Szerverek
A világ alaphelyzete megegyezik minden szerveren, de a Node-ok különféleképpen fejlődnek majd. Más szervereknek más lesz a történet-elbeszélése. Ami egy szerveren megtörténik, nem biztos hogy egy másikon is megtörténhet.[1]
- A szerverek a legnagyobb csaták hőseiről lesznek elnevezve, amik Verra bukása előtt történtek.[2]
Számos szerver lesz, a világ különböző régiói közt szétosztva.[3]
- Megjelenés után a felhasználók kiválaszthatják majd a ping alapján számukra legmegfelelőbb szervert.[3]
- Az Ashes of Creation Apocalypse szerver választója a party vezetője alapján választ. Amelyik régiót választják ők, ott játszik a csapat.[3]
We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[3] – Steven Sharif
Régiók
Az Ashes of Creation a következő régiókban nyit szervereket:[4][5]
- Észak Amerika (NA).[6][7]
- Európa (EU).[6][7]
- Délkelet Ázsia (SEA).[7][8]
- Óceánia (OCE) (Ausztrália).[7][8]
További szerver helyszínek érdeklődés alapján kerülnek megfontolásra.[5]
- Dél-Amerika ily módon van fontolóba véve, az onnan érkező forgalom miatt.[11]
At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[12] – Steven Sharif
Bizonyos régiók "lokalizált" feliratkozási árral rendelkeznek majd, ami jobban alkalmazkodik az ottani gazdasághoz.[13]
- Bárki csinálhat bármelyik szerveren karaktert. Nem lesz régiókra bontott korlátozás.[14]
Folks have always been able to make characters on any server they wish. We are not region locking anyone.[14] – Margaret Krohn
Alpha-1 servers
Alpha-1 servers were provisioned in the following regions.[15]
Alpha-1 servers will support 1,500 concurrently connected users per server.[17][18][19]
Headstart servers
The number of head start servers is estimated to be three. This is subject to change.[20]
Kiadók
Az Intrepid Studios saját maga adja ki az Ashes of Creation-t az Észak Amerikai (NA), Oceániai (OCE) és a Délkelet Ázsiai (SEA) régiókban.[22][23]
- Az Intrepid Studios irodákat fog nyitni Amsterdam-ban, hogy elősegítse az Európai (EU) és a CIS régiókban a kiadást.[24]
We have learned a lot from our partnership with MY.GAMES, and we wish our friends there all the best as we have mutually decided to part ways. Looking ahead, we’re excited to announce that Intrepid Studios will be opening European offices in Amsterdam to help support our publishing operations in the EU/CIS regions. We have recently posted open positions for our new EU offices, and look forward to hiring the best and brightest in true Intrepid fashion.[24] – Steven Sharif
Az Ashes of Creation MMORPG nem fog megjelenni a Steam platformon.[25]
- Az Ashes of Creation Apocalypse battle royale korai hozzáférés teszt véget ért 2020 Március 10.-én. Ez előtt letölthető volt a hivatalos weboldalon és Steam-en.[26]
Fizetés
- Q: What does this mean for my Ashes of Creation account with MY.GAMES moving forward?
- A: In the coming weeks, we will announce the migration steps for moving your account to Intrepid Studios, rest assured all purchases and achievements will remain with your account.[24]
- Q: What happens to my purchases on my MY.GAMES account moving forward?
- A: The purchases and achievements you have on your MY.GAMES account will be migrated to the Intrepid Studios account management system.[24]
- Q: What happens if I already have both a MY.GAMES account and an Ashes of Creation account?
- A: If you currently own both an Intrepid Account and MY.GAMES account that you intend to migrate, you will be able to submit a support ticket and we will help to consolidate your accounts into one, if you so desire.[24]
- Q: If I was a MY.GAMES customer, how can I purchase the individual monthly cosmetics that were not available through their website?
- A: If you owned a pre-order package during the time of a desired individual monthly cosmetic, you will be able to submit a ticket through our customer support system, where we will then verify your eligibility to purchase the cosmetics and help to facilitate that purchase.[24]
- Q: What will I need to do to play on European or Russian servers in the future?
