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Template:Mounted combat
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Certain mounts will have combat abilities.[1][2][3]
- Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[4] – Steven Sharif
- Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[5]
- Charging through opponents (to knock them down).[5]
- Abilities to create a lance while mounted have been discussed as a potential design idea.[5]
- Specific weapons systems may exist on different riding points on group mounts.[6]
- Some crowd-control abilities can dismount a mounted player.[7] In that case the mount would persist with its own health pool and other stats.[8]
- There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[7] – Steven Sharif
- The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[9]
- Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
- A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[9] – Steven Sharif
Mounts can be killed by players, but can be resurrected after a certain cooldown period.[10][11][12]
- Potions obtained from the Alchemy profession can be used to reduce the cooldown.[10][13][11]
- Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[13]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[14]
Mounts can be targeted separately from the player while mounted.[11]
- If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[15]
- If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[15][16]