Szerepjáték

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Backpack sockets (slots).[1]

A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

Fzp5K3MX0AYvpjA.jpg

Szerepjáték is supported by various systems in Ashes of Creation.[2][3]

A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[6]Jeffrey Bard

Character naming

Characters will have a first-name and an optional surname (last name).[7]

  • There is a minimum length of three for a character name.[9]
  • Special characters, including apostrophes and hyphens, are currently not allowed in character names.[10]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[10]Ry Schueller

Character names will appear on the character sheet and optionally on the character website page.[11]

  • In-game a character's name is displayed above their head. This can be the first or last name.[11]

Character nameplate

Nameplate in the Alpha-2 party UI.[12]

The icon in the corner next to Steven's nameplate: that little icon is actually his secondary archetype that he hasn't unlocked.[13]Margaret Krohn

Alpha-2 nameplates, targeting plates, and raid frame UI.[14]

There have been some updates to a little bit of the nameplates that Colby and the UI team have implemented, as well as some of the targeting plates as well.[14]Steven Sharif

Nameplates are displayed above the head.[11]

  • Player character nameplates will have first, and optionally last name (surname).[11]
    • The name of the character's guild is displayed next to their name.[15]
    • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[16][17][18]
    • An icon will identify the character's class.[19]
    • Hovering over a player nameplate will show information such as level, class name, and archetype combo.[19]
    • A buff icon will indicate the character's gear and grade.[19][20][21]
  • The size and priority of nameplates will be relate to their distance (away from the camera).[22]
  • The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[23][24]
  • UI settings will enable nameplates to be hidden, resized, and customized.[25][26]
You can set nameplates to always appear. You can set it to only appear on targets. You can set it to only appear on targets that have taken damage. You can set it to only appear on targets that are aggroing you or your party members. You can set it for your allies, for yourself, for whatever: There's a lot of highly customizable options that are currently in the game.[25]Steven Sharif

Nameplates in the party UI indicate the player's choice of secondary archetype.[13]

  • A padlock icon indicates that the secondary archetype is not yet unlocked.[13]

Character sheet

There is no planned in-game functionality to leave personal notes regarding player characters.[29]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[29]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

A character sheet will be available closer to live launch that shows the following:[30]

  • What a character looks like.[30]
  • Eredmények and server firsts.[30]
  • Info on a player's class.[30]
  • Character's back story via journal entries (that are shared publicly by the player).[31][32]
  • Traits can be applied that describe a character's history.[32]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[32]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[31]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[31]Steven Sharif

The player can manage what info is shown on the character page.[30]

Housing decoration

Players may decorate their player housing and other types of buildings.[35]

  • Houses will be empty when purchased.[36]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[37]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[37]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[38][43][44] For example: You can place only the best furniture in mansion grade in-node housing.[38]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[43]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[45]
  • Players will not be able to alter structural aspects such as windows and walls.[37]
  • There may be decor items that are representative of unique weapons that are available in the game.[46]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[38][47]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[37]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[47]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Társadalmi szervezetek

Társadalmi szervezetek are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[50]

The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[52]Steven Sharif
Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[53]Jeffrey Bard
  • Social organizations are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[54]
Q: Is the team developing social and religious organizations in a modular way so that player created ones could be made to exist later?
A: We are not developing those in a modular way because there is a very specific intent for those those disparate paths; and they are unique paths of progression that's intended both with a religious system as well as the social organization; and there are certain reward structures that live at the end of those paths- at the top of those paths you might say that we might not want to leave in the hands of players to modularize. Not that it's not something we can do, but rather keeping containers for certain types of reward structures helps to guard against more balance breaking issues.[57]Steven Sharif

Social animations

There are interactive social animations and emotes.[60]

Some animations will be agreed-upon emotes that you can initiate with other characters.[63]

Q: Can we dance on tables?
A: Technically the tables are in world, so yes...[64]Steven Sharif

There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[65]

In alpha one you might have seen some of the anims on the rider of a horse that they went down and patted the side of the neck, or they would pet those; but those would be separate actions that you could potentially do as just additional emotes, but interfaces with a mount or pet that you have active.[65]Steven Sharif

Emoji

Emoji adds additional flare either for chat or character representation (social animations).[60][63][66]

Zene

Az Ashes of Creation fő zeneszerzője Bear McCreary. A zenéje bemutatására a Béta-1-ben kerül sor.[68]

Tervbe van véve, hogy a Bard archetípus zenei képességekkel rendelkezzen.[69]

  • A Bard-ok esetlegesen képesek lesznek hangszereken játszani, mint a Furulya vagy a Duda.[70][71]

