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Alpha island
Alpha-1 testing took place in a zone to the north west of the world map.[6] This zone has many islands and a mainland area.[7]
- The Alpha-1 starting area is set in the ruins of an Pyrian divine gateway.[8]
- There are 12 different (sub)zones in the Alpha-1 testing location.[5]
- The Alpha-1 map was approximately 70 km2 of playable area.[9]
- Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[14]
- There are approximately 4 biomes in Alpha-1: Flood plains, Desert (Desert), Snowy mountains, Forest.[15][16]
- Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[17]
Alpha-1 nodes
103 általános Node helyszín lesz megjelenéskor, ami a további 15 vár Node-dal (5 vár x 3 vár Node váronként)[18][19][20] együtt összesen 118 Node.[21][22]
Világtérkép
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[26] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[27]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[27]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[28][29]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[30]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[31]
- Previously, detailed information about the world was only available through the Library unique node building.[32]
- Not every server will share the same map, as player decisions will vary between servers.[33][34][29]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[35][36][37]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[36] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[38]
World size
1,200 km2 (square kilometers) is the expected total world size of Verra at launch, including land (480 km2) and water/ocean (750 km2), but excluding the size of the Altartomány.[24]
- This has increased from the previously stated total size of 480 km2 including land and water/ocean[39][40][41]; but excluding an additional ~100 km2 of Altartomány.[42]
- The Underrealm did not increase "too much" in size.[43]
- The reason given for expanding the map size was to better accommodate Haditengerészeti content and to reduce the overall content density in the world.[24]
- The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[24] – Steven Sharif
- The shape of the continents has also changed and two new large islands have been introduced.[24]
Starting areas
Starting areas (starting zones) are located in the ruined cities of the four ancient races of Verra.[46]
- Starting areas are located near one of the four divine gateways where players spawn into the world.[46][47]
- Starting areas are not part of the node system.[51][47]
- Each race has its own starting area.[52]
- Starting areas include expeditionary NPC settlements that serve as initial quest origination points.[47] Történet-wise, these settlements represent scouts that were sent ahead of the main expedition back to Verra.[54]
A problem that a lot of MMOs have is that those starting areas become just vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[55] – Steven Sharif
Divine gateways
Divine gateways are portals located in the ruined cities of the four ancient races of Verra.[46]
- Divine gateways are where players first arrive in Ashes of Creation.[57]
- Each divine gateway is in proximity to one or more starting area.[46]
- Players can choose their starting gateway.[53] This choice is not restricted by their choice of race.[48]
- Tulnar characters have the same option of starting at any of the divine gateways as other races.[50][48][49]
- The divine gateways were created by the Goddess of Creation in response to a warning from the Goddess of Fate that The Ancients and The Others would return from exile and seek retribution for their defeat at the hands of The Seven gods.[56][58]
Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra.[59] – Jeffrey Bard
Alpha-1
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[65]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[9]
- Alpha-1 takes place in the north west part of the map.[66]
- Karakter
- Fejlődés to level 15.[67][68]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[67] – Steven Sharif
- Karakter készítő (basic).[69][70][71][72]
- Fejlődés to level 15.[67][68]
- Rasszok
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[77][70]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[78]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[77][70]
- Küzdelem
- Hybrid action/tab combat.[70]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[79][80][81]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[79] – Steven Sharif
- Gazdaság
- The economy present in Alpha-1 is not reflective of the final state of the game.[86]
- Merchant systems and player to player trading.[86][87]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[86] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[68][88]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[68][88][89]
