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Alpha-2 UI customization.[1]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[2]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[4][2][5]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[4]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[4]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[6]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[6]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[7]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[7]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[8]Steven Sharif

Karakter

Waterfall stats.[10][11][12][13]
Primary attribute Stat
Constitution.[14][15][12][13]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[16][15][12][13]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[17]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[18][15][12][13]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[19]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[20][15][12][13]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[10][11]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[11]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[27]
info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.

Primary attributes in Alpha-1:

Character nameplate

Nameplate in the Alpha-2 party UI.[28]

The icon in the corner next to Steven's nameplate: that little icon is actually his secondary archetype that he hasn't unlocked.[29]Margaret Krohn

Alpha-2 nameplates, targeting plates, and raid frame UI.[30]

There have been some updates to a little bit of the nameplates that Colby and the UI team have implemented, as well as some of the targeting plates as well.[30]Steven Sharif

Nameplates are displayed above the head.[31]

  • Player character nameplates will have first, and optionally last name (surname).[31]
    • The name of the character's guild is displayed next to their name.[32]
    • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[33][34][35]
    • An icon will identify the character's class.[36]
    • Hovering over a player nameplate will show information such as level, class name, and archetype combo.[36]
    • A buff icon will indicate the character's gear and grade.[36][37][38]
  • The size and priority of nameplates will be relate to their distance (away from the camera).[39]
  • The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[40][41]
  • UI settings will enable nameplates to be hidden, resized, and customized.[42][43]
You can set nameplates to always appear. You can set it to only appear on targets. You can set it to only appear on targets that have taken damage. You can set it to only appear on targets that are aggroing you or your party members. You can set it for your allies, for yourself, for whatever: There's a lot of highly customizable options that are currently in the game.[42]Steven Sharif

Nameplates in the party UI indicate the player's choice of secondary archetype.[29]

  • A padlock icon indicates that the secondary archetype is not yet unlocked.[29]

Character page

There is no planned in-game functionality to leave personal notes regarding player characters.[46]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[46]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

A character sheet will be available closer to live launch that shows the following:[47]

  • What a character looks like.[47]
  • Eredmények and server firsts.[47]
  • Info on a player's class.[47]
  • Character's back story via journal entries (that are shared publicly by the player).[48][49]
  • Traits can be applied that describe a character's history.[49]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[49]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[48]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[48]Steven Sharif

The player can manage what info is shown on the character page.[47]

UI settings

Alpha-2 user interface settings work-in-progress UI.[50]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[51]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[6][2][52][5]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[6]Colby Marchi

Various display elements can be toggled on or off.[51]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[66][67][68]

  • Particle effects and rendering.[69]
  • Effects bloom and brightness.[66]
  • Effect elements and channels.[66]
  • Motion blur will be togglable on and off.[70]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[66]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[71]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[72]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[71]Steven Sharif

Action bar

Players can build their characters with the active skills they want on their action bar (hotbar).[54][74][55]

Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[53]Steven Sharif
  • Players are not given skills as they level up, they must choose what skills they take.[78]
  • There is no spellbook requiring memorization.[79]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[54]Steven Sharif

Combat targeting

Ranger hybrid combat in Alpha-2.[80]

Our desire has always and continues to be how we can create a mixture of tab target abilities and skill-shot oriented positional, directional-based ability usage and make something cohesive in that design. And I think that what we're achieving with that regard may not fully feel like an action-oriented game, but we've always intended to be more hybrid-oriented, leaning towards tab target. So you're going to see a mixture of abilities that require the targets and that don't; and then you're going to have an option as the player's perspective to utilize an action camera mode, which utilizes a soft target lock feature and our reticle.[81]Steven Sharif

Hard-locked friendly player target.[82]

Hybrid combat refers to the choice between tab and action combat in Ashes of Creation.[81][83][84][85][86][87] A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[81][88][89][90][91]

