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The general philosophy is that respawns will be variable. We don't want to have set specific times in which respawns will occur, so that they can be camped and farmed. But there'll be variable location respawns as well as variable time respawns. And then that provides opportunities for different parties to engage at different times and locations.[3]Steven Sharif
  • Some world bosses will have stages of progression, such as defeating acolytes, then lieutenants, then generals, then the world boss itself.[8]
    • At each stage there is increasing difficulty. This may be parsed out into different time periods and be behind a wall of development.[8]
  • A single digit percentage of the population will be capable of defeating certain content.[8]
  • There will be ancillary effects that happen as a result of downing certain world bosses.[9]
  • Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX design of Ashes of Creation.[11][12][13][14][15]

Template:Regional bosses

List of world bosses

info-orange.pngEz a rész az Alpha-1 teszteléséből származó információkat tartalmaz. Frissítjük, ha új információ válik elérhetővé.

Boss mechanics

Boss fights will have fairly intricate mechanics.[17]

Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[17]Steven Sharif
Anytime the boss is telegraphing an ability, that is an opportunity for you to direct the location of that effect; and so in that sense, yes you could use a boss's mechanics in an interesting way to affect an enemy raid.[19]Steven Sharif

Telegraphs

In specific circumstances there will be telegraphs (tells) to communicate something that's happening.[20]

  • Animation tells.
  • Templates.

Bosses

A Lieutenant of The Ancients 3D render.[22]

These particular two models, with alpha one, they will be animated and present as adversaries in some of the dungeon locations within Ashes of Creation.[23]Steven Sharif

Bosses fall into the following types, with increasing levels of difficulty and loot tables, requiring greater numbers of players to kill.[7]

  • Boss respawns will be randomized within certain windows and over variable locations.[3][4]
    • Bosses may also spawn based on predicates that can be met at any time, such as when a story arc or an event begins somewhere in the world.[4]
Generally in my experiences, when you have a fixed respawn time, you run into the potential situations where the powerhouses of the server can keep a particular boss on lockdown; and you don't want to create that type of a situation; and so one of the ways that we can help to alleviate that is by having windows of respawn times- and we've all experienced this in the MMOs that we've played. It's not necessarily known when exactly to coordinate with your large guild who needs to be online when; and this can give a little bit of a leg up on the competitive advantage front for other guilds that might be more smaller knit, or more niche to organize quickly in response to the time window of a respawn.[4]Steven Sharif

PvE nehézség

A PvE tartalom nehézsége, mint a Raid-ek és a Dungeon-ök, önmagától változni fog az adott helyszínen, az alapján hogy a csoport a korábbi Boss-ok ellen mennyire volt sikeres.[27]

Fosztogatás

Alpha-2 looting UI preview.[29]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[29]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[30]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[31][32][33]

  • Group loot rules are defined on a per-rarity basis.[29]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[30]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[34]
  • There won't be auto-looting pets.[35]
  • It will be possible to kick a player from a party prior to them acquiring loot.[36]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[36]Steven Sharif
Free-for-all.[33]
  • Whoever is first to loot gets the loot.[31]
Lootmaster.[29][33]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[33]
Round-robin.[29][33]
Need or greed.[29][33]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
Bidding system.[33]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[33]
    • The highest bidder wins the item.[33]
    • The gold then goes into a pool that is split among the rest of the party members.[33]

Loot tables

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[55]

Loot tagging

Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[57][32]

  • The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[57][32]
    • These numbers will be balanced based on testing.[57]
  • At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[57][32]
We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[57]Steven Sharif
Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[58]Steven Sharif

Artwork

Továbbiak

Hivatkozások

  1. Video, 2020-05-31 (17:20).
  2. 2.0 2.1 2.2 Interjú, 2023-09-10 (28:15).
  3. 3.0 3.1 3.2 Élő adás, 2023-05-31 (41:16).
  4. 4.0 4.1 4.2 4.3 4.4 Élő adás, 2023-03-31 (1:20:41).
  5. Élő adás, 2021-03-26 (54:26).
  6. 6.0 6.1 Élő adás, 2023-05-31 (43:55).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Élő adás, 2020-07-25 (46:08).
  8. 8.0 8.1 8.2 Podcast, 2018-08-04 (1:42:14).
  9. Élő adás, 2021-11-19 (55:31).
  10. Élő adás, 2023-05-31 (42:06).
  11. Élő adás, 2023-05-31 (45:47).
  12. Élő adás, 2023-04-07 (55:22).
  13. Élő adás, 2023-03-31 (1:00:16).
  14. Élő adás, 2022-10-28 (32:52).
  15. Élő adás, 2017-06-01 (37:39).
  16. Forums - Dev Discussion #52 - Boss Mechanics
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Élő adás, 2018-04-8 (PM) (1:14:01).
  18. 18.0 18.1 Élő adás, 2022-05-27 (1:14:46).
  19. 19.0 19.1 19.2 Interjú, 2023-09-10 (32:16).
  20. Élő adás, 2017-05-22 (49:38).
  21. Élő adás, 2020-03-28 (1:58:18).
  22. Élő adás, 2020-11-08 (12:40).
  23. Élő adás, 2020-11-08 (12:47).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Élő adás, 2023-01-27 (1:10:12).
  25. Élő adás, 2023-05-31 (45:26).
  26. Interjú, 2021-06-13 (11:15).
  27. 27.0 27.1 27.2 Interjú, 2020-07-19 (14:51).
  28. Interjú, 2020-07-19 (17:12).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Video, 2023-01-27 (16:44).
  30. 30.0 30.1 Video, 2023-01-27 (32:01).
  31. 31.0 31.1 Élő adás, 2020-11-30 (1:01:40).
  32. 32.0 32.1 32.2 32.3 Élő adás, 2020-07-25 (1:24:56).
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 Group dynamics blog.
  34. Élő adás, 2023-01-27 (1:08:06).
  35. Élő adás, 2022-04-29 (1:04:52).
  36. 36.0 36.1 Élő adás, 2023-05-31 (1:07:45).
  37. Élő adás, 2020-11-30 (1:12:03).
  38. 38.0 38.1 Interjú, 2020-07-18 (27:11).
  39. Élő adás, 2017-05-24 (44:14).
  40. steven-glint.png
  41. Interjú, 2023-09-10 (53:47).
  42. Élő adás, 2021-03-26 (1:07:33).
  43. a419c5398b542a713545e4f393d67215.png
  44. Podcast, 2017-05-05 (43:05).
  45. steven-glint-rarity-level.png
  46. Élő adás, 2017-05-03 (35:25).
  47. Interjú, 2020-07-18 (1:00:15).
  48. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  49. 49.0 49.1 Interjú, 2020-07-19 (8:43).
  50. February 8, 2019 - Questions and Answers.
  51. Interjú, 2020-07-20 (21:57).
  52. Élő adás, 2018-04-8 (PM) (55:49).
  53. Élő adás, 2020-12-22 (1:15:01).
  54. Video, 2022-05-27 (2:21).
  55. 55.0 55.1 Élő adás, 2024-02-29 (1:22:09).
  56. Podcast, 2018-08-04 (1:44:54).
  57. 57.0 57.1 57.2 57.3 57.4 Élő adás, 2022-03-31 (1:23:06).
  58. Élő adás, 2022-06-30 (1:16:22).