Melee skills
(Melee range szócikkből átirányítva)
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Some abilities require a specific weapon to be equipped.[1][2][3]
- Melee weapons and abilities have a maximum range of effect.[4][5]
- Melee archetypes will offer various mobility and CC counters against ranged archetypes, such as the Ranger.[6][7]
Skill | Icon | Origin | Description |
---|---|---|---|
Battle Cry | Fighter | Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[8] | |
Blade Twist | Greatsword | Adds Wound to Greatsword Combo finishers and Extended Finishers.[9] | |
Blitz | Fighter | Charge directly toward target enemy, dealing Physical damage to the target on arrival.[10] | |
Blood Fusion | Fighter | Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[11] | |
Brutal Cleave | Fighter | Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [12] | |
Burning Blade | Greatsword | Add Burning to Greatsword Combo finishers and Extended Finishers.[13] | |
Castigation | Cleric | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[14][15][16][17] | |
Cataclysm | Fighter | Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[18] | |
Climactic Whirlwind | Fighter | Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[19] | |
Crippling Blow | Fighter | Deal Physical damage and apply Snare to target enemy for 6 seconds.[20] | |
Exert | Fighter | Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[21] | |
Extended Duration I | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[22] | |
Extended Duration II | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[23] | |
Extended Duration III | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[24] | |
Extra Stacks I | Greatsword | Second Strike and Perfect Timing now stack up to 2 times.[25] | |
Form Of Celerity | Fighter | While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[26] | |
Form Of Ferocity | Fighter | While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[27] | |
Form Of Fluidity | Fighter | While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[28] | |
Greatsword Hit 3+ | Greatsword | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[29] | |
Greatsword Hit 3+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[30] | |
Greatsword Hit 3+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[31] | |
Greatsword Hit 3+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[32] | |
Greatsword Hit 4 | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[33] | |
Greatsword Hit 4+ | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[34] | |
Greatsword Hit 4+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[35] | |
Greatsword Hit 4+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[36] | |
Greatsword Hit 4+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[37] | |
Greatsword Hit 4: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[38] | |
Greatsword Hit 4: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[39] | |
Greatsword Hit 4: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[40] | |
Greatsword basic attack | Greatsword | ||
Guard | Greatsword | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[41] | |
Healing Touch | Cleric | Heal target ally in melee range for a large amount of health.[4][42] | |
Inciting Strikes | Tank | Slashes twice in a forward cone while adding additional threat.[43] | |
Keen Edge | Greatsword | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[44] | |
Knock Out | Fighter | Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[45] | |
Leap Strike | Fighter | Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[46] | |
Lethal Blow | Fighter | Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[47] | |
Maim | Fighter | Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[48] | |
Perfect Timing | Greatsword | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[49] | |
Potency I | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[50] | |
Potency III | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[51] | |
Refreshing Followthrough | Greatsword | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[52] | |
Rupture | Fighter | Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[53] | |
Second Strike | Greatsword | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[54] | |
Shield Assault | Tank | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[55] | |
Smite | Cleric | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[56][57] | |
Swordmaster: Endurance | Greatsword | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[58] | |
Swordmaster: Swiftness | Greatsword | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[59] | |