  • The action mode camera is tied to the to the player's reticle (crosshair).[92][81][93][94]
    • There will likely be a hotkey that when held down will allow free camera movement in action mode.[94]
    • In future the user will have the ability to choose from different reticle appearances.[92][57]
  • Targeted skills require either a soft or hard locked target.[81][93]
    • Soft locking is when the reticle moves over a valid target while in action mode.[92] The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[93]
    • Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[95][93]
Q: Is the development team moving away from action combat, or is action combat more prevalent with the melee classes, and the healing/range classes are more tab-target other than AoE spells?
A: We have not moved away from our hybrid approach to the development of Ashes of Creation's combat; and specifically to reiterate: that approach is incorporating elements of skill shots, fast and reactive gameplay that is situationally relevant, and incorporates the camera mode of both tab-targeting as well as action combat reticle. That's something that is still in progress. We haven't moved away from that however. To note, our approach of that hybridization is going to incorporate things like templated skill-shots, directionally relevant activated abilities, along with the ability to dodge to roll projectiles that can impact collision. Those are elements of action combat that are present.[99]Steven Sharif

Templated and targeted versions of skills will have different characteristics.[100][88][101][102][103]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[102]Steven Sharif
  • Targeted skills will be greyed out if the target is not within a valid range but templated skills will generally require the player to assess the correct range for the skill.[104]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[102]
  • For the purposes of balance, certain skill types will be either tab or action oriented skills.[106]
    • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[106][102]
    • Softer CC's would be housed in tab-targeted abilities.[106]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[103]Steven Sharif

Hitboxes

The developers are testing different approaches to accommodate varying hitboxes between the races.[108]

  • There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[108]

More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to just making it smaller for one and not the other.[108]Jeffrey Bard

There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[108]

We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[108]Steven Sharif

Control settings

Alpha-1 default keybindings.[109]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[110]

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[114]Steven Sharif

Controller support

The Ashes of Creation MMO is not designed around controller support.[116]

Controller support will likely be something we work on closer to launch.[118]Steven Sharif

Camera settings

The aim is to provide a variety of camera options in Ashes of Creation.[119]

  • A "pretty significant" zoom out distance for the camera will be possible.[120][121]
Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[120]Cody Peterson
We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[122]Steven Sharif
Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[123]Margaret Krohn

The action combat camera is tied to the to the player's targeting reticle.[93][94]

  • There will likely be a hotkey that when held down will allow free camera movement in action mode.[94]
  • In future the user will have the ability to choose from different reticle appearances.[57]

Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[72]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Világtérkép

Updated Ashes of Creation map.[126][127]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[127]Steven Sharif

Alpha-2 work-in-progress map UI.[128]

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[129] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[130]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[130]
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[139]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Mini map

There is an in-game minimap and compass user interface in Ashes of Creation.[142][143][144]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[145]

Karakter készítő

Alfa-1-es karakter választó.[146]

A karakter készítő (vagy karakter szerkesztő képernyő) lehetővé teszi a játékosoknak a karakterük testreszabását az Ashes of Creation-ben.[148]

Széles választékú karakter személyre szabás áll majd rendelkezése.[149]Steven Sharif

A cél az, hogy a karakter készítő legalább olyan jó legyen, vagy jobb mint ami a BDO-ban elérhető.[150]

Ha hasonlatot kéne tennem, a BDO-t hoznám fel, mint karakter készítő amit megcéloztunk.[151]Steven Sharif

A karakter hangja kiválasztható lesz több elérhető opció közül.[152]

Van esély rá, hogy a karakter készítő korábban megjelenik az MMO-nál.[150][153]

Karakter megjelenés

Vaelune karakter megjelenési választék.[154]

Nagy változatosság lesz elérhető a karakterek részéről amikor az ember karaktert csinál, főleg az arcnál. Legyen szó az állkapocs alakjáról, a pofáról, a fülekről, az orról, az ajkakról. Egyértelmű hogy sok lehetőséget és irányítást akarunk a játékos kezébe adni, hogy a karakterét szerkeszthesse.[154]Steven Sharif

Vaelune szakáll kinézeti választék.[155]

Azt akarjuk hogy sok élettere legyen annak hogy az emberek a saját indentitásukat manifesztálják, hogy legyen Roleplay lehetőség kinézeti tekintetben. Lesznek paraméterek amin belül képesek lesztek a karaktereteket szerkeszteni. Azt akarjuk hogy a rasszok kultúrája és a hovatartozása úgy létezzen hogy egymástól elkülöníthetőek legyenek. Így egy skála van amin elhelyezheted magad. Sok hajválaszték lesz amit használhatsz majd és sok fajta tetoválást helyezhetsz el majd a testeden. Játszadozhatsz majd az arcszerkezet arányaival, a csontszerkezettel, a magassággal, szélességgel és a testzsír százalékkal. Hozzáadhatsz majd szőrzetet a test különböző részeihez. Ha szőrt akarsz a lábfejeden, azt a csúszkát is felhúzhatod.[156]Steven Sharif

