„Template:Player flagging” változatai közötti eltérés

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<blockquote>''It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.''{{livestream|30 July 2021|1h10m34|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.''{{livestream|30 July 2021|1h10m34|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
* <span style="color:white; background:purple">Combatant (purple)</span>
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* <span style="color:white; background:indigo">Combatant (purple)</span>
 
** Non-combatants entering an [[Open world battlegrounds|open world battleground]] are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
** Non-combatants entering an [[Open world battlegrounds|open world battleground]] are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
** Players are flagged as combatants if they attack another player when carrying out a [[Definition:Forced attack|forced attack]]. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.{{interview|27 April 2017|0m17|hCjamiTtvTo}}
 
** Players are flagged as combatants if they attack another player when carrying out a [[Definition:Forced attack|forced attack]]. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.{{interview|27 April 2017|0m17|hCjamiTtvTo}}

A lap 2021. augusztus 8., 13:10-kori változata

The open world Pvp flagging system is designed to deter people from griefing other players.[1]

  • Players can participate in open world PvP with one another without having to resort to murder.[2]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[3]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[4]

  • Non-combatant (green)
    • All players start as non-combatants.[5]
    • Non-forced attacks (such as AoE) will not hit non-combatant players.[6]
    • Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[7]

It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[7]Steven Sharif

  • Combatant (purple)
    • Non-combatants entering an open world battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.[4]
    • Players are flagged as combatants if they attack another player when carrying out a forced attack. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[5]
    • Non-combatants who heal, buff or otherwise interact with combatants will be flagged as combatants.[8]
    • Non-combatants who attack a player using combat pets (or any other player-controlled entities) will be flagged as combatants.[9]
    • Non-combatants will not be flagged for looting bodies.[10]
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[5]
    • Players are not able to manually set their flagging status to combatant.[11]
    • Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.[12]
    • Players cannot log out while flagged as combatants.[13]
  • Corrupt (red)
    • If a combatant player kills a non-combatant player, they will be flagged as corrupt.[1]
    • Corruption multiplies death penalties and reveals a corrupt player's location to bounty hunters.[1]
    • A player’s corruption score increases with each non-combatant player killed.[4]
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[5]
    • Corrupted players may kill bounty hunters without acquiring additional corruption score.[14]
    • There is a 60 second timer to logout while corrupt.[13]

A player may not flag on members of the same party, raid, guild or alliance.[15]

  • Players will be able to opt-in (via a checkbox) to allow their beneficial or non-beneficial AoEs to hit flagged players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).[16]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[16]Steven Sharif

Sieges, caravans and guild wars do not use the flagging system.[17]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[18]Steven Sharif