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„Nodes” és „Player housing” oldalak közötti különbség

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{{Draft}}
 
{{Draft}}
  
[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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Housing comes in the form of [[#Node housing|Node housing]], [[#Apartments|Apartments]] and [[#Freeholds|Freeholds]].<ref>[[File:House Types.png]]</ref>
  
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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== Housing types ==
  
== Node advancement ==
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A player may own one of each type of housing.<ref>[[File:Own one of each type of house.png|350px]]</ref>
  
[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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* [[#Node housing|Node housing]]
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* [[#Apartments|Apartments]]
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* [[#Freeholds|Freeholds]]
  
Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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== Benefits ==
  
# [[Expedition]] (Few hours)
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* Owning housing makes it possible for a player to claim [[Citizenship]] to a [[Nodes|Node]].<ref>[[File:Citizenship.png|350px]]</ref>
# [[Encampment]] (Many hours)
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* Prized items can be displayed within a house.<ref name="benefits">[[File:housing benefits.png|350px]]</ref>
# [[Village]] (Few days)
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* Houses can be used to carry out crafting.<ref name="benefits"/>
# [[Town]] (Many days)
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* Houses provide an amount of storage.<ref name="benefits"/>
# [[City]] (Few weeks)
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* Achievements and trophies may be displayed.<ref name="benefits"/>
# [[Metropolis]] (Many weeks)
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* May provide proximity based bonuses.<ref name="benefits"/>
 
 
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
 
 
 
* The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
 
 
 
== Node development ==
 
 
 
Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
 
 
 
* Apartment complexes
 
* Merchant housing
 
* Guild halls
 
* Marketplaces
 
* Barracks
 
 
 
When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
 
 
 
== Node government ==
 
 
 
A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
 
 
 
* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
 
* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
 
* [[Military node]] governments are chosen from citizens through last man standing combat.
 
* [[Scientific node]] governments are elected democratically.
 
 
 
Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
 
  
 
== Node housing ==
 
== Node housing ==
 
 
{{Node housing|1====}}
 
{{Node housing|1====}}
  
== Node apartments ==
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== Apartments ==
  
 
{{Apartments|1====}}
 
{{Apartments|1====}}
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{{Freeholds|1====}}
 
{{Freeholds|1====}}
  
{{Notes}}
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== Taxes ==
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When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.<ref>[[File:House Tax.png|350px]]</ref> Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.<ref>[[File:Tax spending.png|350px]]</ref>
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== Notes ==
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<references/>

A lap 2017. október 13., 18:38-kori változata

box warning orange.pngEz az oldal jelenleg piszkozat.

Housing comes in the form of Node housing, Apartments and Freeholds.[1]

Housing types

A player may own one of each type of housing.[2]

Benefits

  • Owning housing makes it possible for a player to claim Citizenship to a Node.[3]
  • Prized items can be displayed within a house.[4]
  • Houses can be used to carry out crafting.[4]
  • Houses provide an amount of storage.[4]
  • Achievements and trophies may be displayed.[4]
  • May provide proximity based bonuses.[4]

Node ház

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[6]

Apartmanok

Apartmanok provide instanced player housing functionality on a rental basis.[11][6]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[8]Steven Sharif

Freeholds

Freehold in Alpha-1.[14]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[15]Steven Sharif

Alpha-2 freehold walkthrough.[16]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[16]John Collins

Freeholds are sizable player housing plots that can be situated in baronies within the A befolyási övezet (ZOI) of a Village (színpad 3) or higher node, including the ZOI of any of its vassal nodes.[17][18][19][20][21][22][23][6]

The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[31]Steven Sharif
Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[17]
  • The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[17][37][38][39]
The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[17]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into crafting materials.[41][42][43][44][45]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[46]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[46]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[41]Steven Sharif
  • Events do not target personal belongings such as freeholds.[48]
  • The spread of corruption in the world does not impact the freehold system.[49]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[50]
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Taxes

When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.[51] Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.[52]

Notes

  1. House Types.png
  2. Own one of each type of house.png
  3. Citizenship.png
  4. 4.0 4.1 4.2 4.3 4.4 350px
  5. Video, 2020-05-31 (38:50).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Node series part II – the Metropolis.
  7. 7.0 7.1 7.2 steven-housing-numbers.png
  8. 8.0 8.1 8.2 Steven Sharif - Clarification points from today’s stream.
  9. Élő adás, 2017-05-19 (33:57).
  10. Interjú, 2020-07-08 (33:34).
  11. 11.0 11.1 11.2 11.3 Interjú, 2023-07-09 (1:50:50).
  12. Blog: Development Update with Village Node.
  13. 13.0 13.1 Élő adás, 2023-08-31 (15:51).
  14. Élő adás, 2020-05-29 (36:29).
  15. Élő adás, 2023-06-30 (9:09).
  16. 16.0 16.1 Video, 2023-06-30 (5:41).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Blog: Exploring the Boundless Opportunities of Freeholds.
  18. 18.0 18.1 18.2 Élő adás, 2023-06-30 (1:12:07).
  19. 19.0 19.1 Élő adás, 2023-06-30 (14:09).
  20. 20.0 20.1 Development Update with Freehold Preview.
  21. 21.0 21.1 Video, 2023-06-30 (21:22).
  22. Élő adás, 2022-04-29 (1:03:44).
  23. 23.0 23.1 Élő adás, 2017-05-19 (32:23).
  24. 24.0 24.1 Élő adás, 2023-06-30 (1:15:34).
  25. Élő adás, 2023-06-30 (13:10).
  26. stevenclarification.png
  27. Podcast, 2023-07-15 (11:21).
  28. steven-freehold-quest-level.png
  29. steven-freehold-quest.png
  30. steven-freehold-sales.png
  31. 31.0 31.1 31.2 Podcast, 2023-07-15 (15:14).
  32. steven-estate-auction-currency.png
  33. 33.0 33.1 Interjú, 2023-07-09 (19:56).
  34. Interjú, 2018-05-11 (50:47).
  35. Interjú, 2020-07-08 (45:23).
  36. 36.0 36.1 Élő adás, 2017-10-16 (56:42).
  37. steven-freeholds-per-server.png
  38. steven-freeholds.png
  39. Élő adás, 2023-06-30 (30:21).
  40. 40.0 40.1 Élő adás, 2023-06-30 (1:45:22).
  41. 41.0 41.1 41.2 Élő adás, 2022-06-30 (1:09:29).
  42. Élő adás, 2022-02-25 (1:12:27).
  43. Podcast, 2021-04-11 (40:20).
  44. Interjú, 2020-03-27 (9:00).
  45. Élő adás, 2017-05-05 (34:15).
  46. 46.0 46.1 Élő adás, 2022-06-30 (1:08:02).
  47. Élő adás, 2023-06-30 (26:23).
  48. Élő adás, 2023-04-07 (37:56).
  49. Interjú, 2023-07-09 (49:48).
  50. Élő adás, 2024-01-31 (1:24:57).
  51. House Tax.png
  52. Tax spending.png