 9.0 9.1 9.2 alpha1-phase-1-update.png
  10. Press release - Ashes of Creation Apocalypse Launches December 18.
  11. apoc-beta.png
  12. Blog: Ashes of Creation Apocalypse heads into early access.
  13. @AoCApocalypse on Twitter.
  14. 14.0 14.1 Élő adás, 2019-12-17 (18:33).
  15. 15.0 15.1 15.2 Blog: Early Access for Ashes of Creation Apocalypse Battle Royale Testing Ends.
  16. apoc-offline.png
  17. 17.0 17.1 steven-apoc-suspended.png
  18. March 2020 newsletter.
  19. Video, 2020-03-23 (0:01).
  20. 20.0 20.1 20.2 alpha-1-nda-2.png
  21. 21.0 21.1 alpha-1-nda-1.png
  22. steven-a1-testing-start.png
  23. 23.0 23.1 Creative Director's Letter, 2020-04-1.
  24. steven-a1-nda.png
  25. 25.0 25.1 25.2 25.3 Élő adás, 2018-01-18 (25:22).
  26. 26.0 26.1 alpha and beta phases.png
  27. 27.0 27.1 founder.png
  28. braver of worlds.png
  29. release-dates.png
  30. Élő adás, 2019-03-08 (57:26).
  31. 31.0 31.1 Interjú, 2021-02-07 (21:57).
  32. 32.0 32.1 Élő adás, 2017-05-08 (11:14).
  33. 33.0 33.1 33.2 Kickstarter packages.
  34. MMOGAMES Interview, 2017-09-8.
  35. beta 0.png
  36. Intrepid pre-order pack.
  37. Adventurer pre-order pack.
  38. PAX West 2017 Alpha package.
  39. PAX West 2017 Beta package.
  40. Newsletter - Pre-order packages are ending reminder.
  41. Ashes of Creation cosmetic store.
  42. steven-mail-ru.png
  43. 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 43.12 43.13 43.14 43.15 Élő adás, 2023-03-31 (1:24:21).
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 Podcast, 2021-09-29 (59:29).
  45. 45.0 45.1 45.2 45.3 45.4 Élő adás, 2023-04-07 (28:08).
  46. 46.0 46.1 46.2 Élő adás, 2022-07-29 (1:08:49).
  47. 47.0 47.1 Élő adás, 2023-03-31 (5:57).
  48. 48.0 48.1 Élő adás, 2021-07-30 (45:11).
  49. 49.0 49.1 49.2 Interjú, 2023-07-09 (26:35).
  50. 50.0 50.1 server wipe.jpg
  51. Video, 2021-07-14 (0:01).
  52. Élő adás, 2020-10-30 (15:35).
  53. steven-a1-testing-leaks.png
  54. Élő adás, 2021-03-26 (40:19).
  55. Élő adás, 2020-03-28 (54:48).
  56. Video, 2018-04-05 (1:01:40).
  57. Interjú, 2022-01-14 (3:50).
  58. steven-alpha-1-map.png
  59. 59.0 59.1 Élő adás, 2021-05-28 (1:13:05).
  60. 60.0 60.1 60.2 60.3 60.4 60.5 60.6 60.7 60.8 Élő adás, 2021-04-30 (41:18).
  61. steven-launcher-leak.png
  62. 62.00 62.01 62.02 62.03 62.04 62.05 62.06 62.07 62.08 62.09 62.10 Newsletter, 2018-08-7
  63. Élő adás, 2019-07-26 (1:10:44).
  64. 64.0 64.1 Élő adás, 2018-09-01 (1:02:99).
  65. 65.0 65.1 Interjú, 2020-10-17 (53:50).
  66. 66.0 66.1 steven-ranger.png
  67. 67.0 67.1 Élő adás, 2020-03-28 (1:41:11).
  68. 68.0 68.1 Interjú, 2018-10-20 (12:38).
  69. Interjú, 2021-06-13 (31:24).
  70. Élő adás, 2021-05-28 (1:48:14).
  71. 71.0 71.1 Élő adás, 2021-05-28 (1:14:50).
  72. steven-combat-revamp-update.png
  73. Video, 2021-02-26 (6:17).
  74. 74.0 74.1 74.2 Élő adás, 2021-03-26 (44:30).
  75. 75.0 75.1 Élő adás, 2020-11-30 (37:16).
  76. alpha-1-nodes.png
  77. alpha-1-zoi.png
  78. 78.0 78.1 78.2 Élő adás, 2021-03-26 (43:55).
  79. Interjú, 2018-08-08 (19:02).
  80. 80.0 80.1 80.2 Élő adás, 2021-03-26 (42:28).
  81. 81.0 81.1 81.2 81.3 Interjú, 2021-02-07 (35:30).
  82. Podcast, 2018-05-11 (59:25).
  83. Élő adás, 2020-01-30 (35:12).
  84. 84.0 84.1 84.2 Élő adás, 2021-03-26 (39:08).
  85. 85.0 85.1 85.2 85.3 Blog: Creative Director's Letter, October 16 2020
  86. 86.0 86.1 86.2 Video, 2021-04-30 (13:02).
