Történet szálak

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Történet szálak felelnek egy vagy több küldetésvonalért az Ashes of Creation-ben.[1]

  • Személyes küldetésvonalak.
  • Kulturális küldetésvonalak.
  • Regionális küldetésvonalak.

All of the events are based around storytelling. All of the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[2]Jeffrey Bard

A mindent átívelő narratíva az, hogy a játékosok Verra gyermekei, akik hosszú idő után visszatérnek oda. Nem lesz mindenki "megmentőként" kezelve.[3]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[2]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[4]Steven Sharif

Bizonyos történetszálak a hirdetőtábla rendszerben elérhetőek. Bizonyos kritériumoknak kell megfelelni, egyes történetszállal kapcsolatos küldetések megkezdéséhez.[5]

Történet

Az Ashes of Creation logó.[6]

Ashes of Creation is a direct reference to the storyline. Without giving too much away, the phoenix is going to be a persistent symbol throughout the first phase of the storyline, and the world that the players will be inhabiting is a long-lost world that has suffered devastating calamity.[7]Jeffrey Bard

The Phoenix is the celestial avatar of the Goddess of creation. Her sacrifice protected the people of Verra during the apocalypse.[8]Steven Sharif

Az Ashes of Creation története több részre bontható.[1]

Ezek a történet szálak egy vagy több küldetés vonal megalapozói.[1]

We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[9]Steven Sharif

It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself .[10]Jeffrey Bard

Storyline quests

Story arc quests (Storyline quests/Narrative quests) contain objectives for each chapter of a story arc.[11][12][13][14][1][15]

  • Players can progress each chapter by completing story arc quests within the timeframe that each chapter is active.[13]
    • Phase timers are shown (in the quest UI) to indicate how much real-world time is available to complete the quests in each phase.[12]
    • If the player completes all quests in a particular chapter, they will need to wait until the next chapter to obtain further quests.[16]
  • Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[11][12][14]
You can't really farm the quests in any meaningful way, because once you've done the quests in a chapter, that's it until the next chapter. Whether 1000 people participate or 10, the chapters will stay active for the same length of time, and as long as you participate in the clearly-marked time frame in your quest journal, you're good. The only thing that a concentrated effort can help with is influencing the narrative paths through the arcs.[16]Skott B
  • These quests stages can be failed. The ability to retry a failed quest depends on Node progression.[14]
There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[14]Steven Sharif

Racial quests

Küldetések may be based on a character's race.[19]

Different quests may relate to who the primary cultural contributor is to a node. This won't lock out content, but will add flavor to the quests.[19]

There might even be different directories of the quest that exist for specific races, and even though you're sharing a quest to kill a boss, if you're human and I'm an elf, I will have a different arc potentially that leads in a different direction than you, even though we took the same quest; and this can relate to who the primary cultural contributor is to a node unlocking different arcs for cultures that share the primary culture of a node - not that locks out content but it gives a flavor in a different direction so that not everything is so cookie cutter.[19]Steven Sharif

Race matters because narratives have paths that also are influenced based on the primary contributing culture to the node... If you're a Niküa and you have you're in a Niküa node that's predominantly Niküa, you're going to have certain services and/or abilities as a member of the Niküa race that other races may not have access to... They may have alternative quest lines, but they won't have specific ones. Now those specific Niküa quests will then relate to the meta-narrative that's present in the world and they'll start to direct some of that meta-narrative; and that'll be beneficial for your kind because it will unlock certain content for your race that other races haven't unlocked yet. So there is an incentive there to see progression along that line now in order to curb the progress of a dominant race.[20]Steven Sharif

Küldetések that are race specific, title specific, or guild specific will likely be less than 10% of the total number of quests. 90% of quests should be able to be shared by everybody.[21]

Epic/Legendary quests

Epic and Legendary quests affect the narrative of the game.[22] These quests will unlock gated content.[23]

Player driven narrative

One of the major goals I feel like we have is to allow player decisions to have consequences and to have meaningful results from the decisions that they make, so it seems like people can really create their own stories.[24]Aimi Watanabe

The world of Verra will be the same on each server, but Node-ok will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[25]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[26]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[27]Steven Sharif

Szerver történelem

Minden szerver történelme fel lesz jegyezve, és látható lesz a játékosok számára.[28]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[28]Jeffrey Bard

Libraries

At Village (színpad 3) the academic node's unique building is the Library.[29]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[30]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Players can use the Library to access information, including (but not limited to) the following:[29]

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[31]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[33]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[34]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[37][38]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[37]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[38]

A legendary weapon is easily distinguished by its visual appearance.[34]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[34]Steven Sharif

Legendary items are not intended to be temporary.[39]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[39]Steven Sharif

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Discovery of legendary items will unlock further chapters of the Történet.[41]

Továbbiak

Hivatkozások

  1. 1.0 1.1 1.2 1.3 Élő adás, 2018-01-18 (39:08).
  2. 2.0 2.1 Élő adás, 2019-05-30 (1:18:16).
  3. 3.0 3.1 Élő adás, 2019-12-17 (1:10:30).
  4. Video, 2018-04-05 (35:01).
  5. Élő adás, 2017-10-31 (29:50).
  6. Ashes of Creation Press Kit.
  7. Interview, 2016-12-7.
  8. steven-phoenix.png
  9. Video, 2018-04-05 (37:50).
  10. Video, 2018-04-05 (37:13).
  11. 11.0 11.1 Élő adás, 2023-04-07 (58:39).
  12. 12.0 12.1 12.2 Video, 2023-03-31 (14:20).
  13. 13.0 13.1 Video, 2023-03-31 (12:47).
  14. 14.0 14.1 14.2 14.3 Interjú, 2018-10-20 (2:36:25).
  15. MMOGames interview, January 2017
  16. 16.0 16.1 skotty-story-arc-3.png
  17. Élő adás, 2021-03-26 (1:12:51).
  18. Élő adás, 2020-07-25 (1:50:20).
  19. 19.0 19.1 19.2 Podcast, 2018-04-23 (29:56).
  20. Interjú, 2018-05-11 (1:00:19).
  21. Élő adás, 2019-07-26 (1:13:23).
  22. Élő adás, 2017-05-15 (20:58).
  23. Élő adás, 2017-05-08 (50:32).
  24. Video, 2023-03-31 (28:11).
  25. Élő adás, 2017-05-19 (37:03).
  26. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  27. Élő adás, 2017-05-22 (28:02).
  28. 28.0 28.1 Interjú, 2018-04-20 (9:20).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 Blog: Know Your Nodes - Scientific Node Type
  30. 30.0 30.1 Élő adás, 2023-09-29 (1:14:29).
  31. Interjú, 2020-07-18 (1:00:15).
  32. Interjú, 2020-07-19 (8:43).
  33. 33.0 33.1 33.2 33.3 33.4 Interjú, 2020-07-20 (21:57).
  34. 34.0 34.1 34.2 34.3 Élő adás, 2018-04-8 (PM) (55:49).
  35. Élő adás, 2020-07-25 (46:08).
  36. Élő adás, 2021-03-26 (1:02:06).
  37. 37.0 37.1 Élő adás, 2022-03-31 (1:15:02).
  38. 38.0 38.1 Élő adás, 2017-05-15 (38:08).
  39. 39.0 39.1 Élő adás, 2018-07-09 (25:34).
  40. Élő adás, 2018-04-8 (PM) (51:49).
  41. Élő adás, 2017-05-19 (44:18).