Szerverek

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A lap korábbi változatát látod, amilyen Lex (vitalap | szerkesztései) 2018. június 7., 04:43-kor történt szerkesztése után volt. (→‎Server population)

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A világ alaphelyzete megegyezik minden szerveren, de a Node-ok különféleképpen fejlődnek majd. Más szervereknek más lesz a történet-elbeszélése. Ami egy szerveren megtörténik, nem biztos hogy egy másikon is megtörténhet.[1]

Számos szerver lesz, a világ különböző régiói közt szétosztva.[3]

  • Megjelenés után a felhasználók kiválaszthatják majd a ping alapján számukra legmegfelelőbb szervert.[3]
  • Az Ashes of Creation Apocalypse szerver választója a party vezetője alapján választ. Amelyik régiót választják ők, ott játszik a csapat.[3]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[3]Steven Sharif

Régiók

Az Ashes of Creation a következő régiókban nyit szervereket:[4][5]

További szerver helyszínek érdeklődés alapján kerülnek megfontolásra.[5]

  • Dél-Amerika ily módon van fontolóba véve, az onnan érkező forgalom miatt.[11]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[12]Steven Sharif

Bizonyos régiók "lokalizált" feliratkozási árral rendelkeznek majd, ami jobban alkalmazkodik az ottani gazdasághoz.[13]

  • Bárki csinálhat bármelyik szerveren karaktert. Nem lesz régiókra bontott korlátozás.[14]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[14]Margaret Krohn

Szerver létszám

Szerver népesség korlátozások lesznek minden szerveren.[15]

  • Egyidejűleg 8-10.000 felhasználóra van tervezve egy szerver.[12][16][17] Ez nagyjából 50,000 regisztrált felhasználót jelent szerverenként.[18]
  • A fejlesztők sok figyelmet fektetnek a szervernépesség kezelésére, hogy ne kelljen szervereket egyesíteni.[19] A magas létszámú szervereken megjelenhet a belépési sorban állás, de cél az hogy ne legyen túl hosszú a sor.[18]

Part of the equation of essentially watching to make sure that we don't over populate the server selection, but at the same time making sure that there's not a queue system in place that's so long it's detrimental to the concurrency of the player's will to play so to speak. It's a tough balancing act.[18]Steven Sharif

Population based scaling

The prices that NPCs sell items for will scale based on the economic activity on a server. Prices will rise to combat inflation and fall as a population diminishes.[20]

The node system allows the developers to scale the experience needed to level a node and the attrition that affects a node based on activity.[20]

Things that NPCs buy and sell scale based on the economic activity that exists on that server... As inflation rises, prices rise and everything ends up being equal, even though there might be a couple of extra zeros. So that can go up and it can also go down so as a population leaves, things become less expensive and players don't have to do as much to earn that. On the other side of things we look at the node system and the node system is set up in this really flexible way that allows us to scale the experience needed to level a node and the attrition that delevels a node to scale based on activity too. So it's just a matter of adjusting a couple of constants and that goes up and down and the server can watch it and change those on the fly as it needs to.[20]Jeffrey Bard

Server-wide announcements

Goblins attacking a Town (színpad 4) node due to a triggered event.[21][22]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[23]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[23][24]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[23]

  • Local events
    • Local events (such as caravan PvP)[28][29][30] may prompt players via the UI asking if they wish to participate or not.[23]
    • Other local events may offer audible or visual cues without any UI notifications.[23]
    • Local events that have not been addressed may start to expand regionally or even globally.[23]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[23]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[27]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[23][24]

Szerver történelem

Minden szerver történelme fel lesz jegyezve, és látható lesz a játékosok számára.[33]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[33]Jeffrey Bard

Szerveren belüli példányosítás

Nem lesznek szerver csatornák (tördelés) a szervereken.[34][35]

Dungeons and Raids

Alfa-1 open world Dungeon bejárat.[36]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[37]Steven Sharif

Az Ashes of Creation zökkenőmentes open-world élményt nyújt.[38]

  • Nincs töltő képernyő / töltési idő a régiók közötti haladás közben.

Lesznek open world Dungeon-ök és Raid-ek. A cél az hogy az open world érzés megmaradjon, miközben a példányosítás előnyei is ki legyenek használva.[39]

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[38]Jeffrey Bard

A PvP megjelölés rendszer megnyitja a kapukat a nyílt összeütközések előtt.[42]

PvP Arenas

Arénák are instanced Pvp scenarios and are not part of open world PvP.[44][45]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[44]Steven Sharif

Server vs server

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

The arena system may support cross-server combat.[52]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[54]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[55]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[55]Jeffrey Bard

Szerver fajták

Procedural generation

Ashes of Creation will predominantly have curated content, but procedural mechanics will be leveraged in a places where they don't appear to be 'procedural'.[58]