- A: You will need to ensure your migration in the coming weeks, and use your Intrepid account to access the game.[24]
- Q: What does this mean for your regional and language support moving forward?
- A: Intrepid Studios will be working to ensure proper localization in our supported languages as we build out our publishing operations in the EU.[24]
- Q: If I don't want to transfer or migrate my MY.GAMES account, can I get a refund?
- A: Any players who previously purchased their pre-order through MY.GAMES can submit a support request through MY.GAMES for a full refund.[24]
- Q: What happens to my personal information associated with my MY.GAMES account?
- A: When you migrate your account to Intrepid Studios, you will also be migrating the personal information associated with your account. If you would like to request that MY.GAMES removes your personal information, please reach out to their support team directly here.[24]
Szerver létszám
Szerver népesség korlátozások lesznek minden szerveren.[27]
- Egyidejűleg 8-10.000 felhasználóra van tervezve egy szerver.[12][28][29] Ez nagyjából 50,000 regisztrált felhasználót jelent szerverenként.[30]
- A fejlesztők sok figyelmet fektetnek a szervernépesség kezelésére, hogy ne kelljen szervereket egyesíteni.[31] A magas létszámú szervereken megjelenhet a belépési sorban állás, de cél az hogy ne legyen túl hosszú a sor.[30]
Part of the equation of essentially watching to make sure that we don't over populate the server selection, but at the same time making sure that there's not a queue system in place that's so long it's detrimental to the concurrency of the player's will to play so to speak. It's a tough balancing act.[30] – Steven Sharif
Population based scaling
The prices that NPCs sell items for will scale based on the economic activity on a server. Prices will rise to combat inflation and fall as a population diminishes.[32]
The node system allows the developers to scale the experience needed to level a node and the attrition that affects a node based on activity.[32]
Things that NPCs buy and sell scale based on the economic activity that exists on that server... As inflation rises, prices rise and everything ends up being equal, even though there might be a couple of extra zeros. So that can go up and it can also go down so as a population leaves, things become less expensive and players don't have to do as much to earn that. On the other side of things we look at the node system and the node system is set up in this really flexible way that allows us to scale the experience needed to level a node and the attrition that delevels a node to scale based on activity too. So it's just a matter of adjusting a couple of constants and that goes up and down and the server can watch it and change those on the fly as it needs to.[32] – Jeffrey Bard
Server-wide announcements
There will be local, regional, or global (server-wide) announcements/notifications of important events.[35][36]
- Ostromok vár.[36]
- Node ostromok.[36]
- Legendary world boss spawns.[36]
- Mob attacks and Monster coin events.[37][38][39]
- Dungeon opportunities.[39]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[35]
- Local events
- Local events (such as caravan PvP)[40][41][42] may prompt players via the UI asking if they wish to participate or not.[35]
- Other local events may offer audible or visual cues without any UI notifications.[35]
- Local events that have not been addressed may start to expand regionally or even globally.[35]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[35] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[35][39] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[36]
- Node fejlődés notifications will be broadcast depending on the node's stage.[43]
- Expedition (színpad 1) and Encampment (színpad 2) nodes will announce within proximity of the node.[43]
- Village (színpad 3) nodes will have region-wide announcements.[43]
- Town (színpad 4) and higher will likely broadcast world-wide.[43]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[44]
- Election notices will be mailed to the accounts of citizens.[44]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[39] – Steven Sharif
Szerver történelem
Minden szerver történelme fel lesz jegyezve, és látható lesz a játékosok számára.[45]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[45] – Jeffrey Bard
Szerveren belüli példányosítás
Nem lesznek szerver csatornák (tördelés) a szervereken.[46][47]
Dungeons and Raids
Az Ashes of Creation zökkenőmentes open-world élményt nyújt.[50]
- Nincs töltő képernyő / töltési idő a régiók közötti haladás közben.
