„Template:Crowd control” változatai közötti eltérés

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a (Text replacement - "<span style="color:white; background:green">" to "<span class="flagging non-combatant">")
3. sor: 3. sor:
 
* All [[Archetypes|archetypes]] will have their own versions of [[CC breaks]].{{video|2023-12-19|27m14|Sp4H9XdKHao}}
 
* All [[Archetypes|archetypes]] will have their own versions of [[CC breaks]].{{video|2023-12-19|27m14|Sp4H9XdKHao}}
  
* CC effects do not apply to <span style="color:white; background:green">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
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* CC effects do not apply to <span class="flagging non-combatant">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
  
 
* [[Melee]] [[Archetypes|archetypes]] will offer various [[Mobility|mobility]] and [[CC]] counters against [[Ranged|ranged]] archetypes, such as the [[Ranger]].{{livestream|2023-12-19|1h16m19|L5DeC8wIcuM}}{{livestream|2022-09-30|51m28|GjEP4P5vDZI}}
 
* [[Melee]] [[Archetypes|archetypes]] will offer various [[Mobility|mobility]] and [[CC]] counters against [[Ranged|ranged]] archetypes, such as the [[Ranger]].{{livestream|2023-12-19|1h16m19|L5DeC8wIcuM}}{{livestream|2022-09-30|51m28|GjEP4P5vDZI}}

A lap 2024. március 5., 04:19-kori változata

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[4]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
    • In current Alpha-1 testing mounts are not separate from the player.[7]
There's also going to be effects that just stun the mount or stun you on the mount.[7]Steven Sharif
info-orange.pngAz alábbi információk némelyikét a közelmúltban nem erősítették meg a fejlesztők, és előfordulhat, hogy nem szerepelnek a jelenlegi fejlesztési ütemtervben.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[14]
info-orange.pngEz a rész információkat tartalmaz a korai tesztelési fázisokról. Amint új információk állnak rendelkezésre, frissítjük.
Skill Icon Base skill
Air Strike
Ancestral Bolas
Chain Lightning
Chains of Restraint
Condemn
Crippling Blow
Fissure
Grapple
Imbue Ammo: Weighted
Knock Out
Leap Strike
Quake
Slam
Slumber
Tremoring Bellow