Wherever we can leverage procedural mechanics in such a way that does not appear procedural we should. There's a healthy blend between the things that we do in having defined parameters for it and then incorporating a procedural component; and in that sense it will be perceived well, but where we the predominance of what we're implementing should be curated or by design.[58]Steven Sharif

Szerver váltás

Szerver-váltásra eleinte nem lesz lehetőség. A fejlesztők a lakásbirtoklásra kivetett hatásokat megjelenés előtt akarják felmérni.[65]

Testing server wipes

Alpha and Beta servers will be wiped prior to launch.[66]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[69]Steven Sharif

Továbbiak

Hivatkozások

  1. 1.0 1.1 1.2 Élő adás, 2017-05-19 (37:03).
  2. Official Livestream - May 4th @ 3 PM PST - Q&A
  3. 3.0 3.1 3.2 3.3 Élő adás, 2018-09-27 (48:13).
  4. Interjú, 2017-05-08 (22:06).
  5. 5.0 5.1 Élő adás, 2017-05-24 (40:50).
  6. 6.0 6.1 na and eu servers.jpg
  7. 7.0 7.1 7.2 7.3 Ashes of Creation FAQ: Where will your servers be?
  8. 8.0 8.1 servers SEA OCE.png
  9. steven-oce-servers.png
  10. Reddit Q&A, 2019-01-8.
  11. Élő adás, 2018-07-09 (47:54).
  12. 12.0 12.1 Élő adás, 2018-04-8 (AM) (26:41).
  13. Élő adás, 2020-07-25 (1:21:03).
  14. 14.0 14.1 margaret-region-locking.png
  15. Élő adás, 2017-05-17 (59:25).
  16. Video, 2018-09-06 (4:25).
  17. server population.png
  18. 18.0 18.1 18.2 Interjú, 2020-07-18 (12:56).
  19. Interjú, 2020-07-18 (10:04).
  20. 20.0 20.1 20.2 Élő adás, 2018-06-04 (39:15).
  21. Types of Events on Verra.
  22. Élő adás, 2022-04-29 (32:29).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 Élő adás, 2022-04-29 (42:31).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Élő adás, 2018-05-04 (48:14).
  25. Élő adás, 2022-04-29 (39:00).
  26. Élő adás, 2021-06-25 (1:13:30).
  27. 27.0 27.1 27.2 27.3 Interjú, 2018-08-17 (24:48).
  28. Interjú, 2020-03-27 (16:19).
  29. caravan UI.png
  30. Élő adás, 2017-05-22 (40:40).
  31. 31.0 31.1 31.2 31.3 Élő adás, 2021-04-30 (1:01:10).
  32. 32.0 32.1 Élő adás, 2020-10-30 (1:01:00).
  33. 33.0 33.1 Interjú, 2018-04-20 (9:20).
  34. Élő adás, 2017-05-08 (36:26).
  35. Élő adás, 2017-07-28 (35:42).
  36. Élő adás, 2020-04-30 (1:05:34).
  37. 37.0 37.1 Interjú, 2020-07-19 (11:04).
  38. 38.0 38.1 38.2 Élő adás, 2017-05-22 (20:59).
  39. dungeon open.png
  40. openworldinstancedsplit.png
  41. Élő adás, 2020-03-28 (1:48:36).
  42. Élő adás, 2017-05-19 (24:17).
  43. Video, 2017-07-16 (0:01).
  44. 44.0 44.1 44.2 Élő adás, 2021-09-24 (1:22:46).
  45. Élő adás, 2017-05-05 (16:53).
  46. 46.0 46.1 partysize.png
  47. Élő adás, 2017-05-26 (48:12).
  48. 48.0 48.1 48.2 Élő adás, 2022-10-28 (1:38:33).
  49. arena rewards.png
  50. 50.0 50.1 50.2 Podcast, 2018-05-11 (52:20).
  51. gladiators.jpg
  52. 52.0 52.1 Élő adás, 2017-05-26 (29:13).
  53. Interjú, 2020-03-27 (11:04).
  54. Élő adás, 2018-04-8 (PM) (36:21).
  55. 55.0 55.1 Élő adás, 2017-05-26 (29:05).
  56. Élő adás, 2017-05-10 (35:27).
  57. MMORPG Interview, 2016-12-12.
  58. 58.0 58.1 58.2 Élő adás, 2022-02-25 (1:07:36).
  59. procedural generation.png
  60. Blog - Know Your Nodes - The Basics.
  61. A reactive world - Nodes.
  62. Élő adás, 2020-10-30 (39:17).
  63. Élő adás, 2018-09-27 (53:06).
  64. Élő adás, 2021-01-29 (1:13:04).
  65. February 8, 2019 - Questions and Answers.
  66. server wipe.jpg
  67. Alpha one test schedule, Mar 12, 2021.
  68. Élő adás, 2020-11-30 (7:27).
  69. 69.0 69.1 server-wipes.png