  87. 87.0 87.1 steven-siege-zone.png
  88. Blog: Creative Director's Letter, April 14 2021
  89. Élő adás, 2020-10-30 (20:40).
  90. Élő adás, 2020-08-28 (1:29:17).
  91. 91.0 91.1 Élő adás, 2020-11-30 (24:51).
  92. steven-naval.png
  93. Élő adás, 2021-06-25 (29:09).
  94. Interjú, 2018-08-08 (18:55).
  95. Reddit Q&A, 2019-01-8.
  96. roshen-a2-launcher-teaser.png
  97. Podcast, 2023-07-15 (5:23).
  98. Video, 2022-03-31 (34:16).
  99. Interjú, 2023-07-09 (1:30:10).
  100. Élő adás, 2022-04-29 (56:24).
  101. 101.0 101.1 101.2 101.3 101.4 101.5 Élő adás, 2022-10-14 (6:38).
  102. Élő adás, 2022-04-29 (32:29).
  103. Élő adás, 2023-04-07 (13:35).
  104. Élő adás, 2024-03-29 (2:31:06).
  105. 105.0 105.1 steven-a2-biomes.png
  106. Élő adás, 2023-04-07 (22:15).
  107. Interjú, 2023-07-09 (1:49:39).
  108. Video, 2022-03-31 (0:00).
  109. Élő adás, 2023-04-07 (54:02).
  110. Élő adás, 2023-12-19 (1:41:54).
  111. Élő adás, 2022-01-28 (15:35).
  112. Interjú, 2023-07-09 (1:11:29).
  113. Interjú, 2023-07-09 (1:06:53).
  114. 114.0 114.1 Élő adás, 2023-04-07 (1:14:05).
  115. Élő adás, 2022-10-14 (15:44).
  116. 116.0 116.1 116.2 116.3 Podcast, 2021-09-29 (23:00).
  117. steven-a2-summoner.png
  118. Élő adás, 2018-04-8 (AM) (2:17).
  119. steven-family-summon-2.png
  120. Interjú, 2018-10-20 (0:00).
  121. Élő adás, 2021-09-24 (1:18:06).
  122. Élő adás, 2021-09-24 (1:19:17).
  123. steven--town-vs-city.jpeg
  124. Steven Quote 5.png
  125. Élő adás, 2022-04-29 (21:00).
  126. Interjú, 2023-07-09 (1:28:32).
  127. Élő adás, 2018-09-27 (54:02).
  128. Élő adás, 2022-06-30 (1:17:34).
  129. Élő adás, 2022-04-29 (25:16).
  130. Élő adás, 2022-02-25 (1:10:00).
  131. Interjú, 2023-07-09 (1:52:20).
  132. Élő adás, 2022-01-28 (7:26).
  133. Élő adás, 2021-12-23 (40:53).
  134. Élő adás, 2021-12-23 (50:50).
  135. steven-bear-a2.png
  136. Élő adás, 2018-10-31 (47:44).
  137. Interjú, 2023-07-09 (1:11:53).
  138. Interjú, 2023-07-09 (1:13:08).
  139. kickstarter head start.png
  140. 140.0 140.1 Podcast, 2018-08-04 (2:00:05).
  141. 141.0 141.1 steven-headstart.png
  142. Interjú, 2018-08-08 (25:53).
  143. head-start-oce-2018-8-8.png
  144. 144.0 144.1 144.2 144.3 headstart.jpg
  145. alpha-0-nda.png
  146. alpha 0 NDA.png
  147. Élő adás, 2018-01-18 (49:26).
  148. Élő adás, 2020-05-29 (31:37).
  149. Interjú, 2018-08-24 (12:18).
  150. 150.0 150.1 150.2 steven-a1-participation.png
  151. Élő adás, 2018-08-17 (24:07).
  152. 152.0 152.1 152.2 Élő adás, 2017-11-17 (28:50).
  153. a2-participants.png
  154. Élő adás, 2023-01-27 (11:05).
  155. Alpha one test schedule, Mar 12, 2021.
  156. Élő adás, 2020-11-30 (7:27).
  157. 157.0 157.1 server-wipes.png
  158. 158.0 158.1 158.2 MASSIVELY OP interview: Ashes of Creation on a new way to MMO.
  159. Ashes Discord.png
  160. Ashes of Creation Kickstarter campaign
  161. Ashes of Creation Kickstarter.
  162. Summer Crowdfunding.png
  163. summerended.png
  164. Intrepid Studios Dev Team.
  165. PAX West 2017 Schedule.
  166. PAX West 2017 Map.
  167. GDC.png
  168. PAX East.png
  169. gamescom.png
  170. Ashes of Creation Gamescom 2018 Interview: Responding to Criticism.
  171. Newsletter, 2018-08-7
  172. Intrepid Studios Extra Life 2018 (@MediaAoC).
  173. Interjú, 2019-04-15 (5:09).
  174. extralife2019.png
  175. Blog: New Adventure Awaits.
  176. kickstarter most funded MMORPG.png
  177. kickstarter most funded video game.png
  178. MMORPG.com's Best of 2017 Awards.
  179. Most Anticipated MMORPGs For 2018.
  180. 180.0 180.1 DualShockers’ Gamescom 2018 Awards