Lesznek open world Dungeon-ök és Raid-ek. A cél az hogy az open world érzés megmaradjon, miközben a példányosítás előnyei is ki legyenek használva.[51]
- A példányosítás csupán bizonyos Dungeon-öknél fordul majd elő, ahol nagyobb a hangsúly a történet-elbeszélésen. Ezeket, és az arénákat leszámítva nem lesz gyakori a példányosítás.[50]
- Az open world és a példányosított helyszínek elosztása 80%-20% lesz.[49][52][53]
We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[50] – Jeffrey Bard
A PvP megjelölés rendszer megnyitja a kapukat a nyílt összeütközések előtt.[54]
PvP Arenas
Arénák are instanced Pvp scenarios and are not part of open world PvP.[56][57]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[56] – Steven Sharif
- Arénák will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[58]
- Arenas will have a minimum level requirement to participate.[60]
- There won't be bifurcated brackets with separate player pools.[60]
- There might be some form of an ELO system that gets flushed on a seasonal basis.[60]
- There will be an arena ladder system.[56][58]
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[63][62]
- The arena system may support cross-server combat.[64]
- Arena style combat is instanced but spectators may be possible through an interface.[65]
Server vs server
The arena system may support cross-server combat.[64]
- There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[66]
We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[67] – Steven Sharif
When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[67] – Jeffrey Bard
Metrics
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[68]
- Number of successful siege defenses.[68]
- Number of successful siege assaults.[68]
- Number of Pvp kills.[69][68]
- Number of Pvp deaths.[69]
- Raid participation points.[68]
- Number of firsts.[68]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[68] – Steven Sharif
Leader boards
Players will be able to opt-in to track certain achievements on leaderboards, such as.[70]
- Dungeons completed.[70][71]
- Razziák completed.[70][71]
- Pvp kills.[70]
- Lakókocsik raided.[70]
- Összegyűjtése activity.[70]
Leaderboards may be seasonal.[71]
- We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[70] – Margaret Krohn
Szerver fajták
- Nem lesznek külön Roleplay (RP) sterverek.[73]
- Nem lesz PvE - Pvp szerver elkülönítés.[74]
Procedural generation
Ashes of Creation will predominantly have curated content, but procedural mechanics will be leveraged in a places where they don't appear to be 'procedural'.[75]
- Verra's map will not be procedurally generated, but starting resource points may be different on each server.[76][1]
- Node locations and types are predefined and are the same on each server but they will develop differently on each and drive different narratives and storylines.[77][1][78]
- Node layout and style is determined by several factors, such as Environment (biome) and location, Node type, and Race.[79][80]
- Roads are both pre-generated and player influenced.[75][81]
Wherever we can leverage procedural mechanics in such a way that does not appear procedural we should. There's a healthy blend between the things that we do in having defined parameters for it and then incorporating a procedural component; and in that sense it will be perceived well, but where we the predominance of what we're implementing should be curated or by design.[75] – Steven Sharif
Szerver váltás
Szerver-váltásra eleinte nem lesz lehetőség. A fejlesztők a lakásbirtoklásra kivetett hatásokat megjelenés előtt akarják felmérni.[82]
Testing server wipes
Alpha and Beta servers will be wiped prior to launch.[83]
As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[86] – Steven Sharif
Server hosting
Intrepid Studios are working with Google in relation to server hosting.[87]
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 Élő adás, 2017-05-19 (37:03).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 3.0 3.1 3.2 3.3 Élő adás, 2018-09-27 (48:13).
- ↑ Interjú, 2017-05-08 (22:06).
- ↑ 5.0 5.1 Élő adás, 2017-05-24 (40:50).
- ↑ 6.0 6.1
- ↑ 7.0 7.1 7.2 7.3 Ashes of Creation FAQ: Where will your servers be?
- ↑ 8.0 8.1
- ↑
- ↑ Reddit Q&A, 2019-01-8.
- ↑ Élő adás, 2018-07-09 (47:54).
- ↑ 12.0 12.1 Élő adás, 2018-04-8 (AM) (26:41).
- ↑ Élő adás, 2020-07-25 (1:21:03).