A karakter megjelenést a karakter készítőben(CC)[157] szerkesztheted, továbbá játékbeli szalonokban/fodrászüzletekben.[158]

  • A karakter modellek valósághűségre törekednek.[159]
  • A játékos egy általános karakterrel fog szembetalálkozni testreszabás előtt.[160]
  • A karakterdizájn sokszínű kultúrákból fognak meríteni, mint Európai, Afrikai és Ázsiai.[161]
  • Lolik nem lesznek a játékban.[162]

Csúszkák teszik majd a testreszabást rugalmassá.[163] A lehetséges elváltozás mértékét néhány tekintetben korlátozni fogják az egyes rasszok.[164]

A beállítások megengedik hogy egy karakter nőiesebb vagy férfiasabb legyen.[165]

  • Ennek mértéke függ a karakter rasszától.[165]
    • A női törpék szakálla eltér majd a férfiakétól. Inkább lesz befonva, és kevésbe méretes lesz.[156]

A karakter megjelenést lementheti majd a játékos a saját meghajtójára.[169]

Az "alapértelmezett kinézet" előfordulhat hogy ideiglenesen átveszi az egyéni helyét ostromok, vagy más nagyméretű csaták során, hogy jobb legyen a kliensoldali teljesítmény.[170][171][68]

Character naming

Characters will have a first-name and an optional surname (last name).[172]

  • There is a minimum length of three for a character name.[174]
  • Special characters, including apostrophes and hyphens, are currently not allowed in character names.[175]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[175]Ry Schueller

Character names will appear on the character sheet and optionally on the character website page.[31]

  • In-game a character's name is displayed above their head. This can be the first or last name.[31]

Friends list

A character may add another character to their friends list.[176]

  • In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[176]

Accessibility settings

There will be settings to aid colorblind players.[177][178]

ESRB osztályozás

A megcélzott korhatár az Ashes of Creation számára (13+), de lehet hogy végül (17+) lesz.[180]

  • Lehetséges hogy lesz opció a vér kikapcsolására.[181]
  • Nagy valószínűséggel nem lesz káromkodás a küldetésekben.[182]

The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[182]Jeffrey Bard

Addonok/Modok

Az én döntésem volt hogy ne engedélyezzünk se DPS mérőket, se más addonokat. Úgy érzem eleget tettünk hogy a legtöbb harmadik-fél általi mérő ne működjön. Tudom hogy ebben a vitában mindkét oldal felől szenvedélyes vélemények vannak, és tisztelem a különböző nézőpontokat és vélekedéseket, amiket eddig kifejeztetek.[183]Steven Sharif

Az addonok és a DPS mérők nincsenek engedélyezve.[183][184]

  • A fejlesztők nem akarják hogy addonokra/modokra legyen szükség a játékmenet során.[185]
  • A játék API dizájn még nincs teljesen meghatározva.[186]
  • Lesznek különböző implementációk, élő közvetítés szolgáltatásokhoz, mint a Twitch és a hozzá hasonlók, de ez nem olyasmi ami API által fel lesz fedve egyelőre.[187]
  • A fejlesztők szerint az elemzők (DPS mérők) rossz hatással vannak a játékra.[188][184]

Az elképzelés az hogy minden fontos rendszer egy helyen elérhető legyen a fejlesztők által biztosítva, és ne kelljen érte addonokra támaszkodni.[185]Steven Sharif

Lesz rangsor.[189]

Combat log

Van a játékban combat log.[190]

Biztosítunk a játékosoknak harci adatokat a chat ablakon belül, amit saját maguk elemezhetnek. A cél az, hogy enyhítsük a gyakorlatot amit a DPS mérők megkönnyítenek. Meg az is hogy a harmadik fél programokra vonatkozó szabály be legyen tartatva, és akik ehhez folyamodnának meg legyenek akadályozva; erre odafigyelünk.[191]Steven Sharif