Musical instruments

  • Other archetypes may also be able to play certain musical instruments at some future time.[73]
  • Custom music creation (using the likes of the Music Macro Language) will not be present in the game on release.[74]

List of musical instruments

Fogadói zene

A fogadókban szóló zenét a játékosok váltogathatják.[76]

Szalon játékok

Szalon játékok (tavern games) are games that are played in player-built taverns or in-node taverns.[77]. Some will be dice games, others will be card games; and some will be less savory.[78]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[79]Steven Sharif
  • These games will involve aspects of both chance and skill.[78]
  • They must be played between 2 or more people.[78]
  • Players will be able to wager in-game currency against other players.[78]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[79]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[79]
    • The alternative is to use the regular currency (gold).[79]
  • A portion of the income from the game goes to the tavern owner or node.[77][78]
  • Parlor games will vary based on the predominant race of a node.[79][78][80]
  • There may be unique games that can be acquired through adventuring in the world.[79]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[81][82]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[82]Steven Sharif

Szalon játékok were a Kickstarter stretch goal.[83]

Mobile interface

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[84][85] Some functionality may come post-launch.[86]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[90]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[86]Jeffrey Bard

Karakter megjelenés

Vaelune karakter megjelenési választék.[91]

Nagy változatosság lesz elérhető a karakterek részéről amikor az ember karaktert csinál, főleg az arcnál. Legyen szó az állkapocs alakjáról, a pofáról, a fülekről, az orról, az ajkakról. Egyértelmű hogy sok lehetőséget és irányítást akarunk a játékos kezébe adni, hogy a karakterét szerkeszthesse.[91]Steven Sharif

Vaelune szakáll kinézeti választék.[92]

Azt akarjuk hogy sok élettere legyen annak hogy az emberek a saját indentitásukat manifesztálják, hogy legyen Roleplay lehetőség kinézeti tekintetben. Lesznek paraméterek amin belül képesek lesztek a karaktereteket szerkeszteni. Azt akarjuk hogy a rasszok kultúrája és a hovatartozása úgy létezzen hogy egymástól elkülöníthetőek legyenek. Így egy skála van amin elhelyezheted magad. Sok hajválaszték lesz amit használhatsz majd és sok fajta tetoválást helyezhetsz el majd a testeden. Játszadozhatsz majd az arcszerkezet arányaival, a csontszerkezettel, a magassággal, szélességgel és a testzsír százalékkal. Hozzáadhatsz majd szőrzetet a test különböző részeihez. Ha szőrt akarsz a lábfejeden, azt a csúszkát is felhúzhatod.[93]Steven Sharif

A karakter megjelenést a karakter készítőben(CC)[94] szerkesztheted, továbbá játékbeli szalonokban/fodrászüzletekben.[95]

  • A karakter modellek valósághűségre törekednek.[96]
  • A játékos egy általános karakterrel fog szembetalálkozni testreszabás előtt.[97]
  • A karakterdizájn sokszínű kultúrákból fognak meríteni, mint Európai, Afrikai és Ázsiai.[98]
  • Lolik nem lesznek a játékban.[99]

Csúszkák teszik majd a testreszabást rugalmassá.[100] A lehetséges elváltozás mértékét néhány tekintetben korlátozni fogják az egyes rasszok.[101]

  • Test-típus.[102][101]
    • Túlsúlyos, vézna, izmos.[103]
    • Testzsír százalék.[93]
    • Csontszerkezet.[93]
    • Magasság.[93]
      • Nem lehet 5 centi magas karaktered.[104]
    • Szélesség.[93]
    • Lesznek "cici csúszkák".[105][104]
      • Ennek nem lesz nevetséges a mértéke.[102]
    • Arcszerkezet.[66][93]
      • Állcsont alakja/állkapocs, pofa, fülek, orr, ajkak.[102][91]

A beállítások megengedik hogy egy karakter nőiesebb vagy férfiasabb legyen.[102]

  • Ennek mértéke függ a karakter rasszától.[102]
    • A női törpék szakálla eltér majd a férfiakétól. Inkább lesz befonva, és kevésbe méretes lesz.[93]

A karakter megjelenést lementheti majd a játékos a saját meghajtójára.[107]

Az "alapértelmezett kinézet" előfordulhat hogy ideiglenesen átveszi az egyéni helyét ostromok, vagy más nagyméretű csaták során, hogy jobb legyen a kliensoldali teljesítmény.[108][109][110]

Body appearance

Vaelune, Dünir and Empyrean Alpha-1 early character model 3D renders.[111]

