Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Sieges

Innen: Ashes of Creation Wiki
A lap korábbi változatát látod, amilyen Lex (vitalap | szerkesztései) 2018. január 3., 16:07-kor történt szerkesztése után volt. (Reorganize templates)

Ugrás a navigációhoz Ugrás a kereséshez

Sieges in Ashes of Creation refer to:

Siege mechanics

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

A siege occurs over several phases.[1]

  • Certain siege mechanics may be gated for specific size groups during sieges.[2]
  • There will not be a deserter debuff for leaving a siege before it is complete.[3]
  • More will be revealed in an upcoming blog entry.[1]

Siege PvP

Sieges don't use the PvP flagging system.[4]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[5]

Siege NPCs

Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[6][7]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[6][8]
  • Mercenary NPCs can be hired in advance.[6] They are intended to be a significant presence but not the main line of defense in a siege.[9]

Siege objectives

info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.

Each node has a number of districts, depending on its stage.[1]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.[1]
  • If attackers take over a district, they gain that district as a respawn location.[1]
  • Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[10][1]

Defenders can assault the outposts of the attackers to hinder them.[1]

  • Destroying the headquarters of the attacking army is a victory condition for the defenders.[10][11]

Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[12]

As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[13]Steven Sharif

Továbbiak

Hivatkozások