In-game chat

Text chat channels

Alpha-1 work-in-progress chat interface.[192]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![192]

In-game text chat channels.
Channel Command
Local chat.[193][194] /say.[195]
Shout.[193][194] /yell.[195]
Party.[193][194] /party.[195]
Raid.[193][194]
Guild.[193][194]
Private message (PM).[193][194][196] /tell (playername).[195]
Tavern.[130]
Node citizen chat.[197][198][193][194][199]
Global (Enabled for Alpha-1 testing).[195] /global.[195]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Voice communications

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[200] - No.[200]
Party.[201][202] Yes.[203][202] No.[203]
Raid.[201][202] Yes.[203][202] No.[203]
Guild.[202] Yes.[202] No.[203]
Tavern voice chat.[130] Yes.[130] Maybe - based on testing.[203]
Piacokon/Stall districts.[203] - Maybe - based on testing.[203]
Dungeons (limited rooms).[203] - Maybe - based on testing.[203]
Nevezetességek.[203] - Maybe - based on testing.[203]

Voice chat will have fully functional mute and chat preferences.[202]

Chat bubbles

Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[204][205]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[205]Jeffrey Bard

Voice controls

Raid and party leaders are able to control Voice chat.[134][206]

  • Toggle (global) mute on the entire raid.[206]
  • Define who has global speech capacity across the entire raid.[207]
  • Granting administrative functions to raid and party members.[134]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[207]Steven Sharif

Tavern communications

Taverns offer private chat and voice communications for all patrons within the building.[130]

  • Tavern proximity voice chat may be available based on testing.[203]

Localization

Az Ashes of Creation elérhető lesz Angolul, Franciául, Németül és Oroszul.[208][209]

  • Olasz, Lengyel, Spanyol lokalizáció ezután kerül hozzáadásra.[209]
    • A Spanyol a közeljövőben lesz hozzáadva.[210]
  • További nyelvek megfontolás tárgyai.[208]

A szerverek nem lesznek nyelvre korlátozottak.[211]

There's localization that will be present in the German and French Russian languages to start; and then we intend to also localize in Italian, Polish and Spanish. So servers will be allocated within the region as being one of those language type servers. So it's not going to be per country per se as it might be per language.[209]Steven Sharif

Az Ashes of Creation lefordítása több nyelvre folyamatban van.[211][212]

Emblem, logo and symbol editor

The user interface will allow emblems, logos and symbols to be designed in-game.[215][216][217]

Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[218]Steven Sharif

Logging out

There will be a logout delay to prevent players from immediately logging out of combat.[222]

Multi-boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[223][224]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[225][226][227][228]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[227]Steven Sharif

Mobile/web application

Template:Mobile/web interface

Farmhands and NPC assistance

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[229] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[229][230][231]

City hall

Winstead Village (színpad 3) node town hall in Alpha-2.[232]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[233]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[234][235][236][233]

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Character page

There is no planned in-game functionality to leave personal notes regarding player characters.[46]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[46]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

A character sheet will be available closer to live launch that shows the following:[47]

  • What a character looks like.[47]
  • Eredmények and server firsts.[47]
  • Info on a player's class.[47]
  • Character's back story via journal entries (that are shared publicly by the player).[48][49]
  • Traits can be applied that describe a character's history.[49]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[49]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[48]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[48]Steven Sharif

The player can manage what info is shown on the character page.[47]

Bulletin boards

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Bulletin boards are available within nodes[239] and player taverns.[130]

Item rendering

Items that are dragged out of a player's inventory are destroyed.[245]

User interface commands

info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.
Command Function
/say Chat command.[195]
/party Chat command.[195]
/yell Chat command.[195]
/global Chat command.[195]
/tell (playername) Chat command.[195]
/roll Simulates a dice roll.[247]
/e, /emote, /me[248] Textual emote.[249] Example: /me chuckles
Invite a character to join your guild.[250]
Add a character to your friends list.[250]