Tremoring Bellow | Tank | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[60] | |
Weapon Training: Deflection | Greatsword | Increases your Evasion by 0.5%.[61] | |
Weapon Training: Followthrough | Greatsword | Increases your Mitigation Penetration by 0.5%.[62] | |
Weapon Training: Power | Greatsword | Increases your Critical Damage by 0.5%.[63] | |
Weapon Training: Precision | Greatsword | Increases your Accuracy by 0.5%.[64] | |
Whirlwind | Fighter | Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[65] |
Melee weapons
Melee weapons and abilities have a maximum range of effect.[4][5]
List of melee weapons
- Battle Cry
- Blade Twist
- Blitz
- Blood Fusion
- Brutal Cleave
- Burning Blade
- Castigation
- Cataclysm
- Climactic Whirlwind
- Crippling Blow
- Exert
- Extended Duration I
- Extended Duration II
- Extended Duration III
- Extra Stacks I
- Form Of Celerity
- Form Of Ferocity
- Form Of Fluidity
- Greatsword Hit 3+
- Greatsword Hit 3+: Extra Damage I
- Greatsword Hit 3+: Extra Damage II
- Greatsword Hit 3+: Extra Damage III
- Greatsword Hit 4
- Greatsword Hit 4+
- Greatsword Hit 4+: Extra Damage I
- Greatsword Hit 4+: Extra Damage II
- Greatsword Hit 4+: Extra Damage III
- Greatsword Hit 4: Extra Damage I
- Greatsword Hit 4: Extra Damage II
- Greatsword Hit 4: Extra Damage III
- Greatsword basic attack
- Guard
- Healing Touch
- Inciting Strikes
- Keen Edge
- Knock Out
- Leap Strike
- Lethal Blow
- Maim
- Perfect Timing
- Potency I
- Potency III
- Refreshing Followthrough
- Rupture
- Second Strike
- Shield Assault
- Smite
- Swordmaster: Endurance
- Swordmaster: Swiftness
- Tremoring Bellow
- Weapon Training: Deflection
- Weapon Training: Followthrough
- Weapon Training: Power
- Weapon Training: Precision
- Whirlwind
Basic attacks
Basic attacks are triggered for the equipped primary weapon by pressing Q or left-clicking the mouse (these buttons can be re-bound by the player).[1][2][69]
- Players can select which weapon they wish to use as their primary weapon for basic attacks.[70][1][2][3]
- Players may toggle back and forth between using their ranged weapon and melee weapon slot for basic attacks.[70]
- Weapons with projectile attacks are capable of blind firing without having a target.[73]
- If the player is in action camera mode and their reticle is over a target, they will be able to soft lock onto that target, causing projectiles to home to targets who are within the correct range/angle.[73]
- When you have your weapon and you utilize a basic attack, you can blind fire that weapon, if it has a projectile associated with it, without having to have a target. In addition, if your reticle in action camera mode is over a target, you will have a soft target lock and projectiles will home to that target if within the right angle of direction.[73] – Steven Sharif
- Sequences of basic attacks trigger the combat animation montage based on the weapon type.[69]
- Using a skill other than a basic attack will in general reset the weapon combo system.[74]
- The developers are considering per-use consumables/buffs that apply certain rider effects to basic weapon attacks.[75]
Basic attack | Icon | Weapon | Description |
---|---|---|---|
Greatsword basic attack | Greatsword | ||
Longbow basic attack | Longbow | A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[76][71][72] | |
Shortbow basic attack | Shortbow | A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[71][72] |
Továbbiak
Hivatkozások
- ↑ 1.0 1.1 1.2 Élő adás, 2022-09-30 (49:16).
- ↑ 2.0 2.1 2.2 Podcast, 2021-09-29 (40:50).
- ↑ 3.0 3.1 Interjú, 2018-05-11 (16:32).
- ↑ 4.0 4.1 4.2 Video, 2023-07-28 (23:28).
- ↑ 5.0 5.1 Élő adás, 2017-06-30 (47:14).
- ↑ Élő adás, 2023-12-19 (1:16:19).
- ↑ Élő adás, 2022-09-30 (51:28).
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- ↑ Video, 2020-11-01 (0:33).
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- ↑ Video, 2023-01-27 (6:41).
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- ↑ Video, 2023-01-27 (5:07).
- ↑ Video, 2023-07-28 (29:23).
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- ↑ Video, 2023-01-27 (7:28).
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- ↑ 66.0 66.1 Élő adás, 2022-12-02 (1:12:19).
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- ↑ 68.0 68.1 Video, 2023-04-28 (15:35).
- ↑ 69.0 69.1 Podcast, 2021-09-29 (47:57).
- ↑ 70.0 70.1 Élő adás, 2024-03-29 (1:55:14).
- ↑ 71.0 71.1 71.2 Video, 2022-09-30 (19:32).
- ↑ 72.0 72.1 72.2 Video, 2022-09-30 (10:44).
- ↑ 73.0 73.1 73.2 Élő adás, 2023-04-28 (55:55).
- ↑ Élő adás, 2020-02-28 (1:10:21).
- ↑ Élő adás, 2022-09-30 (46:17).
- ↑ Élő adás, 2022-09-30 (26:42).