- Összegyűjtése, Feldolgozás, Ravaszkodó is expected to come online in Alpha-2 and the Betas.[88][89]
- Previously this was targeted for Alpha-1.[90][70]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[89] – Steven Sharif
- Felszerelés
- Approximately 49 unique gear sets.[68]
- These are unique sets with different stats, but some may be similar in appearance.[68]
- Daggers (Dual weapons).[91]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[92]
- Two world bosses requiring party-sized groups.[92]
- One true 40 person raid boss.[92]
- Over 200 quests.[68]
- Questing is placeholder until Alpha-2.[93][70]
- Céhek.[94][70]
- Alpha-1 castle sieges and Castles are in a zone accessible via a NPC teleporter.[95][68][94][96][97][98]
- This zone includes three Elder dragon raid bosses.[68][94]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[68]
- Naval content
- Hajók for "island hopping".[17][99]
- Other
- There is no instancing in Alpha-1.[95]
- UI and tutorial systems are placeholders until Alpha-2.[100][93]
Alpha-1 availability
Pre-order pack upgrades are possible for current pack holders for the difference in price.[102][103][104] Upgrades to Kickstarter and Nyári crowdfunding packs are also available in the store for the difference in package price.[105]
- August 15, 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[70]
- August 13, 2021 was the last day for purchases of Alpha-1 through the Adventurer pre-order pack (History).[106][107][102][96]
Coastal nodes
There will be nodes along the coast and on islands.[110]
- These nodes will have specific water oriented influences, services, and questlines, that relate to the seas.[110]
- The open sea does not contribute to the advancement of coastal nodes, even if it falls within the ZOI of the node. This is subject to change during Alpha-2 testing.[111]
- Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[112]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[113][114][115]
- We've gone back and forth a little bit on whether or not the design intent for sieging of nodes is intended to include, for certain nodes, the naval component. The concern there was that it would be a difficult thing to balance around that particular node having accessibility from the water for those types of defenses. So what we've presented as an opportunity where harbors are the focal point of those naval interactions; and during sieges you are aware that nodes have certain objectives, which have ramifications and can influence the outcome and/or the ongoings of a particular against a node. And if one of those objectives is a naval objective, because that node might own a harbor, which is a point of interest that gets adopted by a node which advances far enough around it. So you might have one harbor and five nodes that can own that harbor. And the first to hit the village stage adopts the harbor. Then that can become an objective point during a siege that has naval interaction. So that's the direction we've moved towards, rather than allowing the naval component to interact directly with sieging the node itself as opposed to being a part of the objective-based gameplay that exists for a node siege.[113] – Steven Sharif
- Island chains are part of Ashes of Creation naval content.[116][117]
Artwork
2021-05-29 2021-04-04 2021-02-11 2020-12-01
Továbbiak
Hivatkozások
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 4.0 4.1 Élő adás, 2020-11-30 (12:09).
- ↑ 5.0 5.1 5.2 5.3 5.4 Élő adás, 2020-11-30 (22:43).
- ↑ 6.0 6.1 Élő adás, 2020-11-30 (9:51).
- ↑ 7.0 7.1
- ↑ Élő adás, 2021-03-26 (16:05).
- ↑ 9.0 9.1 Interjú, 2022-01-14 (3:50).
- ↑
- ↑ Interjú, 2020-07-19 (1:21:49).
- ↑ Podcast, 2021-04-11 (53:01).
- ↑ Élő adás, 2020-11-30 (25:45).
- ↑
- ↑ Élő adás, 2021-01-29 (26:38).
- ↑ Élő adás, 2017-10-16 (12:08).
- ↑ 17.0 17.1 17.2 Élő adás, 2020-11-30 (24:51).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑
- ↑ Podcast, 2018-04-23 (15:14).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Interjú, 2018-08-24 (3:44).
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 Élő adás, 2022-08-26 (46:52).
- ↑ Video, 2023-01-27 (4:39).
- ↑ Interjú, 2017-05-22 (22:54).
- ↑ 27.0 27.1 The mighty beard!
- ↑ Élő adás, 2023-09-29 (1:14:29).
- ↑ 29.0 29.1 MMOGames interview, January 2017
- ↑ Élő adás, 2023-09-29 (1:11:22).
- ↑ Élő adás, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Élő adás, 2017-05-19 (37:03).
- ↑ Élő adás, 2022-08-26 (53:26).
- ↑ 36.0 36.1 Élő adás, 2020-06-26 (1:25:11).
- ↑ Élő adás, 2020-10-30 (1:19:13).
- ↑ Élő adás, 2017-05-15 (30:53).
- ↑ Élő adás, 2020-01-30 (1:18:12).
- ↑
- ↑
- ↑ Interjú, 2018-08-17 (10:43).
- ↑ Élő adás, 2023-04-07 (22:48).
- ↑ Élő adás, 2020-03-28 (32:30).
- ↑ 45.0 45.1 Élő adás, 2020-07-25 (1:03:03).