So many options coming down the road. Our character team continues to refine our customization options![112]Steven Sharif

Head appearance

Alpha-2 character creator hair and beard customization (first pass).[120]

Every hair color uses the accent and the fill differently, but usually the fill is the root color and the accent is the tip color.[120]Zachary Mallet

Face appearance

Vek presets in the Alpha-2 character creator (first pass).[125]

Heads will be relatively proportional to the body size, with some limited variability.[126]

Appearance details

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[108][109][110]

Karakter készítő

Alfa-1-es karakter választó.[132]

A karakter készítő (vagy karakter szerkesztő képernyő) lehetővé teszi a játékosoknak a karakterük testreszabását az Ashes of Creation-ben.[134]

Széles választékú karakter személyre szabás áll majd rendelkezése.[66]Steven Sharif

A cél az, hogy a karakter készítő legalább olyan jó legyen, vagy jobb mint ami a BDO-ban elérhető.[105]

Ha hasonlatot kéne tennem, a BDO-t hoznám fel, mint karakter készítő amit megcéloztunk.[135]Steven Sharif

A karakter hangja kiválasztható lesz több elérhető opció közül.[136]

Van esély rá, hogy a karakter készítő korábban megjelenik az MMO-nál.[105][137]

Character sheet

There is no planned in-game functionality to leave personal notes regarding player characters.[29]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[29]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

A character sheet will be available closer to live launch that shows the following:[30]

  • What a character looks like.[30]
  • Eredmények and server firsts.[30]
  • Info on a player's class.[30]
  • Character's back story via journal entries (that are shared publicly by the player).[31][32]
  • Traits can be applied that describe a character's history.[32]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[32]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[31]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[31]Steven Sharif

The player can manage what info is shown on the character page.[30]

Marriage

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[139]

You might have a NPC that is specifically a RP event NPC. This is a person who marries you and you come up to them and they have a quest that relates to finding the cosmetic attire for the wedding; and once you have that achieved you must find a Best man or Maid of honor- these are systems that can be created around immersion in the game.[2]Steven Sharif

Marriage may unlock different activities that are not available to characters who are not married.[142]

There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to get away from it in the fantasy world: We wanted to provide that type of outlet.[143]Steven Sharif

Families

Families are a means to relate up to nine characters.[144][145][139]

  • There are costs associated with family creation and maintenance.[141]
    • Some costs are shared among the family members and other costs are specific to the family head.[141]
There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.[147]Kory Rice
  • The family system is not a core pillar of the game and will be changed based on testing and feedback.[149]}

Szerver fajták

NPC languages

Languages in Ashes of Creation may refer to:

Vizuális

Továbbiak

Hivatkozások

  1. 1.0 1.1 Élő adás, 2019-05-30 (1:09:13).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Interjú, 2021-02-07 (55:22).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Élő adás, 2017-05-17 (44:42).
  4. Élő adás, 2021-01-29 (1:20:05).
  5. Élő adás, 2017-07-28 (37:25).
  6. 6.0 6.1 Video, 2018-04-05 (44:06).
  7. Élő adás, 2017-05-08 (48:39).
  8. 8.0 8.1 Élő adás, 2022-10-14 (2:53).
  9. Élő adás, 2017-10-31 (48:39).
  10. 10.0 10.1 roshen-character-naming.png
  11. 11.0 11.1 11.2 11.3 Interjú, 2018-05-11 (2:45).
  12. Video, 2023-03-31 (10:09).
  13. 13.0 13.1 13.2 Élő adás, 2023-03-31 (56:44).
  14. 14.0 14.1 Video, 2023-05-31 (11:13).
  15. Élő adás, 2017-05-22 (51:00).
  16. Élő adás, 2020-07-25 (1:33:37).
  17. Élő adás, 2020-01-30 (1:40:48).
  18. steven-health-nameplate.png
  19. 19.0 19.1 19.2 Élő adás, 2020-08-28 (2:07:26).
  20. Élő adás, 2020-07-25 (53:08).
  21. Élő adás, 2020-06-26 (1:28:10).
  22. Élő adás, 2023-01-27 (1:08:45).
  23. Élő adás, 2022-10-14 (48:45).
  24. Élő adás, 2022-09-30 (1:23:28).
  25. 25.0 25.1 Élő adás, 2024-03-29 (2:06:06).
  26. Élő adás, 2022-12-02 (1:03:28).
  27. Élő adás, 2021-01-29 (1:21:01).
  28. 28.0 28.1 Élő adás, 2023-01-27 (1:09:36).
  29. 29.0 29.1 29.2 29.3 Élő adás, 2024-02-29 (1:19:28).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 30.9 Élő adás, 2017-11-17 (13:59).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Interjú, 2018-08-08 (28:50).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Interjú, 2018-08-24 (6:30).
  33. Élő adás, 2020-05-29 (36:18).
  34. Video, 2023-06-30 (10:24).
  35. Élő adás, 2017-11-17 (26:22).
  36. Élő adás, 2020-06-26 (53:20).
  37. 37.0 37.1 37.2 37.3 37.4 Interjú, 2020-07-08 (40:20).
  38. 38.0 38.1 38.2 38.3 Élő adás, 2023-01-27 (1:35:45).
  39. Élő adás, 2020-06-26 (45:32).
  40. Video, 2020-05-31 (47:32).
  41. Élő adás, 2017-05-24 (29:54).
  42. Élő adás, 2020-05-29 (38:04).
  43. 43.0 43.1 43.2 Élő adás, 2022-01-28 (1:13:55).
  44. Élő adás, 2020-06-26 (47:32).
  45. Élő adás, 2017-05-22 (56:31).
  46. Élő adás, 2021-06-25 (1:31:04).
  47. 47.0 47.1 Élő adás, 2018-08-17 (10:54).
  48. Élő adás, 2017-05-10 (30:53).
  49. Types of Events on Verra.
  50. Élő adás, 2017-05-17 (7:27).
  51. Know Your Nodes: 2 developer post
  52. Podcast, 2018-04-23 (24:47).
  53. 53.0 53.1 Élő adás, 2017-05-26 (49:05).
  54. Élő adás, 2018-07-09 (38:28).
  55. Élő adás, 2022-09-30 (2:40).
  56. Élő adás, 2017-05-08 (28:48).
  57. Élő adás, 2024-01-31 (1:27:48).
  58. Video, 2023-11-30 (1:00:24).
  59. Video, 2019-09-26 (0:0).
  60. 60.0 60.1 dance.jpg
  61. 61.0 61.1 Interjú, 2018-10-20 (3:30:40).
  62. Ashes of Creation Twitter, April 4,2021.
  63. 63.0 63.1 63.2 63.3 Élő adás, 2017-11-17 (53:02).
  64. steven-dancing.png
  65. 65.0 65.1 Élő adás, 2022-04-29 (1:04:52).
  66. 66.00 66.01 66.02 66.03 66.04 66.05 66.06 66.07 66.08 66.09 66.10 66.11 66.12 66.13 66.14 66.15 66.16 66.17 66.18 66.19 Élő adás, 2017-05-08 (48:49).
  67. Élő adás, 2017-05-22 (58:51).
  68. steven-bear-beta-1.png
  69. 69.0 69.1 Élő adás, 2019-06-28 (1:21:02).
  70. 70.0 70.1 Élő adás, 2017-07-28 (40:15).
  71. 71.0 71.1 Élő adás, 2018-04-8 (PM) (1:18:37).
  72. 72.0 72.1 Élő adás, 2024-02-29 (1:10:23).
  73. 73.0 73.1 Élő adás, 2022-12-02 (1:26:47).
  74. Élő adás, 2020-11-30 (1:15:35).
  75. Élő adás, 2023-09-29 (1:08:25).
  76. The mighty beard!
  77. 77.0 77.1 parlor games tavern.png
  78. 78.0 78.1 78.2 78.3 78.4 78.5 parlor announcement.png
  79. 79.0 79.1 79.2 79.3 79.4 79.5 Interjú, 2021-06-13 (18:40).
  80. Élő adás, 2017-05-24 (11:04).