Screenshotok

Továbbiak

Hivatkozások

  1. Video, 2023-07-28 (37:19).
  2. 2.0 2.1 2.2 2.3 2.4 Élő adás, 2020-08-28 (1:27:01).
  3. Video, 2023-05-31 (0:37).
  4. 4.0 4.1 4.2 Élő adás, 2022-10-28 (3:34).
  5. 5.0 5.1 Élő adás, 2017-05-05 (20:02).
  6. 6.0 6.1 6.2 6.3 6.4 Élő adás, 2023-02-24 (28:45).
  7. 7.0 7.1 Élő adás, 2022-12-02 (1:00:30).
  8. 8.0 8.1 8.2 Élő adás, 2021-06-25 (29:09).
  9. Blog: Creative Director's Letter, October 16 2020
  10. 10.0 10.1 Video, 2024-03-29 (35:39).
  11. 11.0 11.1 11.2 Élő adás, 2023-09-29 (1:17:44).
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Élő adás, 2020-01-30 (25:39).
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Élő adás, 2018-02-09 (7:31).
  14. Constitution Stat Description.png
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Élő adás, 2020-08-28 (15:21).
  16. Dexterity Stat Description.png
  17. Intelligence Stat Description.png
  18. Mentality Stat Description.png
  19. Strength Stat Description.png
  20. Wisdom Stat Description.png
  21. 21.0 21.1 Élő adás, 2023-12-19 (1:17:45).
  22. 22.0 22.1 22.2 Élő adás, 2023-01-27 (1:27:42).
  23. Alpha-1 screenshot.
  24. Alpha-1 screenshot.
  25. Alpha-1 screenshot.
  26. Alpha-1 screenshot.
  27. Élő adás, 2021-03-26 (1:02:08).
  28. Video, 2023-03-31 (10:09).
  29. 29.0 29.1 29.2 Élő adás, 2023-03-31 (56:44).
  30. 30.0 30.1 Video, 2023-05-31 (11:13).
  31. 31.0 31.1 31.2 31.3 Interjú, 2018-05-11 (2:45).
  32. Élő adás, 2017-05-22 (51:00).
  33. Élő adás, 2020-07-25 (1:33:37).
  34. Élő adás, 2020-01-30 (1:40:48).
  35. steven-health-nameplate.png
  36. 36.0 36.1 36.2 Élő adás, 2020-08-28 (2:07:26).
  37. Élő adás, 2020-07-25 (53:08).
  38. Élő adás, 2020-06-26 (1:28:10).
  39. Élő adás, 2023-01-27 (1:08:45).
  40. Élő adás, 2022-10-14 (48:45).
  41. Élő adás, 2022-09-30 (1:23:28).
  42. 42.0 42.1 Élő adás, 2024-03-29 (2:06:06).
  43. 43.0 43.1 Élő adás, 2022-12-02 (1:03:28).
  44. Élő adás, 2021-01-29 (1:21:01).
  45. 45.0 45.1 Élő adás, 2023-01-27 (1:09:36).
  46. 46.0 46.1 46.2 46.3 Élő adás, 2024-02-29 (1:19:28).
  47. 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 47.8 47.9 Élő adás, 2017-11-17 (13:59).
  48. 48.0 48.1 48.2 48.3 48.4 48.5 Interjú, 2018-08-08 (28:50).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 Interjú, 2018-08-24 (6:30).
  50. Élő adás, 2023-02-24 (20:11).
  51. 51.0 51.1 51.2 51.3 51.4 Élő adás, 2022-06-30 (48:03).
  52. 52.0 52.1 Élő adás, 2017-05-26 (5:06).
  53. 53.0 53.1 53.2 Élő adás, 2023-02-24 (53:48).
  54. 54.0 54.1 54.2 54.3 Élő adás, 2020-08-28 (1:24:29).
  55. 55.0 55.1 55.2 Élő adás, 2020-03-28 (1:41:42).
  56. Video, 2022-06-30 (16:39).
  57. 57.0 57.1 57.2 Élő adás, 2021-06-25 (26:11).
  58. Élő adás, 2021-06-25 (1:31:47).
  59. Élő adás, 2023-05-31 (43:04).
  60. 60.0 60.1 Video, 2022-06-30 (24:18).
  61. jqWtRci.png
