„Template:Player death” változatai közötti eltérés

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*** If a player's mule dies its corpse will contain the same percentage of lootable items as the player.{{livestream|29 January 2021|1h24m27|D-fU0DJL7wY}}{{livestream|27 September 2018|47m46|DABir_vvMfY}}
 
*** If a player's mule dies its corpse will contain the same percentage of lootable items as the player.{{livestream|29 January 2021|1h24m27|D-fU0DJL7wY}}{{livestream|27 September 2018|47m46|DABir_vvMfY}}
  
* A [[Player flagging|combatant]] (<span style="color:white; background:purple">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
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* A [[Player flagging|combatant]] (<span style="color:white; background:indigo">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
* A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at four times{{interview|18 July 2020|41m54|8AeuqaELjFg}} the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
* A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at four times{{interview|18 July 2020|41m54|8AeuqaELjFg}} the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
** Dropping [[Weapons|weapons]] and [[Gear|gear]].{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{livestream|17 November 2017|35m20|EAG9mS0U4NQ}}
 
** Dropping [[Weapons|weapons]] and [[Gear|gear]].{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{livestream|17 November 2017|35m20|EAG9mS0U4NQ}}

A lap 2021. augusztus 8., 13:10-kori változata

Player death in an open world dungeon in Alpha-1.[1]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2]Steven Sharif

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[3][4][5][6] These ash piles are immediately lootable by any player.[3] Player flagging is not triggered by looting.[7]

  • A non-combatant (green player) who dies suffers normal penalties, which include:[5]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[10]Steven Sharif
    • Dropping a percentage of carried gatherables and processed goods.[4][5]
      • This also includes a percentage of the certificates a player is carrying.[6]
      • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[12]
      • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[12][13]
  • A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[5]
  • A corrupt (red player) suffers penalties at four times[14] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[14][5]

Experience debt will scale to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[20]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[20]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[21]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[21]Steven Sharif
  • Death penalties do not differ between Pvp and PvE, but this is subject to change.[22]

Death by drowning is possible.[23]