  81. steven-tavern-games-1.png
  82. 82.0 82.1 steven-tavern-games-2.png
  83. parlor games.png
  84. Élő adás, 2018-01-18 (30:18).
  85. 85.0 85.1 Élő adás, 2017-11-17 (11:00).
  86. 86.00 86.01 86.02 86.03 86.04 86.05 86.06 86.07 86.08 86.09 86.10 Élő adás, 2018-05-04 (54:09).
  87. Élő adás, 2017-05-09 (28:57).
  88. Élő adás, 2017-11-17 (9:49).
  89. Élő adás, 2017-11-17 (11:53).
  90. 90.0 90.1 Podcast, 2020-11-15 (52:50).
  91. 91.0 91.1 91.2 91.3 Élő adás, 2020-04-30 (46:51).
  92. 92.0 92.1 92.2 Ashes of Creation Twitter.
  93. 93.00 93.01 93.02 93.03 93.04 93.05 93.06 93.07 93.08 93.09 93.10 93.11 93.12 93.13 93.14 93.15 93.16 93.17 93.18 93.19 93.20 93.21 93.22 Élő adás, 2018-04-8 (PM) (13:39).
  94. Élő adás, 2017-05-08 (47:35).
  95. Élő adás, 2017-05-15 (51:19).
  96. Élő adás, 2017-06-30 (11:21).
  97. Élő adás, 2017-06-30 (10:04).
  98. Élő adás, 2017-06-30 (12:39).
  99. Lollis.jpg
  100. Élő adás, 2017-06-30 (13:13).
  101. 101.0 101.1 101.2 Élő adás, 2020-04-30 (1:10:46).
  102. 102.00 102.01 102.02 102.03 102.04 102.05 102.06 102.07 102.08 102.09 102.10 102.11 Élő adás, 2017-05-22 (54:32).
  103. 103.0 103.1 Élő adás, 2017-06-30 (10:27).
  104. 104.0 104.1 104.2 Élő adás, 2017-05-24 (48:45).
  105. 105.0 105.1 105.2 105.3 Élő adás, 2020-07-25 (1:11:52).
  106. 106.0 106.1 beards.jpg
  107. Élő adás, 2017-05-24 (28:22).
  108. 108.0 108.1 Élő adás, 2020-07-25 (54:10).
  109. 109.0 109.1 Élő adás, 2019-11-22 (1:08:05).
  110. 110.0 110.1 Élő adás, 2018-08-17 (1:07:51).
  111. Élő adás, 2020-10-30 (46:22).
  112. steven-friday-sneak-peek.png
  113. Video, 2022-03-31 (7:05).
  114. 114.0 114.1 114.2 114.3 Élő adás, 2022-01-28 (59:48).
  115. Video, 2022-03-31 (9:23).
  116. Video, 2022-03-31 (7:50).
  117. Video, 2022-03-31 (8:54).
  118. 118.0 118.1 118.2 118.3 Video, 2022-03-31 (7:49).
  119. 119.0 119.1 119.2 119.3 119.4 Video, 2022-03-31 (10:00).
  120. 120.0 120.1 Twitter - A little salt and pepper never hurt anyone!
  121. Twitter - We took our Vek to the barbershop for some fresh new cuts!
  122. 122.0 122.1 Video, 2022-03-31 (11:02).
  123. 123.0 123.1 123.2 123.3 123.4 123.5 123.6 Video, 2022-03-31 (11:04).
  124. 124.00 124.01 124.02 124.03 124.04 124.05 124.06 124.07 124.08 124.09 124.10 124.11 Video, 2022-03-31 (11:52).
  125. Video, 2022-03-31 (39:29).
  126. steven-cc-heads.png
  127. 127.0 127.1 127.2 Video, 2022-03-31 (13:31).
  128. 128.0 128.1 128.2 128.3 128.4 128.5 128.6 Video, 2022-03-31 (13:56).
  129. 129.0 129.1 129.2 Video, 2022-03-31 (13:59).
  130. 130.0 130.1 130.2 130.3 130.4 130.5 Video, 2022-03-31 (19:49).
  131. Video, 2022-03-31 (21:03).
  132. steven-launcher-leak.png
  133. steven-ren'kai-leak.png
  134. Élő adás, 2017-06-30 (09:43).
  135. character creator BDO.png
  136. Élő adás, 2017-05-26 (53:40).
  137. Élő adás, 2019-07-26 (1:10:44).
  138. Ashes of Creation Store: Harmony Attire.
  139. 139.0 139.1 weddings.jpg
  140. 140.0 140.1 Élő adás, 2021-01-29 (1:13:04).
  141. 141.0 141.1 141.2 141.3 Élő adás, 2021-02-26 (1:10:28).
  142. 142.0 142.1 142.2 142.3 142.4 Élő adás, 2017-05-24 (53:58).
  143. Podcast, 2018-05-11 (1:05:58).
  144. 144.0 144.1 144.2 144.3 Élő adás, 2020-07-25 (1:37:27).
  145. Élő adás, 2017-05-08 (48:39).
  146. Élő adás, 2023-06-30 (26:23).
  147. Élő adás, 2023-06-30 (27:10).
  148. steven-family-membership.png
  149. Élő adás, 2023-07-28 (1:30:11).
  150. Élő adás, 2017-05-10 (35:27).
  151. MMORPG Interview, 2016-12-12.
  152. 152.0 152.1 Élő adás, 2022-03-31 (4:57).
  153. steven-lore-languages.png
  154. What languages will Ashes of Creation be in?