  62. Élő adás, 2019-06-28 (1:22:48).
  63. Élő adás, 2023-02-24 (53:05).
  64. 64.0 64.1 64.2 64.3 64.4 Élő adás, 2017-09-03 (58:29).
  65. helmet.jpg
  66. 66.0 66.1 66.2 66.3 Élő adás, 2023-04-28 (1:03:41).
  67. Élő adás, 2023-01-27 (1:07:12).
  68. 68.0 68.1 Élő adás, 2018-08-17 (1:07:51).
  69. game system.jpg
  70. Élő adás, 2018-05-04 (43:35).
  71. 71.0 71.1 Élő adás, 2022-06-30 (1:10:19).
  72. 72.0 72.1 Élő adás, 2023-04-28 (53:09).
  73. Video, 2024-03-29 (47:19).
  74. Élő adás, 2017-05-03 (15:15).
  75. Élő adás, 2022-10-14 (57:45).
  76. 76.0 76.1 Élő adás, 2017-05-03 (17:59).
  77. Élő adás, 2022-10-14 (9:02).
  78. Élő adás, 2017-11-16 (30:02).
  79. Élő adás, 2017-05-19 (43:09).
  80. Video, 2022-09-30 (17:03).
  81. 81.0 81.1 81.2 81.3 81.4 81.5 Élő adás, 2023-04-28 (53:58).
  82. Video, 2023-05-31 (11:20).
  83. Élő adás, 2023-04-07 (49:45).
  84. steven-hybrid.png
  85. Élő adás, 2021-08-27 (1:16:04).
  86. Élő adás, 2021-06-25 (22:34).
  87. Élő adás, 2017-11-16 (30:45).
  88. 88.0 88.1 Élő adás, 2021-06-25 (27:43).
  89. steven-combat-revamp-update-2.png
  90. Élő adás, 2020-08-28 (1:15:39).
  91. Élő adás, 2020-04-30 (1:09:51).
  92. 92.0 92.1 92.2 Élő adás, 2023-12-19 (1:15:00).
  93. 93.0 93.1 93.2 93.3 93.4 93.5 Video, 2022-09-30 (17:00).
  94. 94.0 94.1 94.2 94.3 Élő adás, 2021-03-26 (59:21).
  95. Élő adás, 2022-09-30 (49:16).
  96. Élő adás, 2023-12-19 (1:18:49).
  97. Élő adás, 2022-09-30 (52:33).
  98. Élő adás, 2022-09-30 (48:10).
  99. Élő adás, 2023-08-31 (2:22:01).
  100. 100.0 100.1 100.2 100.3 Élő adás, 2022-09-30 (41:06).
  101. Newsletter, 2018-08-7
  102. 102.0 102.1 102.2 102.3 Élő adás, 2018-04-8 (PM) (37:57).
  103. 103.0 103.1 103.2 103.3 103.4 103.5 Podcast, 2018-08-04 (1:07:59).
  104. Élő adás, 2023-01-27 (1:11:07).
  105. Élő adás, 2020-08-28 (1:12:50).
  106. 106.0 106.1 106.2 106.3 106.4 106.5 Podcast, 2018-08-04 (1:11:05).
  107. steven-action-tab-attack-range.png
  108. 108.0 108.1 108.2 108.3 108.4 Élő adás, 2020-10-30 (1:15:59).
  109. toast-keybinds-skills.png
  110. Élő adás, 2017-05-26 (38:30).
  111. 111.0 111.1 keybinds-quote.png
  112. Élő adás, 2021-07-30 (1:10:22).
  113. Interjú, 2018-08-08 (27:38).
  114. Interjú, 2018-08-08 (27:53).
  115. Intrepid Studios Snapchat, 2018-11-30.
  116. Élő adás, 2017-11-17 (21:24).
  117. controller.png
  118. Élő adás, 2018-04-8 (AM) (18:04).
  119. Élő adás, 2017-05-17 (35:41).
  120. 120.0 120.1 Forums - Livestream Q&A 2022-08-26.
  121. Élő adás, 2022-06-30 (52:08).
  122. 122.0 122.1 Interjú, 2018-08-17 (4:31).
  123. Reddit Q&A, 2019-01-8.
  124. Camera.jpg
  125. camera mechanics.png
  126. Blog - Development Update with New Map and Feature Discussions.
  127. 127.0 127.1 Élő adás, 2022-08-26 (46:52).
  128. Video, 2023-01-27 (4:39).
  129. Interjú, 2017-05-22 (22:54).
