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„Ball Lightning” változatai közötti eltérés

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|charges=This ability is not able to be charged up.{{livestream|2023-04-28|51m56|iWwkvsnjEnE}}
 
|charges=This ability is not able to be charged up.{{livestream|2023-04-28|51m56|iWwkvsnjEnE}}
 
|templated=Yes.{{quote|New Ball Lightning Description.png}}
 
|templated=Yes.{{quote|New Ball Lightning Description.png}}
|1=Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 [[Electrified]] stack to targets with each hit.{{video|2023-09-29|11m29|db-S7QfjZWo}}{{quote|New Ball Lightning Description.png}}{{video|2023-04-28|7m15|OP-YMN2VXlw}}
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|1=Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic [[Lightning|lightning]] [[Damage|damage]] to enemies it overlaps with and applying 1 [[Electrified]] stack to targets with each hit.{{video|2023-09-29|11m29|db-S7QfjZWo}}{{quote|New Ball Lightning Description.png}}{{video|2023-04-28|7m15|OP-YMN2VXlw}}
 
|icon=[[File:Ball Lightning Icon.png|61px]]}}
 
|icon=[[File:Ball Lightning Icon.png|61px]]}}
  

A lap 2024. április 16., 22:51-kori változata

Alpha-2 Ball Lightning ability. VFX by John Kent.[1]

When we come to wanting to work with something like lightning, we actually want it to seek out different things in the world and stick to them. We want it to feel like you are actually in control of that lightning, not just plastered on top. So, what we've been working on are kind of behavior systems where you model the behavior of the lightning and how it should work and then those systems get put into our effects.[1]John Kent

Ball Lightning Icon.png

Alpha-2 Mage skill:

Base skill
Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[4][2][1]

Elemental empowerment

Skill Icon Description
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[5]

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