- ↑ 14.0 14.1
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 Alpha-1 screenshot.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Alpha-1 screenshot.
- ↑
- ↑ Interjú, 2020-07-19 (1:21:49).
- ↑
- ↑ Interjú, 2018-08-08 (25:53).
- ↑
- ↑
- ↑ Interjú, 2018-08-21 (11:20).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 24.9 Blog: New Adventure Awaits.
- ↑
- ↑
- ↑ Élő adás, 2017-05-17 (59:25).
- ↑ Video, 2018-09-06 (4:25).
- ↑
- ↑ 30.0 30.1 30.2 Interjú, 2020-07-18 (12:56).
- ↑ Interjú, 2020-07-18 (10:04).
- ↑ 32.0 32.1 32.2 Élő adás, 2018-06-04 (39:15).
- ↑ Types of Events on Verra.
- ↑ Élő adás, 2022-04-29 (32:29).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 Élő adás, 2022-04-29 (42:31).
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 Élő adás, 2018-05-04 (48:14).
- ↑ Élő adás, 2022-04-29 (39:00).
- ↑ Élő adás, 2021-06-25 (1:13:30).
- ↑ 39.0 39.1 39.2 39.3 Interjú, 2018-08-17 (24:48).
- ↑ Interjú, 2020-03-27 (16:19).
- ↑
- ↑ Élő adás, 2017-05-22 (40:40).
- ↑ 43.0 43.1 43.2 43.3 Élő adás, 2021-04-30 (1:01:10).
- ↑ 44.0 44.1 Élő adás, 2020-10-30 (1:01:00).
- ↑ 45.0 45.1 Interjú, 2018-04-20 (9:20).
- ↑ Élő adás, 2017-05-08 (36:26).
- ↑ Élő adás, 2017-07-28 (35:42).
- ↑ Élő adás, 2020-04-30 (1:05:34).
- ↑ 49.0 49.1 Interjú, 2020-07-19 (11:04).
- ↑ 50.0 50.1 50.2 Élő adás, 2017-05-22 (20:59).
- ↑
- ↑
- ↑ Élő adás, 2020-03-28 (1:48:36).
- ↑ Élő adás, 2017-05-19 (24:17).
- ↑ Video, 2017-07-16 (0:01).
- ↑ 56.0 56.1 56.2 Élő adás, 2021-09-24 (1:22:46).
- ↑ Élő adás, 2017-05-05 (16:53).
- ↑ 58.0 58.1
- ↑ Élő adás, 2017-05-26 (48:12).
- ↑ 60.0 60.1 60.2 Élő adás, 2022-10-28 (1:38:33).
- ↑
- ↑ 62.0 62.1 62.2 Podcast, 2018-05-11 (52:20).
- ↑
- ↑ 64.0 64.1 Élő adás, 2017-05-26 (29:13).
- ↑ Interjú, 2020-03-27 (11:04).
- ↑ Élő adás, 2018-04-8 (PM) (36:21).
- ↑ 67.0 67.1 Élő adás, 2017-05-26 (29:05).
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 68.6 Podcast, 2018-08-04 (1:47:21).
- ↑ 69.0 69.1
- ↑ 70.0 70.1 70.2 70.3 70.4 70.5 70.6 Élő adás, 2023-05-31 (2:21).
- ↑ 71.0 71.1 71.2 Élő adás, 2017-07-18 (58:50).
- ↑ Élő adás, 2017-05-15 (44:10).
- ↑ Élő adás, 2017-05-10 (35:27).
- ↑ MMORPG Interview, 2016-12-12.
- ↑ 75.0 75.1 75.2 Élő adás, 2022-02-25 (1:07:36).
- ↑
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ A reactive world - Nodes.
- ↑ Élő adás, 2020-10-30 (39:17).
- ↑ Élő adás, 2018-09-27 (53:06).
- ↑ Élő adás, 2021-01-29 (1:13:04).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ Alpha one test schedule, Mar 12, 2021.
- ↑ Élő adás, 2020-11-30 (7:27).
- ↑ 86.0 86.1
- ↑