  130. 130.0 130.1 130.2 130.3 130.4 130.5 130.6 130.7 The mighty beard!
  131. Élő adás, 2023-09-29 (1:14:29).
  132. 132.0 132.1 MMOGames interview, January 2017
  133. Élő adás, 2023-09-29 (1:11:22).
  134. 134.0 134.1 134.2 Élő adás, 2022-05-27 (2:33).
  135. Blog: Know Your Nodes - Scientific Node Type
  136. roshen servers.png
  137. Élő adás, 2017-05-19 (37:03).
  138. Élő adás, 2022-08-26 (53:26).
  139. 139.0 139.1 Élő adás, 2020-06-26 (1:25:11).
  140. Élő adás, 2020-10-30 (1:19:13).
  141. Élő adás, 2017-05-15 (30:53).
  142. 142.0 142.1 Video, 2023-11-30 (16:58).
  143. steven-a1-leak-2.png
  144. Élő adás, 2017-12-15 (1:09:36).
  145. Élő adás, 2021-01-29 (1:23:23).
  146. steven-launcher-leak.png
  147. steven-ren'kai-leak.png
  148. Élő adás, 2017-06-30 (09:43).
  149. 149.0 149.1 149.2 149.3 149.4 149.5 149.6 149.7 149.8 Élő adás, 2017-05-08 (48:49).
  150. 150.0 150.1 150.2 Élő adás, 2020-07-25 (1:11:52).
  151. character creator BDO.png
  152. Élő adás, 2017-05-26 (53:40).
  153. Élő adás, 2019-07-26 (1:10:44).
  154. 154.0 154.1 154.2 Élő adás, 2020-04-30 (46:51).
  155. 155.0 155.1 Ashes of Creation Twitter.
  156. 156.00 156.01 156.02 156.03 156.04 156.05 156.06 156.07 156.08 156.09 156.10 156.11 156.12 Élő adás, 2018-04-8 (PM) (13:39).
  157. Élő adás, 2017-05-08 (47:35).
  158. Élő adás, 2017-05-15 (51:19).
  159. Élő adás, 2017-06-30 (11:21).
  160. Élő adás, 2017-06-30 (10:04).
  161. Élő adás, 2017-06-30 (12:39).
  162. Lollis.jpg
  163. Élő adás, 2017-06-30 (13:13).
  164. 164.0 164.1 Élő adás, 2020-04-30 (1:10:46).
  165. 165.0 165.1 165.2 165.3 165.4 165.5 165.6 Élő adás, 2017-05-22 (54:32).
  166. Élő adás, 2017-06-30 (10:27).
  167. 167.0 167.1 Élő adás, 2017-05-24 (48:45).
  168. beards.jpg
  169. Élő adás, 2017-05-24 (28:22).
  170. Élő adás, 2020-07-25 (54:10).
  171. Élő adás, 2019-11-22 (1:08:05).
  172. Élő adás, 2017-05-08 (48:39).
  173. 173.0 173.1 Élő adás, 2022-10-14 (2:53).
  174. Élő adás, 2017-10-31 (48:39).
  175. 175.0 175.1 roshen-character-naming.png
  176. 176.0 176.1 Élő adás, 2020-12-22 (1:10:16).
  177. 177.0 177.1 Élő adás, 2020-10-30 (30:36).
  178. Élő adás, 2017-07-18 (52:42).
  179. Élő adás, 2017-11-17 (23:00).
  180. Interjú, 2018-08-17 (31:09).
  181. Élő adás, 2017-11-17 (33:56).
  182. 182.0 182.1 Élő adás, 2018-05-04 (49:45).
  183. 183.0 183.1 Ashes of Creation Forums - No Damage Meter?
  184. 184.0 184.1 Élő adás, 2017-05-10 (20:02).
  185. 185.0 185.1 Interjú, 2018-10-20 (6:29).
  186. Élő adás, 2017-05-10 (21:41).
  187. Interjú, 2018-05-11 (49:03).
  188. Élő adás, 2020-04-30 (1:28:19).
  189. Élő adás, 2017-05-10 (43:27).
  190. Ashes of Creation Forums - No Damage Meter?
  191. Ashes of Creation Forums - No participation trophy.
  192. 192.0 192.1 in-game-chat.png
  193. 193.0 193.1 193.2 193.3 193.4 193.5 193.6 193.7 193.8 193.9 Élő adás, 2017-05-17 (56:50).