- ↑ 46.0 46.1 46.2 46.3
- ↑ 47.0 47.1 47.2 47.3
- ↑ 48.0 48.1 48.2 48.3 48.4 Élő adás, 2017-10-16 (53:58).
- ↑ 49.0 49.1
- ↑ 50.0 50.1
- ↑ Élő adás, 2023-08-31 (15:51).
- ↑ Élő adás, 2017-05-19 (29:25).
- ↑ 53.0 53.1
- ↑ 54.0 54.1 Élő adás, 2017-07-28 (25:20).
- ↑ Video, 2018-04-05 (40:08).
- ↑ 56.0 56.1 Élő adás, 2020-11-08 (0:00:00).
- ↑ Élő adás, 2017-05-19 (29:25).
- ↑ Interjú, 2020-07-20 (13:33).
- ↑ Interjú, 2018-04-20 (5:46).
- ↑ Video, 2021-07-14 (0:01).
- ↑ Élő adás, 2020-10-30 (15:35).
- ↑
- ↑ Élő adás, 2021-03-26 (40:19).
- ↑ Élő adás, 2020-03-28 (54:48).
- ↑ Video, 2018-04-05 (1:01:40).
- ↑
- ↑ 67.0 67.1 Élő adás, 2021-05-28 (1:13:05).
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 68.6 68.7 68.8 Élő adás, 2021-04-30 (41:18).
- ↑
- ↑ Élő adás, 2019-07-26 (1:10:44).
- ↑ 72.0 72.1 Élő adás, 2018-09-01 (1:02:99).
- ↑ 73.0 73.1 Interjú, 2020-10-17 (53:50).
- ↑ 74.0 74.1
- ↑ Élő adás, 2020-03-28 (1:41:11).
- ↑ Interjú, 2018-10-20 (12:38).
- ↑ Interjú, 2021-06-13 (31:24).
- ↑ Élő adás, 2021-05-28 (1:48:14).
- ↑ 79.0 79.1 Élő adás, 2021-05-28 (1:14:50).
- ↑
- ↑ Video, 2021-02-26 (6:17).
- ↑ 82.0 82.1 82.2 Élő adás, 2021-03-26 (44:30).
- ↑ 83.0 83.1 Élő adás, 2020-11-30 (37:16).
- ↑
- ↑
- ↑ 86.0 86.1 86.2 Élő adás, 2021-03-26 (43:55).
- ↑ Interjú, 2018-08-08 (19:02).
- ↑ 88.0 88.1 88.2 Élő adás, 2021-03-26 (42:28).
- ↑ 89.0 89.1 89.2 Interjú, 2021-02-07 (35:30).
- ↑ Podcast, 2018-05-11 (59:25).
- ↑ Élő adás, 2020-01-30 (35:12).
- ↑ 92.0 92.1 92.2 Élő adás, 2021-03-26 (39:08).
- ↑ 93.0 93.1 Blog: Creative Director's Letter, October 16 2020
- ↑ 94.0 94.1 94.2 Video, 2021-04-30 (13:02).
- ↑ 95.0 95.1
- ↑ 96.0 96.1 96.2 Blog: Creative Director's Letter, April 14 2021
- ↑ Élő adás, 2020-10-30 (20:40).
- ↑ Élő adás, 2020-08-28 (1:29:17).
- ↑ Élő adás, 2021-06-25 (29:09).
- ↑ Interjú, 2018-08-08 (18:55).
- ↑ 102.0 102.1 102.2 Élő adás, 2021-04-30 (4:02).
- ↑
- ↑
- ↑
- ↑ 106.0 106.1
- ↑ 107.0 107.1 Ashes of Creation Store: May cosmetics.
- ↑ Élő adás, 2018-08-17 (58:53).
- ↑ 109.0 109.1
- ↑ 110.0 110.1 Élő adás, 2018-04-8 (PM) (1:01:28).
- ↑ Élő adás, 2024-03-29 (2:26:40).
- ↑ Interjú, 2020-07-19 (48:05).
- ↑ 113.0 113.1 Interjú, 2023-07-09 (1:18:49).
- ↑ Élő adás, 2022-10-14 (58:46).
- ↑ Élő adás, 2017-05-19 (37:51).
- ↑ Élő adás, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!