Resource types
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Resources
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[3][4]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[3]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[3] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[5]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[5] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[10]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[11]
- Players drop resources and other items upon death, based on their applicable death penalties.[14][15][16][17]
- Resources looted from caravan wreckages become stolen resources.[18][19]
- Resources do not expire or degrade over time.[20]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[20] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[21][22]
Resource quality
Resources will have differing tiers of quality for the same resource type.[13] This is somewhat similar to Star Wars Galaxies.[24]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[13][25][26]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[26] – Steven Sharif
Resource locations
The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource.[11]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[3][12][13]
- Some resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[28][12][13][4][29]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[13] – Steven Sharif
- Once a vein resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[13][4][30]
- There will be moving resources such as herds of animals that are constantly moving around the world.[28][30]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[28] – Steven Sharif
- Corrupted areas house corrupted resources that are necessary components for certain crafting recipes.[31][5]
- Certain types of resources will have a corrupt state... We have a Spirit Bloom, which is a harvestable herbalism plant, but when a Zone becomes corrupt you can potentially yield Corrupted Spirit Blooms; and those are necessary components of certain crafting recipes.[31] – Steven Sharif
- Resources respawn on a cooldown basis.[4]
- Resources won't be locked to the node system.[4]
- Starting resource points may be different on each server.[33][34]
Gathering tools
Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[37][38][39][40]
- Each gathering profession has three gathering tools. Each tool allows gathering of different resource types.[37]
- Gatherers must meet the required artisan certification to utilize tools of that level (or lower).[44]
- Gathering tools are equipped to a character's artisan tool slot.[45]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[37][46][25]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[25]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[42][43]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[12]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[40] – Steven Sharif
- Tools will have durability and lifespans.[36][12][47]
- Artisans will not need to rely on other trees in order to make their tools.[39]
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[46]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[40] – Kory Rice
Vizuális
- None -
Továbbiak
Hivatkozások
- ↑ Élő adás, 2017-09-03 (10:48).
- ↑ 2.0 2.1 About Ashes of Creation.
- ↑ 3.0 3.1 3.2 3.3 Video, 2023-11-30 (28:22).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Élő adás, 2017-05-08 (54:26).
- ↑ 5.0 5.1 5.2 Video, 2023-03-31 (16:42).
- ↑ Élő adás, 2022-05-27 (55:47).
- ↑ Video, 2022-05-27 (15:50).
- ↑ Élő adás, 2017-05-08 (20:27).
- ↑
- ↑ Video, 2023-11-30 (34:36).
- ↑ 11.0 11.1 Élő adás, 2023-04-28 (1:24:36).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Élő adás, 2020-07-31 (1:05:58).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Élő adás, 2020-07-25 (1:04:50).
- ↑ Élő adás, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Interjú, 2020-07-18 (27:11).
- ↑ Élő adás, 2023-10-31 (1:18:33).
- ↑
- ↑ 20.0 20.1 Élő adás, 2023-03-31 (1:19:26).
- ↑ Élő adás, 2017-05-05 (34:15).
- ↑ Élő adás, 2017-05-10 (8:22).
- ↑ Video, 2023-11-30 (30:19).
- ↑
- ↑ 25.0 25.1 25.2 Élő adás, 2020-04-30 (53:11).
- ↑ 26.0 26.1 Interjú, 2018-10-20 (2:13).
- ↑
- ↑ 28.0 28.1 28.2 Élő adás, 2022-05-27 (1:00:23).
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ 30.0 30.1 Élő adás, 2019-12-17 (1:14:42).
- ↑ 31.0 31.1 Élő adás, 2023-03-31 (59:10).
- ↑
- ↑
- ↑ Élő adás, 2017-05-19 (37:03).
- ↑ Video, 2023-11-30 (7:56).
- ↑ 36.0 36.1 36.2 36.3 Video, 2023-11-30 (5:58).
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 Video, 2023-06-30 (3:14).
- ↑ Élő adás, 2022-10-14 (32:38).
- ↑ 39.0 39.1 Interjú, 2020-03-27 (9:00).
- ↑ 40.0 40.1 40.2 Interjú, 2018-05-11 (38:25).
- ↑ Video, 2023-11-30 (16:40).
- ↑ 42.0 42.1 Élő adás, 2023-12-19 (1:53:02).
- ↑ 43.0 43.1 Video, 2022-10-28 (26:14).
- ↑ Podcast, 2023-12-03 (12:27).
- ↑ Video, 2023-11-30 (9:36).
- ↑ 46.0 46.1 Video, 2022-10-28 (25:11).
- ↑ 47.0 47.1