  194. 194.0 194.1 194.2 194.3 194.4 194.5 194.6 194.7 194.8 194.9 Élő adás, 2017-07-18 (48:09).
  195. 195.00 195.01 195.02 195.03 195.04 195.05 195.06 195.07 195.08 195.09 195.10 chat-commands.png
  196. 196.0 196.1 196.2 Élő adás, 2017-05-24 (34:45).
  197. Élő adás, 2023-08-31 (35:23).
  198. 198.0 198.1 198.2 Élő adás, 2020-11-30 (1:20:25).
  199. 199.0 199.1 199.2 Élő adás, 2020-10-30 (1:01:00).
  200. 200.0 200.1 steven-proximity-voice.png
  201. 201.0 201.1 Interjú, 2020-07-18 (1:10:24).
  202. 202.0 202.1 202.2 202.3 202.4 202.5 202.6 voice chat.png
  203. 203.00 203.01 203.02 203.03 203.04 203.05 203.06 203.07 203.08 203.09 203.10 203.11 203.12 steven-proximity-voice-2.png
  204. Interjú, 2021-02-07 (55:22).
  205. 205.0 205.1 Élő adás, 2021-01-29 (1:20:05).
  206. 206.0 206.1 Élő adás, 2017-05-17 (57:27).
  207. 207.0 207.1 Interjú, 2018-12-06 (2:57).
  208. 208.0 208.1 What languages will Ashes of Creation be in?
  209. 209.0 209.1 209.2 209.3 Interjú, 2018-08-24 (2:35).
  210. spanish.png
  211. 211.0 211.1 211.2 Élő adás, 2017-05-17 (1:09:22).
  212. 212.0 212.1 Élő adás, 2017-05-24 (45:49).
  213. Interjú, 2018-08-24 (3:19).
  214. Élő adás, 2021-07-30 (53:15).
  215. 215.0 215.1 215.2 215.3 215.4 Élő adás, 2017-05-17 (55:40).
  216. 216.0 216.1 guild emblem.jpg
  217. 217.0 217.1 Élő adás, 2018-10-31 (47:44).
  218. 218.0 218.1 218.2 Élő adás, 2023-10-31 (1:34:37).
  219. 219.0 219.1 219.2 Interjú, 2018-10-20 (3:35:54).
  220. Élő adás, 2022-07-29 (1:06:39).
  221. Élő adás, 2022-07-29 (1:06:15).
  222. Élő adás, 2017-05-10 (42:09).
  223. Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  224. steven-multi-boxing-3.png
  225. steven-multi-boxing.png
  226. steven-multi-boxing-2.png
  227. 227.0 227.1 Élő adás, 2020-07-25 (48:28).
  228. Élő adás, 2017-05-10 (22:39).
  229. 229.0 229.1 229.2 229.3 Interjú, 2023-07-09 (1:37:34).
  230. 230.0 230.1 230.2 Élő adás, 2017-05-09 (28:57).
  231. 231.0 231.1 231.2 Élő adás, 2017-11-17 (11:00).
  232. Video, 2023-08-31 (49:05).
  233. 233.0 233.1 City hall.
  234. Video, 2023-08-31 (33:07).
  235. Blog: Development Update with Village Node.
  236. Élő adás, 2023-08-31 (50:25).
  237. 237.0 237.1 237.2 237.3 237.4 Élő adás, 2017-11-17 (9:49).
  238. Élő adás, 2017-05-19 (33:57).
  239. 239.0 239.1 Élő adás, 2017-10-31 (28:58).
  240. Élő adás, 2017-05-12 (53:08).
  241. Élő adás, 2017-05-10 (35:16).
  242. Élő adás, 2020-07-31 (1:34:06).
  243. Élő adás, 2017-05-10 (16:37).
  244. Élő adás, 2017-10-31 (30:34).
  245. 245.0 245.1 Élő adás, 2021-04-30 (1:14:49).
  246. Élő adás, 2017-05-24 (13:19).
  247. Élő adás, 2017-05-24 (39:48).
  248. The specific implementation of the / command is TBD.
  249. Élő adás, 2022-04-29 (1:02:22).
  250. 250.0 250.1 Élő adás, 2020-12-22 (1:09:38).